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authorsalaaad2 <arthurdurant263@gmail.com>2022-01-05 17:36:21 +0100
committersalaaad2 <arthurdurant263@gmail.com>2022-01-05 17:36:21 +0100
commit152b9439805369aee79a0734927ae0475b97eee9 (patch)
tree3e14c46360732c45a401b1a38d1cce90d30189b8 /src/gameplay.hpp
parentFINALLY add cowboy (diff)
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v0.0.3 onwards to better levels
Diffstat (limited to 'src/gameplay.hpp')
-rw-r--r--src/gameplay.hpp25
1 files changed, 16 insertions, 9 deletions
diff --git a/src/gameplay.hpp b/src/gameplay.hpp
index f53b094..e325730 100644
--- a/src/gameplay.hpp
+++ b/src/gameplay.hpp
@@ -29,17 +29,24 @@ class Game {
Camera2D * camera;
- public:
- Game(std::string const & path);
- ~Game();
+ int frameWidth;
+ int frameHeight;
- void start() const ;
- void draw() const ;
- int tick() const ;
- int getKeys() const ;
- int shoot() const ;
+ Rectangle sourceRec;
- std::string const & getNext() const ; // returns next level's string
+ Vector2 origin;
+
+ public:
+ Game(std::string const &path);
+ ~Game();
+
+ void start() ;
+ void draw() const;
+ int tick() const;
+ int getKeys() const;
+ int shoot() const;
+
+ std::string const &getNext() const; // returns next level's string
};
#endif // GAMEPLAY_H_