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* Release editionJozanLeClerc2020-05-201-3/+3
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* RenormJozanLeClerc2020-04-141-2/+2
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* Consitent healsJozanLeClerc2020-04-041-3/+0
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* Removed bloatJozanLeClerc2020-03-221-112/+16
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* Added number imagesJozanLeClerc2020-03-201-0/+23
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* Added new sfxJozanLeClerc2020-03-191-0/+3
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* Added sfx defines for weaponsJozanLeClerc2020-03-191-0/+12
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* Loaded weapon images needs to memoryJozanLeClerc2020-03-191-3/+9
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* Merge branch 'master' into weapsJozanLeClerc2020-03-181-0/+3
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| * In progressJozanLeClerc2020-03-181-0/+3
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* | Still sfx to doJozanLeClerc2020-03-181-1/+1
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* | qJozanLeClerc2020-03-181-1/+1
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* | Checked missings for weapsJozanLeClerc2020-03-181-0/+12
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* Minimap backJozanLeClerc2020-03-181-13/+13
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* Trying death screenJozanLeClerc2020-03-141-0/+3
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* Removed footsteps, in progressJozanLeClerc2020-03-141-6/+0
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* soundsJozanLeClerc2020-03-131-7/+14
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* Freed leaksJozanLeClerc2020-03-131-1/+1
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* Added sound effects filesJozanLeClerc2020-03-131-1/+21
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* Secured parsingJozanLeClerc2020-03-121-3/+18
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* Secured trapsRudy Bousset2020-03-121-0/+2
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* the smartest that every livedJozanLeClerc2020-03-091-13/+25
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* Going full stack is bavJozanLeClerc2020-03-031-13/+13
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* Changing stuffJozanLeClerc2020-03-031-13/+13
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* Works fine, preparing small mapJozanLeClerc2020-02-291-0/+4
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* New define .hRudy Bousset2020-02-141-10/+10
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* Norme is bavRudy Bousset2020-02-141-10/+9
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* Splited structsRudy Bousset2020-02-131-5/+5
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* NormeRudy Bousset2020-02-051-3/+4
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* int16_tamerRudy Bousset2020-02-051-2/+3
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* Bug fixRudy Bousset2020-02-051-0/+2
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* Don't mess with me boyRudy Bousset2020-02-051-1/+1
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* Missing texture bug fixRudy Bousset2020-02-031-4/+4
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* Parsed player spawnRudy Bousset2020-02-021-0/+2
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* Norme againRudy Bousset2020-02-021-2/+15
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* Better error managementRudy Bousset2020-01-291-0/+32