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authorJozanLeClerc <bousset.rudy@gmail.com>2020-03-22 19:05:12 +0100
committerJozanLeClerc <bousset.rudy@gmail.com>2020-03-22 19:05:12 +0100
commit7fbd59391bee9d23543ce933e91312e75276db8a (patch)
tree268db5130a3a62ce706cd8e222b6e47a61f2edb8 /inc
parentnew colors for font (diff)
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Now regimp and sound
Diffstat (limited to 'inc')
-rw-r--r--inc/cub3d.h4
-rw-r--r--inc/cub3d_defines.h91
-rw-r--r--inc/cub3d_structs.h14
3 files changed, 62 insertions, 47 deletions
diff --git a/inc/cub3d.h b/inc/cub3d.h
index e3596f7..ceee453 100644
--- a/inc/cub3d.h
+++ b/inc/cub3d.h
@@ -173,6 +173,8 @@ void ft_sfx_weapon_one_load(t_sfx *sfx);
void ft_sfx_weapon_one_fire(t_sfx *sfx);
void ft_sfx_weapon_two_load(t_sfx *sfx);
void ft_sfx_weapon_two_fire(t_sfx *sfx);
+void ft_sfx_weapon_three_load(t_sfx *sfx);
+void ft_sfx_weapon_three_fire(t_sfx *sfx);
void *ft_sfx_death_thread(void *vargp);
void *ft_sfx_footstep_thread(void *vargp);
void *ft_sfx_new_lvl_thread(void *vargp);
@@ -183,6 +185,8 @@ void *ft_sfx_weapon_one_load_thread(void *vargp);
void *ft_sfx_weapon_one_fire_thread(void *vargp);
void *ft_sfx_weapon_two_load_thread(void *vargp);
void *ft_sfx_weapon_two_fire_thread(void *vargp);
+void *ft_sfx_weapon_three_load_thread(void *vargp);
+void *ft_sfx_weapon_three_fire_thread(void *vargp);
/*
** ====== DELETION ======
diff --git a/inc/cub3d_defines.h b/inc/cub3d_defines.h
index 6148cd2..1e71801 100644
--- a/inc/cub3d_defines.h
+++ b/inc/cub3d_defines.h
@@ -92,38 +92,43 @@ enum
** ====== NEEDED PATHS ======
*/
-# define FT_SFX_DEATH_PATH "./media/sound/sfx/death_screen.wav"
-# define FT_SFX_FS_ONE_PATH "./media/sound/sfx/footstep_one.wav"
-# define FT_SFX_FS_TWO_PATH "./media/sound/sfx/footstep_two.wav"
-# define FT_SFX_N_LVL_PATH "./media/sound/sfx/next_lvl.wav"
-# define FT_SFX_SCR_ONE_PATH "./media/sound/sfx/scream_one.wav"
-# define FT_SFX_SCR_TWO_PATH "./media/sound/sfx/scream_two.wav"
-# define FT_SFX_TRAP_PATH "./media/sound/sfx/trap.wav"
-# define FT_SFX_HEAL_PATH "./media/sound/sfx/heal.wav"
-# define FT_SFX_W_ONE_LOAD_PATH "./media/sound/sfx/sword_load.wav"
-# define FT_SFX_W_ONE_FIRE_PATH "./media/sound/sfx/sword_fire.wav"
-# define FT_SFX_W_TWO_LOAD_PATH "./media/sound/sfx/colt_load.wav"
-# define FT_SFX_W_TWO_FIRE_PATH "./media/sound/sfx/colt_fire.wav"
-# define FT_DEATH_SCREEN_PATH "./media/img/screens/death_screen.xpm"
-# define FT_HUD_BACK_PATH "./media/img/tex/plate_small.xpm"
-# define FT_WEAPON_ONE_SPR_PATH "./media/img/sprites/sword_s.xpm"
-# define FT_WEAPON_TWO_SPR_PATH "./media/img/sprites/colt_s.xpm"
-# define FT_WEAPON_ONE_PATH "./media/img/weapons/sword_w.xpm"
-# define FT_WEAPON_ONE_FIRE_PATH "./media/img/weapons/sword_w_fire.xpm"
-# define FT_WEAPON_TWO_PATH "./media/img/weapons/colt_w.xpm"
-# define FT_WEAPON_TWO_FIRE_PATH "./media/img/weapons/colt_w_fire.xpm"
-# define FT_HEAL_PACK_PATH "./media/img/sprites/first_aid.xpm"
-# define FT_ZER_PATH "./media/img/numbers/zero.xpm"
-# define FT_ONE_PATH "./media/img/numbers/one.xpm"
