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* Release editionJozanLeClerc2020-05-201-3/+3
* RenormJozanLeClerc2020-04-141-2/+2
* Consitent healsJozanLeClerc2020-04-041-3/+0
* Removed bloatJozanLeClerc2020-03-221-112/+16
* Added number imagesJozanLeClerc2020-03-201-0/+23
* Added new sfxJozanLeClerc2020-03-191-0/+3
* Added sfx defines for weaponsJozanLeClerc2020-03-191-0/+12
* Loaded weapon images needs to memoryJozanLeClerc2020-03-191-3/+9
* Merge branch 'master' into weapsJozanLeClerc2020-03-181-0/+3
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| * In progressJozanLeClerc2020-03-181-0/+3
* | Still sfx to doJozanLeClerc2020-03-181-1/+1
* | qJozanLeClerc2020-03-181-1/+1
* | Checked missings for weapsJozanLeClerc2020-03-181-0/+12
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* Minimap backJozanLeClerc2020-03-181-13/+13
* Trying death screenJozanLeClerc2020-03-141-0/+3
* Removed footsteps, in progressJozanLeClerc2020-03-141-6/+0
* soundsJozanLeClerc2020-03-131-7/+14
* Freed leaksJozanLeClerc2020-03-131-1/+1
* Added sound effects filesJozanLeClerc2020-03-131-1/+21
* Secured parsingJozanLeClerc2020-03-121-3/+18
* Secured trapsRudy Bousset2020-03-121-0/+2
* the smartest that every livedJozanLeClerc2020-03-091-13/+25
* Going full stack is bavJozanLeClerc2020-03-031-13/+13
* Changing stuffJozanLeClerc2020-03-031-13/+13
* Works fine, preparing small mapJozanLeClerc2020-02-291-0/+4
* New define .hRudy Bousset2020-02-141-10/+10
* Norme is bavRudy Bousset2020-02-141-10/+9
* Splited structsRudy Bousset2020-02-131-5/+5
* NormeRudy Bousset2020-02-051-3/+4
* int16_tamerRudy Bousset2020-02-051-2/+3
* Bug fixRudy Bousset2020-02-051-0/+2
* Don't mess with me boyRudy Bousset2020-02-051-1/+1
* Missing texture bug fixRudy Bousset2020-02-031-4/+4
* Parsed player spawnRudy Bousset2020-02-021-0/+2
* Norme againRudy Bousset2020-02-021-2/+15
* Better error managementRudy Bousset2020-01-291-0/+32