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* sfx: goodJozanLeClerc2020-03-233-1/+5
* Stuff to fix but okJozanLeClerc2020-03-233-4/+8
* It's going wellJozanLeClerc2020-03-232-1/+2
* Good startJozanLeClerc2020-03-233-14/+20
* ok for nowJozanLeClerc2020-03-232-0/+3
* CoolJozanLeClerc2020-03-232-1/+4
* I think we goodJozanLeClerc2020-03-223-14/+22
* Tweaked move speedJozanLeClerc2020-03-221-4/+4
* We got three weapsJozanLeClerc2020-03-221-2/+2
* Awesome animationsJozanLeClerc2020-03-221-1/+1
* Bug fixes, now gimp and soundJozanLeClerc2020-03-222-0/+3
* Now regimp and soundJozanLeClerc2020-03-223-47/+62
* Norm so farJozanLeClerc2020-03-221-2/+4
* More normJozanLeClerc2020-03-221-0/+1
* Pretty bavJozanLeClerc2020-03-221-4/+11
* Normed so farJozanLeClerc2020-03-222-3/+1
* Removed bloatJozanLeClerc2020-03-221-0/+2
* Few fixesJozanLeClerc2020-03-211-11/+11
* Starting to valgrindJozanLeClerc2020-03-212-1/+2
* GreatJozanLeClerc2020-03-211-3/+3
* NiceJozanLeClerc2020-03-211-0/+2
* I'm not farJozanLeClerc2020-03-212-2/+2
* Better bounceJozanLeClerc2020-03-201-0/+1
* it's not workingJozanLeClerc2020-03-201-1/+1
* it's not working at allJozanLeClerc2020-03-201-1/+1
* Bounce itJozanLeClerc2020-03-201-0/+1
* Ok almostJozanLeClerc2020-03-201-1/+1
* in progressJozanLeClerc2020-03-202-3/+5
* Added number imagesJozanLeClerc2020-03-201-0/+12
* Added defines for macOS keysJozanLeClerc2020-03-201-4/+4
* SoundsGoodManJozanLeClerc2020-03-191-0/+2
* The og OOPJozanLeClerc2020-03-192-21/+11
* Rework in progressJozanLeClerc2020-03-192-8/+9
* Starting sfx reworkJozanLeClerc2020-03-191-18/+25
* New images, that'll do the trickJozanLeClerc2020-03-192-2/+3
* Now making second weaponJozanLeClerc2020-03-191-1/+0
* Decent tierJozanLeClerc2020-03-192-0/+3
* It's going wellJozanLeClerc2020-03-191-0/+6
* Added new sfxJozanLeClerc2020-03-191-13/+15
* Slowly drawingJozanLeClerc2020-03-191-0/+1
* Player can grab weaponJozanLeClerc2020-03-191-0/+1
* Few changesJozanLeClerc2020-03-192-1/+3
* Added sfx defines for weaponsJozanLeClerc2020-03-191-27/+35
* Weapons sprites do drawJozanLeClerc2020-03-192-0/+3
* Parsed weapons spawnsJozanLeClerc2020-03-191-0/+1
* OkokJozanLeClerc2020-03-191-0/+2
* Correct init and freesJozanLeClerc2020-03-192-3/+7
* Loaded weapon images needs to memoryJozanLeClerc2020-03-193-2/+8
* INTENSE mappingJozanLeClerc2020-03-181-2/+3
* Merge branch 'master' into weapsJozanLeClerc2020-03-182-2/+2
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