-# define FT_TWO_PATH "./media/img/numbers/two.xpm"
-# define FT_THR_PATH "./media/img/numbers/three.xpm"
-# define FT_FOU_PATH "./media/img/numbers/four.xpm"
-# define FT_FIV_PATH "./media/img/numbers/five.xpm"
-# define FT_SIX_PATH "./media/img/numbers/six.xpm"
-# define FT_SEV_PATH "./media/img/numbers/seven.xpm"
-# define FT_EIG_PATH "./media/img/numbers/eight.xpm"
-# define FT_NIN_PATH "./media/img/numbers/nine.xpm"
-# define FT_PER_PATH "./media/img/numbers/percent.xpm"
+# define FT_SFX_DEATH_PATH "./media/sound/sfx/death_screen.wav"
+# define FT_SFX_FS_ONE_PATH "./media/sound/sfx/footstep_one.wav"
+# define FT_SFX_FS_TWO_PATH "./media/sound/sfx/footstep_two.wav"
+# define FT_SFX_N_LVL_PATH "./media/sound/sfx/next_lvl.wav"
+# define FT_SFX_SCR_ONE_PATH "./media/sound/sfx/scream_one.wav"
+# define FT_SFX_SCR_TWO_PATH "./media/sound/sfx/scream_two.wav"
+# define FT_SFX_TRAP_PATH "./media/sound/sfx/trap.wav"
+# define FT_SFX_HEAL_PATH "./media/sound/sfx/heal.wav"
+# define FT_SFX_W_ONE_LOAD_PATH "./media/sound/sfx/sword_load.wav"
+# define FT_SFX_W_ONE_FIRE_PATH "./media/sound/sfx/sword_fire.wav"
+# define FT_SFX_W_TWO_LOAD_PATH "./media/sound/sfx/colt_load.wav"
+# define FT_SFX_W_TWO_FIRE_PATH "./media/sound/sfx/colt_fire.wav"
+# define FT_SFX_W_THREE_LOAD_PATH "./media/sound/sfx/colt_load.wav"
+# define FT_SFX_W_THREE_FIRE_PATH "./media/sound/sfx/colt_fire.wav"
+# define FT_DEATH_SCREEN_PATH "./media/img/screens/death_screen.xpm"
+# define FT_HUD_BACK_PATH "./media/img/tex/plate_small.xpm"
+# define FT_WEAPON_ONE_SPR_PATH "./media/img/weapons/sword_s.xpm"
+# define FT_WEAPON_TWO_SPR_PATH "./media/img/weapons/colt_s.xpm"
+# define FT_WEAPON_THREE_SPR_PATH "./media/img/weapons/double_b_s.xpm"
+# define FT_WEAPON_ONE_PATH "./media/img/weapons/sword_w.xpm"
+# define FT_WEAPON_ONE_FIRE_PATH "./media/img/weapons/sword_w_fire.xpm"
+# define FT_WEAPON_TWO_PATH "./media/img/weapons/colt_w.xpm"
+# define FT_WEAPON_TWO_FIRE_PATH "./media/img/weapons/colt_w_fire.xpm"
+# define FT_WEAPON_THREE_PATH "./media/img/weapons/double_b_w.xpm"
+# define FT_WEAPON_THREE_FIRE_PATH "./media/img/weapons/double_b_w.xpm"
+# define FT_HEAL_PACK_PATH "./media/img/sprites/first_aid.xpm"
+# define FT_ZER_PATH "./media/img/numbers/zero.xpm"
+# define FT_ONE_PATH "./media/img/numbers/one.xpm"
+# define FT_TWO_PATH "./media/img/numbers/two.xpm"
+# define FT_THR_PATH "./media/img/numbers/three.xpm"
+# define FT_FOU_PATH "./media/img/numbers/four.xpm"
+# define FT_FIV_PATH "./media/img/numbers/five.xpm"
+# define FT_SIX_PATH "./media/img/numbers/six.xpm"
+# define FT_SEV_PATH "./media/img/numbers/seven.xpm"
+# define FT_EIG_PATH "./media/img/numbers/eight.xpm"
+# define FT_NIN_PATH "./media/img/numbers/nine.xpm"
+# define FT_PER_PATH "./media/img/numbers/percent.xpm"
/*
** ====== SOUNDS ======
@@ -162,14 +167,14 @@ enum
*/
# define FT_CHRST_VALID_PARSE "RNSEWFCLMT"
-# define FT_CHRST_MAP_ENTRY "0123456789NSEWLT!@+ "
+# define FT_CHRST_MAP_ENTRY "0123456789NSEWLT!@+# "
# define FT_CHRST_SPRITES "23456789"
# define FT_CHRST_SPAWN "NSEW"
-# define FT_CHRST_MAP_NON_WALL "023456789NESWLT!@+"
