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path: root/inc/cub3d_structs.h (follow)
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* Release editionJozanLeClerc2020-05-201-3/+3
* Can't exit cleanlyRudy Bousset2020-05-141-0/+1
* Fixed bad boys collision, reroll if hit a wallJozanLeClerc2020-04-141-0/+1
* Header fixJozanLeClerc2020-04-071-2/+8
* Better sound handling, few changesJozanLeClerc2020-04-061-1/+1
* Weapons have different velocitiesJozanLeClerc2020-04-061-0/+1
* Selectable enemyJozanLeClerc2020-04-041-1/+2
* Skel skin reworkJozanLeClerc2020-04-041-6/+0
* Better sound balance, now hardgimpingJozanLeClerc2020-03-311-0/+1
* Alright soundsJozanLeClerc2020-03-311-1/+1
* It's moving!JozanLeClerc2020-03-301-5/+6
* CommitJozanLeClerc2020-03-301-1/+1
* Fixed conditionnal jump btwJozanLeClerc2020-03-301-1/+2
* Check missing enemy goodJozanLeClerc2020-03-301-0/+7
* Merge branch 'fix-details'JozanLeClerc2020-03-291-13/+6
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| * AlmostJozanLeClerc2020-03-291-0/+2
| * All in spritesJozanLeClerc2020-03-281-7/+0
| * jattend que ca cliquesalad2020-03-271-0/+1
| * Segv fixJozanLeClerc2020-03-271-1/+1
| * ProblemJozanLeClerc2020-03-271-1/+1
| * In progressJozanLeClerc2020-03-271-6/+3
| * Solved 9th sprite problemJozanLeClerc2020-03-261-1/+1
* | Removed skybox related bloatJozanLeClerc2020-03-281-2/+0
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* Merge branch 'better_m_s'JozanLeClerc2020-03-251-0/+1
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| * norme, TODO: likssalad2020-03-251-1/+1
| * what the fuck les amissalad2020-03-251-0/+1
* | Get normedJozanLeClerc2020-03-241-1/+1
* | Ram issuesJozanLeClerc2020-03-241-2/+2
* | Doesn't look too badJozanLeClerc2020-03-241-2/+3
* | Some threadsJozanLeClerc2020-03-231-0/+3
* | This is greatJozanLeClerc2020-03-231-1/+1
* | Almost thereJozanLeClerc2020-03-231-2/+6
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* sfx: goodJozanLeClerc2020-03-231-1/+1
* Stuff to fix but okJozanLeClerc2020-03-231-4/+6
* It's going wellJozanLeClerc2020-03-231-1/+1
* Good startJozanLeClerc2020-03-231-0/+4
* ok for nowJozanLeClerc2020-03-231-0/+2
* CoolJozanLeClerc2020-03-231-1/+1
* I think we goodJozanLeClerc2020-03-221-3/+5
* Now regimp and soundJozanLeClerc2020-03-221-7/+7
* Normed so farJozanLeClerc2020-03-221-1/+0
* Starting to valgrindJozanLeClerc2020-03-211-1/+1
* NiceJozanLeClerc2020-03-211-0/+2
* I'm not farJozanLeClerc2020-03-211-1/+1
* Better bounceJozanLeClerc2020-03-201-0/+1
* in progressJozanLeClerc2020-03-201-1/+2
* The og OOPJozanLeClerc2020-03-191-21/+1
* Rework in progressJozanLeClerc2020-03-191-2/+3
* Starting sfx reworkJozanLeClerc2020-03-191-18/+25
* New images, that'll do the trickJozanLeClerc2020-03-191-0/+1