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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-07 00:21:25 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-07 00:21:25 +0100 |
commit | e5b95c4b1559adac1283360903941350acc72e0e (patch) | |
tree | 0da038bed7fd9dba1f60e8296b5fc0a9c54682d1 /src/weapon.hpp | |
parent | weapon as an abstract class. now make more weapons (diff) | |
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almost there
Diffstat (limited to 'src/weapon.hpp')
-rw-r--r-- | src/weapon.hpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/weapon.hpp b/src/weapon.hpp index e43b7da..a5099d2 100644 --- a/src/weapon.hpp +++ b/src/weapon.hpp @@ -11,6 +11,10 @@ #include "raylib.h" +#include <vector> + +class Entity; + class AWeapon { protected: Sound shot; @@ -26,7 +30,7 @@ public: AWeapon(float const &rg, unsigned int const &dmg, unsigned int const & mag, const char *s, const char *r); ~AWeapon(); - virtual int bang() = 0; + virtual int bang(std::vector<Entity> * enemies, Vector2 playerDirection, Vector2 playerPosition) = 0; void refill(); bool empty; |