aboutsummaryrefslogtreecommitdiffstats
path: root/src/gameplay.hpp
diff options
context:
space:
mode:
authorsalaaad2 <arthurdurant263@gmail.com>2022-01-05 18:38:15 +0100
committersalaaad2 <arthurdurant263@gmail.com>2022-01-05 18:38:15 +0100
commit902946fef868b2c9448532d616745b29356d6bfa (patch)
tree2db6c4fcd2ace2fecb8d6672a5e1693d4a15bc87 /src/gameplay.hpp
parentv0.0.3 onwards to better levels (diff)
downloadthreshold-902946fef868b2c9448532d616745b29356d6bfa.tar.gz
threshold-902946fef868b2c9448532d616745b29356d6bfa.tar.bz2
threshold-902946fef868b2c9448532d616745b29356d6bfa.tar.xz
threshold-902946fef868b2c9448532d616745b29356d6bfa.tar.zst
threshold-902946fef868b2c9448532d616745b29356d6bfa.zip
terrain is fukkkkd
Diffstat (limited to 'src/gameplay.hpp')
-rw-r--r--src/gameplay.hpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gameplay.hpp b/src/gameplay.hpp
index e325730..62da89f 100644
--- a/src/gameplay.hpp
+++ b/src/gameplay.hpp
@@ -9,6 +9,7 @@
#ifndef GAMEPLAY_H_
#define GAMEPLAY_H_
+#include "terrain.hpp"
#include "window.hpp"
#include "entity.hpp"
@@ -23,6 +24,8 @@ class Game {
std::vector<Entity> * enemies;
+ std::vector<Terrain*> * terrain;
+
Entity * player;
std::string next; // next level