aboutsummaryrefslogtreecommitdiffstats
path: root/src/gameplay.hpp
blob: e325730a41e0716c28666d3789a0a05171c1d7b1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
/*********************************/
/*   THRESHOLD        (  //      */
/*   gameplayh         ( )/      */
/*   by salade         )(/       */
/*  ________________  ( /)       */
/* ()__)____________)))))   :^}  */
/*********************************/

#ifndef GAMEPLAY_H_
#define GAMEPLAY_H_

#include "window.hpp"
#include "entity.hpp"

#include <vector>
#include <iostream>


#define COOLPURPLE CLITERAL(Color){ 170, 153, 255, 255 }    // cool Purple
//rgb(170,153,255)
class Game {
    int nEnemies; // number of enemies on given level

    std::vector<Entity> * enemies;

    Entity * player;

    std::string next; // next level

    Camera2D * camera;

    int frameWidth;
    int frameHeight;

    Rectangle sourceRec;

    Vector2 origin;

  public:
    Game(std::string const &path);
    ~Game();

    void start() ;
    void draw() const;
    int tick() const;
    int getKeys() const;
    int shoot() const;

    std::string const &getNext() const; // returns next level's string
};

#endif // GAMEPLAY_H_