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path: root/inc/cub3d_structs.h (follow)
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* Release editionJozanLeClerc2020-05-201-3/+3
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* Can't exit cleanlyRudy Bousset2020-05-141-0/+1
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* Fixed bad boys collision, reroll if hit a wallJozanLeClerc2020-04-141-0/+1
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* Header fixJozanLeClerc2020-04-071-2/+8
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* Better sound handling, few changesJozanLeClerc2020-04-061-1/+1
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* Weapons have different velocitiesJozanLeClerc2020-04-061-0/+1
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* Selectable enemyJozanLeClerc2020-04-041-1/+2
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* Skel skin reworkJozanLeClerc2020-04-041-6/+0
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* Better sound balance, now hardgimpingJozanLeClerc2020-03-311-0/+1
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* Alright soundsJozanLeClerc2020-03-311-1/+1
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* It's moving!JozanLeClerc2020-03-301-5/+6
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* CommitJozanLeClerc2020-03-301-1/+1
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* Fixed conditionnal jump btwJozanLeClerc2020-03-301-1/+2
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* Check missing enemy goodJozanLeClerc2020-03-301-0/+7
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* Merge branch 'fix-details'JozanLeClerc2020-03-291-13/+6
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| * AlmostJozanLeClerc2020-03-291-0/+2
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| * All in spritesJozanLeClerc2020-03-281-7/+0
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| * jattend que ca cliquesalad2020-03-271-0/+1
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| * Segv fixJozanLeClerc2020-03-271-1/+1
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| * ProblemJozanLeClerc2020-03-271-1/+1
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| * In progressJozanLeClerc2020-03-271-6/+3
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| * Solved 9th sprite problemJozanLeClerc2020-03-261-1/+1
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* | Removed skybox related bloatJozanLeClerc2020-03-281-2/+0
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* Merge branch 'better_m_s'JozanLeClerc2020-03-251-0/+1
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| * norme, TODO: likssalad2020-03-251-1/+1
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| * what the fuck les amissalad2020-03-251-0/+1
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* | Get normedJozanLeClerc2020-03-241-1/+1
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* | Ram issuesJozanLeClerc2020-03-241-2/+2
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* | Doesn't look too badJozanLeClerc2020-03-241-2/+3
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* | Some threadsJozanLeClerc2020-03-231-0/+3
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* | This is greatJozanLeClerc2020-03-231-1/+1
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* | Almost thereJozanLeClerc2020-03-231-2/+6
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* sfx: goodJozanLeClerc2020-03-231-1/+1
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* Stuff to fix but okJozanLeClerc2020-03-231-4/+6
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* It's going wellJozanLeClerc2020-03-231-1/+1
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* Good startJozanLeClerc2020-03-231-0/+4
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* ok for nowJozanLeClerc2020-03-231-0/+2
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* CoolJozanLeClerc2020-03-231-1/+1
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* I think we goodJozanLeClerc2020-03-221-3/+5
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* Now regimp and soundJozanLeClerc2020-03-221-7/+7
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* Normed so farJozanLeClerc2020-03-221-1/+0
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* Starting to valgrindJozanLeClerc2020-03-211-1/+1
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* NiceJozanLeClerc2020-03-211-0/+2
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* I'm not farJozanLeClerc2020-03-211-1/+1
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* Better bounceJozanLeClerc2020-03-201-0/+1
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* in progressJozanLeClerc2020-03-201-1/+2
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* The og OOPJozanLeClerc2020-03-191-21/+1
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* Rework in progressJozanLeClerc2020-03-191-2/+3
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* Starting sfx reworkJozanLeClerc2020-03-191-18/+25
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* New images, that'll do the trickJozanLeClerc2020-03-191-0/+1
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