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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-07 00:33:33 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-07 00:33:44 +0100 |
commit | 43852f3019c02645e625946fe8c237070eef6a2f (patch) | |
tree | e78b3423e6cda8e8d9dd3a5ef23e15184571978e /src/weapon.hpp | |
parent | almost there (diff) | |
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weapons ready to be implemented. release v0.0.5
Diffstat (limited to 'src/weapon.hpp')
-rw-r--r-- | src/weapon.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapon.hpp b/src/weapon.hpp index a5099d2..ca03de3 100644 --- a/src/weapon.hpp +++ b/src/weapon.hpp @@ -30,7 +30,7 @@ public: AWeapon(float const &rg, unsigned int const &dmg, unsigned int const & mag, const char *s, const char *r); ~AWeapon(); - virtual int bang(std::vector<Entity> * enemies, Vector2 playerDirection, Vector2 playerPosition) = 0; + virtual int bang(std::vector<Entity> * enemies, Vector2 playerDirection, Vector2 playerPosition, int * victims) = 0; void refill(); bool empty; |