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* Release editionJozanLeClerc2020-05-203-9/+9
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* Can't exit cleanlyRudy Bousset2020-05-141-0/+1
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* Fuckiest fucked bug fixJozanLeClerc2020-05-131-5/+5
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* With thatJozanLeClerc2020-04-241-4/+4
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* TestJozanLeClerc2020-04-241-1/+5
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* Fixed enemy hitboxJozanLeClerc2020-04-191-2/+3
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* Linux fixJozanLeClerc2020-04-161-2/+1
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* Pretty compliant but mutex problemsJozanLeClerc2020-04-151-1/+11
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* Headers normJozanLeClerc2020-04-142-41/+42
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* Fixed bad boys collision, reroll if hit a wallJozanLeClerc2020-04-142-0/+3
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* Great lvlJozanLeClerc2020-04-081-1/+1
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* Header fixJozanLeClerc2020-04-071-2/+8
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* Freed big leaksJozanLeClerc2020-04-071-0/+1
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* Better sound handling, few changesJozanLeClerc2020-04-063-6/+12
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* TweakJozanLeClerc2020-04-061-2/+2
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* Weapons have different velocitiesJozanLeClerc2020-04-062-0/+4
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* Consitent healsJozanLeClerc2020-04-041-1/+2
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* Selectable enemyJozanLeClerc2020-04-043-5/+11
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* Merge branch 'adventures' into bad_boy_selectJozanLeClerc2020-04-041-5/+5
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| * goty3salad2020-04-011-5/+5
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* | Skel skin reworkJozanLeClerc2020-04-041-6/+0
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* | NormedJozanLeClerc2020-04-041-0/+1
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* | Fixed skeuls shooting, now it's norme timeJozanLeClerc2020-04-041-1/+1
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* | Not quite doneJozanLeClerc2020-04-031-1/+1
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* | Optimization, still math missingJozanLeClerc2020-04-031-1/+1
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* | LaterJozanLeClerc2020-04-011-1/+1
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* | Still segv but solved invalid readJozanLeClerc2020-04-011-3/+3
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* | Killing skeltons gives ammo, but still segvJozanLeClerc2020-04-011-2/+2
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* GOTYJozanLeClerc2020-03-311-4/+4
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* Alright alrightJozanLeClerc2020-03-311-5/+5
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* Better sound balance, now hardgimpingJozanLeClerc2020-03-312-2/+3
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* Alright soundsJozanLeClerc2020-03-313-1/+12
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* GoodJozanLeClerc2020-03-311-1/+1
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* Now that's what I call balance take this SC2 'balance' team haha more like ↵JozanLeClerc2020-03-311-4/+4
| | | | sc2 zerglance team
* Big gameplayJozanLeClerc2020-03-312-1/+5
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* Fixed that gangstaJozanLeClerc2020-03-312-1/+3
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* Nigga be shootin' quick afJozanLeClerc2020-03-302-2/+4
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* FineJozanLeClerc2020-03-301-0/+1
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* It's moving!JozanLeClerc2020-03-302-5/+15
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* CommitJozanLeClerc2020-03-303-1/+3
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* Fixed conditionnal jump btwJozanLeClerc2020-03-302-4/+5
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* Less fat spritesJozanLeClerc2020-03-301-1/+1
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* Check missing enemy goodJozanLeClerc2020-03-302-1/+13
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* Timings fixJozanLeClerc2020-03-301-2/+3
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* Bug fixJozanLeClerc2020-03-301-2/+9
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* Merge branch 'fix-details'JozanLeClerc2020-03-293-25/+33
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| * NormJozanLeClerc2020-03-291-1/+3
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| * AlmostJozanLeClerc2020-03-292-3/+11
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| * All in spritesJozanLeClerc2020-03-282-8/+1
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| * jattend que ca cliquesalad2020-03-271-0/+1
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