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#include "gameplay.hpp"

#include <iostream>


Enemy::Enemy(void)
{
    posX = GetRandomValue(0, SCREENWIDTH);
    posY = GetRandomValue(0, SCREENHEIGHT);
    if (static_cast<int>(posX) & 1)
    {
        direction = (Vector2){posX / 100, -posY / 100};
    } else {
        direction = (Vector2){-posX / 100, posY / 100};
    }

}

Enemy::~Enemy() {}
Game::~Game() {}

Game::Game(void)
{
    nEnemies = GetRandomValue(5, 15);

    enemies = new std::vector<Enemy>(nEnemies);
}

void Game::start() const
{
    std::cout << "----- Gameplay: Start -----" << std::endl;
    std::cout << "Gameplay: " << nEnemies << "enemies need to be spawned" << std::endl;
}

void Game::draw() const
{
    for (auto & en : *enemies)
    {
        DrawCircleV((Vector2){en.posX, en.posY}, 10, RED);
    }
}


void Game::tick() const
{
    for (auto & en : *enemies)
    {
        if (en.posX >= SCREENWIDTH || en.posX <= 0)
        {
            en.direction.x = -en.direction.x;
        }
        if (en.posY >= SCREENHEIGHT || en.posY <= 0)
        {
            en.direction.y = -en.direction.y;
        }
        en.posX += en.direction.x;
        en.posY += en.direction.y;
    }
}

void Game::getKeys() const
{
}