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#pragma once
// game
# define TEXTURES 1 // whether to use textures for the level
# define FOG 1
// S3L
# define S3L_NEAR_CROSS_STRATEGY 3
#if TEXTURES
# define S3L_PERSPECTIVE_CORRECTION 2
#else
# define S3L_PERSPECTIVE_CORRECTION 0
#endif
# define S3L_NEAR (S3L_FRACTIONS_PER_UNIT / 5)
# define S3L_USE_WIDER_TYPES 0
# define S3L_FLAT 0
# define S3L_SORT 0
# define S3L_Z_BUFFER 1
# define S3L_MAX_TRIANGES_DRAWN 512
# define S3L_PIXEL_FUNCTION drawPixel
# define S3L_MAX_PIXELS (1024 * 1024)
// Screen
#ifndef SCREEN_MEASURMENTS
# define SCREEN_WIDTH 1920
# define SCREEN_HEIGHT 1080
#endif
# define HALF_SCREEN_WIDTH SCREEN_WIDTH/2
# define HALF_SCREEN_HEIGHT SCREEN_HEIGHT/2
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