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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-03 22:32:32 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-03 22:32:32 +0100 |
commit | 3d3f0107b7b328a9a68159edc7890cc43aa34926 (patch) | |
tree | e2d80aeb851803b159a34b7ae85a161b65527b3f /src/gameplay.cpp | |
parent | balls move yknow (diff) | |
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move to entity and add player
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r-- | src/gameplay.cpp | 19 |
1 files changed, 5 insertions, 14 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index 56429d9..260ddde 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -3,27 +3,18 @@ #include <iostream> -Enemy::Enemy(void) +Game::~Game() { - posX = GetRandomValue(0, SCREENWIDTH); - posY = GetRandomValue(0, SCREENHEIGHT); - if (static_cast<int>(posX) & 1) - { - direction = (Vector2){posX / 100, -posY / 100}; - } else { - direction = (Vector2){-posX / 100, posY / 100}; - } - + delete enemies; + delete player; } -Enemy::~Enemy() {} -Game::~Game() {} - Game::Game(void) { nEnemies = GetRandomValue(5, 15); - enemies = new std::vector<Enemy>(nEnemies); + enemies = new std::vector<Entity>(nEnemies); + player = new Entity; } void Game::start() const |