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#include "gameplay.hpp"
#include <iostream>
Enemy::Enemy(void)
{
posX = GetRandomValue(0, SCREENWIDTH);
posY = GetRandomValue(0, SCREENHEIGHT);
if (static_cast<int>(posX) & 1)
{
direction = (Vector2){posX / 100, -posY / 100};
} else {
direction = (Vector2){-posX / 100, posY / 100};
}
}
Enemy::~Enemy() {}
Game::~Game() {}
Game::Game(void)
{
nEnemies = GetRandomValue(5, 15);
enemies = new std::vector<Enemy>(nEnemies);
}
void Game::start() const
{
std::cout << "----- Gameplay: Start -----" << std::endl;
std::cout << "Gameplay: " << nEnemies << "enemies need to be spawned" << std::endl;
}
void Game::draw() const
{
for (auto & en : *enemies)
{
DrawCircleV((Vector2){en.posX, en.posY}, 10, RED);
}
}
void Game::tick() const
{
for (auto & en : *enemies)
{
if (en.posX >= SCREENWIDTH || en.posX <= 0)
{
en.direction.x = -en.direction.x;
}
if (en.posY >= SCREENHEIGHT || en.posY <= 0)
{
en.direction.y = -en.direction.y;
}
en.posX += en.direction.x;
en.posY += en.direction.y;
}
}
void Game::getKeys() const
{
}
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