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authorsalaaad2 <arthurdurant263@gmail.com>2022-01-13 23:07:28 +0100
committersalaaad2 <arthurdurant263@gmail.com>2022-01-13 23:07:28 +0100
commit1d378dbddb1ba06ef9954326eec01f0cb3c33a26 (patch)
tree7e3e5590a9e3e5dc73610e1f9d34006ba5a5e950 /src/gameplay.hpp
parentthis is starting to get boring.ill see (diff)
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what the fuck is going on
Diffstat (limited to 'src/gameplay.hpp')
-rw-r--r--src/gameplay.hpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gameplay.hpp b/src/gameplay.hpp
index 6fadb79..a403661 100644
--- a/src/gameplay.hpp
+++ b/src/gameplay.hpp
@@ -34,10 +34,14 @@
#define SBIRE_TEX_IDLE "../meta/media/sprites/sbire_idle.png"
#define SBIRE_TEX_HURT "../meta/media/sprites/sbire_hurt.png"
+#define BACKGROUND_TEX "../meta/media/sprites/background.png"
+
// TODO: boss textures
#define COOLPURPLE \
CLITERAL(Color) { 170, 153, 255, 255 } // cool Purple
+// #define COOLPURPLE \
+// CLITERAL(Color) { 153, 0, 0, 255 } // cool Purple
class Game {
int nEnemies; // number of enemies on given level
@@ -65,6 +69,7 @@ class Game {
Vector2 origin;
Texture2D crosshair;
+ // Texture2D background;
public:
Game(std::string const& path);