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authorsalaaad2 <arthurdurant263@gmail.com>2022-01-13 23:47:15 +0100
committersalaaad2 <arthurdurant263@gmail.com>2022-01-13 23:47:15 +0100
commit1befc82eafb13146427ec941e4240c846a7e6ac2 (patch)
tree5e368b404bf64cd04ada76b86c7b605adc9c75d9 /src/gameplay.hpp
parentwhat the fuck is going on (diff)
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shit background image featureing hit-- bowser. I meant bowser...
Diffstat (limited to 'src/gameplay.hpp')
-rw-r--r--src/gameplay.hpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/gameplay.hpp b/src/gameplay.hpp
index a403661..7567efc 100644
--- a/src/gameplay.hpp
+++ b/src/gameplay.hpp
@@ -38,10 +38,10 @@
// TODO: boss textures
-#define COOLPURPLE \
- CLITERAL(Color) { 170, 153, 255, 255 } // cool Purple
// #define COOLPURPLE \
-// CLITERAL(Color) { 153, 0, 0, 255 } // cool Purple
+// CLITERAL(Color) { 170, 153, 255, 255 } // cool Purple
+#define COOLPURPLE \
+ CLITERAL(Color) { 153, 0, 0, 255 } // cool Purple
class Game {
int nEnemies; // number of enemies on given level
@@ -54,8 +54,6 @@ class Game {
std::vector<Entity>* enemies;
- std::vector<Terrain*>* terrain;
-
Entity* player;
std::string next; // next level
@@ -69,7 +67,7 @@ class Game {
Vector2 origin;
Texture2D crosshair;
- // Texture2D background;
+
public:
Game(std::string const& path);