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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-03 22:32:32 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-03 22:32:32 +0100 |
commit | 3d3f0107b7b328a9a68159edc7890cc43aa34926 (patch) | |
tree | e2d80aeb851803b159a34b7ae85a161b65527b3f | |
parent | balls move yknow (diff) | |
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move to entity and add player
-rw-r--r-- | src/entity.cpp | 16 | ||||
-rw-r--r-- | src/entity.hpp | 15 | ||||
-rw-r--r-- | src/gameplay.cpp | 19 | ||||
-rw-r--r-- | src/gameplay.hpp | 23 |
4 files changed, 40 insertions, 33 deletions
diff --git a/src/entity.cpp b/src/entity.cpp new file mode 100644 index 0000000..af93f36 --- /dev/null +++ b/src/entity.cpp @@ -0,0 +1,16 @@ +#include "enemy.hpp" + +Entity::Entity(void) +{ + posX = GetRandomValue(0, SCREENWIDTH); + posY = GetRandomValue(0, SCREENHEIGHT); + if (static_cast<int>(posX) & 1) + { + direction = (Vector2){posX / 100, -posY / 100}; + } else { + direction = (Vector2){-posX / 100, posY / 100}; + } + +} + +Entity::~Entity() {} diff --git a/src/entity.hpp b/src/entity.hpp new file mode 100644 index 0000000..49d98b6 --- /dev/null +++ b/src/entity.hpp @@ -0,0 +1,15 @@ +#ifndef ENEMY_H_ +#define ENEMY_H_ + +#include "window.hpp" + +class Entity { + public: + float posX; + float posY; + Vector2 direction; + Entity(); + ~Entity(); +}; + +#endif // ENEMY_H_ diff --git a/src/gameplay.cpp b/src/gameplay.cpp index 56429d9..260ddde 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -3,27 +3,18 @@ #include <iostream> -Enemy::Enemy(void) +Game::~Game() { - posX = GetRandomValue(0, SCREENWIDTH); - posY = GetRandomValue(0, SCREENHEIGHT); - if (static_cast<int>(posX) & 1) - { - direction = (Vector2){posX / 100, -posY / 100}; - } else { - direction = (Vector2){-posX / 100, posY / 100}; - } - + delete enemies; + delete player; } -Enemy::~Enemy() {} -Game::~Game() {} - Game::Game(void) { nEnemies = GetRandomValue(5, 15); - enemies = new std::vector<Enemy>(nEnemies); + enemies = new std::vector<Entity>(nEnemies); + player = new Entity; } void Game::start() const diff --git a/src/gameplay.hpp b/src/gameplay.hpp index 3dc6b27..151b591 100644 --- a/src/gameplay.hpp +++ b/src/gameplay.hpp @@ -2,31 +2,16 @@ #define GAMEPLAY_H_ #include "window.hpp" +#include "entity.hpp" #include <vector> -class Enemy { - public: - float posX; - float posY; - Vector2 direction; - Enemy(); - ~Enemy(); -}; - -class Player { - public: - float posX; - float posY; - Vector2 direction; - Player(); - ~Player(); -}; - class Game { int nEnemies; - std::vector<Enemy> * enemies; + std::vector<Entity> * enemies; + + Entity * player; public: Game(); |