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authorJozanLeClerc <bousset.rudy@gmail.com>2020-03-19 17:38:10 +0100
committerJozanLeClerc <bousset.rudy@gmail.com>2020-03-19 17:38:10 +0100
commit67de2faea2b7cdf1d864ae5a89bb5314fbbf8c11 (patch)
treeff0bb1f78bd9c6a20de23f7be6c430356deb16a8 /inc
parentSlowly drawing (diff)
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Added new sfx
Diffstat (limited to 'inc')
-rw-r--r--inc/cub3d_defines.h28
1 files changed, 15 insertions, 13 deletions
diff --git a/inc/cub3d_defines.h b/inc/cub3d_defines.h
index 89af3c3..21ed9fc 100644
--- a/inc/cub3d_defines.h
+++ b/inc/cub3d_defines.h
@@ -93,10 +93,11 @@ enum
# define FT_SFX_SCR_ONE_PATH "./media/sound/sfx/scream_one.wav"
# define FT_SFX_SCR_TWO_PATH "./media/sound/sfx/scream_two.wav"
# define FT_SFX_TRAP_PATH "./media/sound/sfx/trap.wav"
-# define FT_SFX_W_ONE_LOAD_PATH "./media/sound/sfx/weapon_two_load.wav"
-# define FT_SFX_W_ONE_FIRE_PATH "./media/sound/sfx/weapon_two_load.wav"
-# define FT_SFX_W_TWO_LOAD_PATH "./media/sound/sfx/weapon_two_load.wav"
-# define FT_SFX_W_TWO_FIRE_PATH "./media/sound/sfx/weapon_two_load.wav"
+# define FT_SFX_HEAL_PATH "./media/sound/sfx/heal.wav"
+# define FT_SFX_W_ONE_LOAD_PATH "./media/sound/sfx/sword_load.wav"
+# define FT_SFX_W_ONE_FIRE_PATH "./media/sound/sfx/sword_fire.wav"
+# define FT_SFX_W_TWO_LOAD_PATH "./media/sound/sfx/colt_load.wav"
+# define FT_SFX_W_TWO_FIRE_PATH "./media/sound/sfx/colt_fire.wav"
# define FT_DEATH_SCREEN_PATH "./media/img/screens/death_screen.xpm"
# define FT_HUD_BACK_PATH "./media/img/tex/plate_small.xpm"
# define FT_WEAPON_ONE_SPR_PATH "./media/img/sprites/sword_s.xpm"
@@ -224,15 +225,16 @@ enum
# define FT_ERR_MISS_CEIL_C "ceiling color"
# define FT_ERR_MISS_PLAYER_SPAWN "player spawn"
# define FT_ERR_MISS_TRAP "traps"
-# define FT_ERR_MISS_SFX_DEATH "sound effect death"
-# define FT_ERR_MISS_SFX_N_LVL "sound effect new level"
-# define FT_ERR_MISS_SFX_SCR_ONE "sound effect scream one"
-# define FT_ERR_MISS_SFX_SCR_TWO "sound effect scream two"
-# define FT_ERR_MISS_SFX_TRAP "sound effect trap"
-# define FT_ERR_MISS_SFX_W_ONE_LOAD "sound effect weapon one load"
-# define FT_ERR_MISS_SFX_W_ONE_FIRE "sound effect weapon one fire"
-# define FT_ERR_MISS_SFX_W_TWO_LOAD "sound effect weapon two load"
-# define FT_ERR_MISS_SFX_W_TWO_FIRE "sound effect weapon two fire"
+# define FT_ERR_MISS_SFX_DEATH "death sound effect"
+# define FT_ERR_MISS_SFX_N_LVL "new level sound effect"
+# define FT_ERR_MISS_SFX_SCR_ONE "scream one sound effect"
+# define FT_ERR_MISS_SFX_SCR_TWO "scream two sound effect"
+# define FT_ERR_MISS_SFX_TRAP "trap sound effect"
+# define FT_ERR_MISS_SFX_HEAL "heal sound effect"
+# define FT_ERR_MISS_SFX_W_ONE_LOAD "weapon one load sound effect"
+# define FT_ERR_MISS_SFX_W_ONE_FIRE "weapon one fire sound effect"
+# define FT_ERR_MISS_SFX_W_TWO_LOAD "weapon two load sound effect"
+# define FT_ERR_MISS_SFX_W_TWO_FIRE "weapon two fire sound effect"
# define FT_ERR_MISS_DEATH_SCREEN "death screen image"
# define FT_ERR_MISS_HUD_BACK "HUD background image"
# define FT_ERR_MISS_HEAL_PACK "heal pack image"