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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-13 23:47:15 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-13 23:47:15 +0100 |
commit | 1befc82eafb13146427ec941e4240c846a7e6ac2 (patch) | |
tree | 5e368b404bf64cd04ada76b86c7b605adc9c75d9 /src/gameplay.hpp | |
parent | what the fuck is going on (diff) | |
download | threshold-1befc82eafb13146427ec941e4240c846a7e6ac2.tar.gz threshold-1befc82eafb13146427ec941e4240c846a7e6ac2.tar.bz2 threshold-1befc82eafb13146427ec941e4240c846a7e6ac2.tar.xz threshold-1befc82eafb13146427ec941e4240c846a7e6ac2.tar.zst threshold-1befc82eafb13146427ec941e4240c846a7e6ac2.zip |
shit background image featureing hit-- bowser. I meant bowser...
Diffstat (limited to 'src/gameplay.hpp')
-rw-r--r-- | src/gameplay.hpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/gameplay.hpp b/src/gameplay.hpp index a403661..7567efc 100644 --- a/src/gameplay.hpp +++ b/src/gameplay.hpp @@ -38,10 +38,10 @@ // TODO: boss textures -#define COOLPURPLE \ - CLITERAL(Color) { 170, 153, 255, 255 } // cool Purple // #define COOLPURPLE \ -// CLITERAL(Color) { 153, 0, 0, 255 } // cool Purple +// CLITERAL(Color) { 170, 153, 255, 255 } // cool Purple +#define COOLPURPLE \ + CLITERAL(Color) { 153, 0, 0, 255 } // cool Purple class Game { int nEnemies; // number of enemies on given level @@ -54,8 +54,6 @@ class Game { std::vector<Entity>* enemies; - std::vector<Terrain*>* terrain; - Entity* player; std::string next; // next level @@ -69,7 +67,7 @@ class Game { Vector2 origin; Texture2D crosshair; - // Texture2D background; + public: Game(std::string const& path); |