+# define FT_CHRST_MAP_NON_WALL "023456789NESWLT!@+#"
# define FT_CHRST_COLLISION "123456789 "
# define FT_CHRST_DETECT "1L"
-# define FT_CHRST_ITEM "!@+"
-# define FT_CHRST_WEAPONS "!@"
+# define FT_CHRST_ITEM "!@+#"
+# define FT_CHRST_WEAPONS "!@#"
/*
** ====== BMP ======
@@ -224,6 +229,7 @@ enum
# define FT_ERR_TOO_MUCH_TRAPS "too much traps, limit is 512"
# define FT_ERR_TOO_MUCH_W_ONE "too much weapon one, limit is 1"
# define FT_ERR_TOO_MUCH_W_TWO "too much weapon two, limit is 1"
+# define FT_ERR_TOO_MUCH_W_THREE "too much weapon three, limit is 1"
/*
** ====== MISSING ERROR MSG ======
@@ -252,15 +258,20 @@ enum
# define FT_ERR_MISS_SFX_W_ONE_FIRE "weapon one fire sound effect"
# define FT_ERR_MISS_SFX_W_TWO_LOAD "weapon two load sound effect"
# define FT_ERR_MISS_SFX_W_TWO_FIRE "weapon two fire sound effect"
+# define FT_ERR_MISS_SFX_W_THREE_LOAD "weapon three load sound effect"
+# define FT_ERR_MISS_SFX_W_THREE_FIRE "weapon three fire sound effect"
# define FT_ERR_MISS_DEATH_SCREEN "death screen image"
# define FT_ERR_MISS_HUD_BACK "HUD background image"
# define FT_ERR_MISS_HEAL_PACK "heal pack image"
-# define FT_ERR_MISS_W_ONE "weapon one image"
+# define FT_ERR_MISS_W_ONE "weapon one handed image"
# define FT_ERR_MISS_W_ONE_FIRE "weapon one shooting image"
-# define FT_ERR_MISS_W_TWO "weapon two image"
+# define FT_ERR_MISS_W_TWO "weapon two handed image"
# define FT_ERR_MISS_W_TWO_FIRE "weapon two shooting image"
-# define FT_ERR_MISS_W_ONE_SPR "weapon one image"
-# define FT_ERR_MISS_W_TWO_SPR "weapon one image"
+# define FT_ERR_MISS_W_THREE "weapon three handed image"
+# define FT_ERR_MISS_W_THREE_FIRE "weapon three shooting image"
+# define FT_ERR_MISS_W_ONE_SPR "weapon one sprite image"
+# define FT_ERR_MISS_W_TWO_SPR "weapon two sprite image"
+# define FT_ERR_MISS_W_THREE_SPR "weapon three sprite image"
# define FT_ERR_MISS_NUMBER "number image"
/*
diff --git a/inc/cub3d_structs.h b/inc/cub3d_structs.h
index 9b220c1..8c1bb70 100644
--- a/inc/cub3d_structs.h
+++ b/inc/cub3d_structs.h
@@ -133,7 +133,7 @@ typedef struct s_player
float plane_y;
uint8_t fire;
int16_t life;
- uint8_t has_weapon[2];
+ uint8_t has_weapon[3];
int8_t handles_weapon;
} t_player;
@@ -200,10 +200,10 @@ typedef struct s_map
int32_t sprite_order[8][4096];
int32_t traps_nbr;
int32_t heals_nbr;
- int32_t weaps_nbr[2];
+ int32_t weaps_nbr[3];
int32_t traps_order[512];
int32_t heals_order[64];
- int32_t weaps_order[2][1];
+ int32_t weaps_order[3][1];
size_t line_chk;
size_t map_start;
uint8_t isspawn;
@@ -214,7 +214,7 @@ typedef struct s_map
uint8_t isskybox;
uint8_t istraps;
uint8_t isheals;
- uint8_t isweapon[2];
+ uint8_t isweapon[3];
uint8_t darklvl;
uint16_t scale;
int8_t topsp;
@@ -252,14 +252,14 @@ typedef struct s_cub
struct s_img death_screen;
struct s_rgb f_rgb;
struct s_rgb c_rgb;
- struct s_img tlist[20];
- struct s_img tweap[4];
+ struct s_img tlist[21];
+ struct s_img tweap[6];
struct s_img tnum[11];
struct s_sprite **sprites;
struct s_sprite traps[512];
struct s_sprite heals[64];
struct s_sprite **weaps;
- struct s_sfx sfx[10];
+ struct s_sfx sfx[12];
} t_cub;
# endif