Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Release edition | JozanLeClerc | 2020-05-20 | 3 | -9/+9 |
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* | Can't exit cleanly | Rudy Bousset | 2020-05-14 | 1 | -0/+1 |
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* | Fuckiest fucked bug fix | JozanLeClerc | 2020-05-13 | 1 | -5/+5 |
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* | With that | JozanLeClerc | 2020-04-24 | 1 | -4/+4 |
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* | Test | JozanLeClerc | 2020-04-24 | 1 | -1/+5 |
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* | Fixed enemy hitbox | JozanLeClerc | 2020-04-19 | 1 | -2/+3 |
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* | Linux fix | JozanLeClerc | 2020-04-16 | 1 | -2/+1 |
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* | Pretty compliant but mutex problems | JozanLeClerc | 2020-04-15 | 1 | -1/+11 |
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* | Headers norm | JozanLeClerc | 2020-04-14 | 2 | -41/+42 |
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* | Fixed bad boys collision, reroll if hit a wall | JozanLeClerc | 2020-04-14 | 2 | -0/+3 |
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* | Great lvl | JozanLeClerc | 2020-04-08 | 1 | -1/+1 |
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* | Header fix | JozanLeClerc | 2020-04-07 | 1 | -2/+8 |
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* | Freed big leaks | JozanLeClerc | 2020-04-07 | 1 | -0/+1 |
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* | Better sound handling, few changes | JozanLeClerc | 2020-04-06 | 3 | -6/+12 |
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* | Tweak | JozanLeClerc | 2020-04-06 | 1 | -2/+2 |
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* | Weapons have different velocities | JozanLeClerc | 2020-04-06 | 2 | -0/+4 |
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* | Consitent heals | JozanLeClerc | 2020-04-04 | 1 | -1/+2 |
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* | Selectable enemy | JozanLeClerc | 2020-04-04 | 3 | -5/+11 |
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* | Merge branch 'adventures' into bad_boy_select | JozanLeClerc | 2020-04-04 | 1 | -5/+5 |
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| * | goty3 | salad | 2020-04-01 | 1 | -5/+5 |
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* | | Skel skin rework | JozanLeClerc | 2020-04-04 | 1 | -6/+0 |
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* | | Normed | JozanLeClerc | 2020-04-04 | 1 | -0/+1 |
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* | | Fixed skeuls shooting, now it's norme time | JozanLeClerc | 2020-04-04 | 1 | -1/+1 |
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* | | Not quite done | JozanLeClerc | 2020-04-03 | 1 | -1/+1 |
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* | | Optimization, still math missing | JozanLeClerc | 2020-04-03 | 1 | -1/+1 |
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* | | Later | JozanLeClerc | 2020-04-01 | 1 | -1/+1 |
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* | | Still segv but solved invalid read | JozanLeClerc | 2020-04-01 | 1 | -3/+3 |
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* | | Killing skeltons gives ammo, but still segv | JozanLeClerc | 2020-04-01 | 1 | -2/+2 |
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* | GOTY | JozanLeClerc | 2020-03-31 | 1 | -4/+4 |
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* | Alright alright | JozanLeClerc | 2020-03-31 | 1 | -5/+5 |
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* | Better sound balance, now hardgimping | JozanLeClerc | 2020-03-31 | 2 | -2/+3 |
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* | Alright sounds | JozanLeClerc | 2020-03-31 | 3 | -1/+12 |
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* | Good | JozanLeClerc | 2020-03-31 | 1 | -1/+1 |
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* | Now that's what I call balance take this SC2 'balance' team haha more like ↵ | JozanLeClerc | 2020-03-31 | 1 | -4/+4 |
| | | | | sc2 zerglance team | ||||
* | Big gameplay | JozanLeClerc | 2020-03-31 | 2 | -1/+5 |
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* | Fixed that gangsta | JozanLeClerc | 2020-03-31 | 2 | -1/+3 |
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* | Nigga be shootin' quick af | JozanLeClerc | 2020-03-30 | 2 | -2/+4 |
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* | Fine | JozanLeClerc | 2020-03-30 | 1 | -0/+1 |
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* | It's moving! | JozanLeClerc | 2020-03-30 | 2 | -5/+15 |
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* | Commit | JozanLeClerc | 2020-03-30 | 3 | -1/+3 |
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* | Fixed conditionnal jump btw | JozanLeClerc | 2020-03-30 | 2 | -4/+5 |
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* | Less fat sprites | JozanLeClerc | 2020-03-30 | 1 | -1/+1 |
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* | Check missing enemy good | JozanLeClerc | 2020-03-30 | 2 | -1/+13 |
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* | Timings fix | JozanLeClerc | 2020-03-30 | 1 | -2/+3 |
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* | Bug fix | JozanLeClerc | 2020-03-30 | 1 | -2/+9 |
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* | Merge branch 'fix-details' | JozanLeClerc | 2020-03-29 | 3 | -25/+33 |
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| * | Norm | JozanLeClerc | 2020-03-29 | 1 | -1/+3 |
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| * | Almost | JozanLeClerc | 2020-03-29 | 2 | -3/+11 |
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| * | All in sprites | JozanLeClerc | 2020-03-28 | 2 | -8/+1 |
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| * | jattend que ca clique | salad | 2020-03-27 | 1 | -0/+1 |
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