#pragma once // game # define TEXTURES 1 // whether to use textures for the level # define FOG 1 // S3L # define S3L_NEAR_CROSS_STRATEGY 3 #if TEXTURES # define S3L_PERSPECTIVE_CORRECTION 2 #else # define S3L_PERSPECTIVE_CORRECTION 0 #endif # define S3L_NEAR (S3L_FRACTIONS_PER_UNIT / 5) # define S3L_USE_WIDER_TYPES 0 # define S3L_FLAT 0 # define S3L_SORT 0 # define S3L_Z_BUFFER 1 # define S3L_MAX_TRIANGES_DRAWN 512 # define S3L_PIXEL_FUNCTION drawPixel # define S3L_MAX_PIXELS (1024 * 1024) // Screen #ifndef SCREEN_MEASURMENTS # define SCREEN_WIDTH 1920 # define SCREEN_HEIGHT 1080 #endif # define HALF_SCREEN_WIDTH SCREEN_WIDTH/2 # define HALF_SCREEN_HEIGHT SCREEN_HEIGHT/2