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/*********************************/
/* THRESHOLD ( // */
/* weaponh ( )/ */
/* by salade )(/ */
/* ________________ ( /) */
/* ()__)____________))))) :^} */
/*********************************/
#ifndef WEAPON_H_
#define WEAPON_H_
#include "raylib.h"
#include <vector>
class Entity;
class AWeapon {
protected:
Sound shot;
Sound reload;
unsigned int max;
float const ⦥
unsigned int const &damage;
public:
AWeapon(float const &rg, unsigned int const &dmg, unsigned int const & mag, const char *s, const char *r);
~AWeapon();
virtual int bang(std::vector<Entity> * enemies, Vector2 playerDirection, Vector2 playerPosition) = 0;
void refill();
bool empty;
unsigned int barrel;
};
#endif // WEAPON_H_
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