aboutsummaryrefslogtreecommitdiffstats
path: root/inc/cub3d_defines.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Release editionJozanLeClerc2020-05-201-3/+3
|
* Fuckiest fucked bug fixJozanLeClerc2020-05-131-5/+5
|
* With thatJozanLeClerc2020-04-241-4/+4
|
* TestJozanLeClerc2020-04-241-1/+5
|
* Fixed enemy hitboxJozanLeClerc2020-04-191-2/+3
|
* Linux fixJozanLeClerc2020-04-161-2/+1
|
* Pretty compliant but mutex problemsJozanLeClerc2020-04-151-1/+11
|
* Headers normJozanLeClerc2020-04-141-40/+40
|
* Great lvlJozanLeClerc2020-04-081-1/+1
|
* Freed big leaksJozanLeClerc2020-04-071-0/+1
|
* Better sound handling, few changesJozanLeClerc2020-04-061-1/+3
|
* TweakJozanLeClerc2020-04-061-2/+2
|
* Weapons have different velocitiesJozanLeClerc2020-04-061-0/+3
|
* Consitent healsJozanLeClerc2020-04-041-1/+2
|
* Selectable enemyJozanLeClerc2020-04-041-4/+8
|
* Merge branch 'adventures' into bad_boy_selectJozanLeClerc2020-04-041-5/+5
|\
| * goty3salad2020-04-011-5/+5
| |
* | Fixed skeuls shooting, now it's norme timeJozanLeClerc2020-04-041-1/+1
| |
* | Not quite doneJozanLeClerc2020-04-031-1/+1
| |
* | Optimization, still math missingJozanLeClerc2020-04-031-1/+1
| |
* | Still segv but solved invalid readJozanLeClerc2020-04-011-3/+3
| |
* | Killing skeltons gives ammo, but still segvJozanLeClerc2020-04-011-2/+2
|/
* GOTYJozanLeClerc2020-03-311-4/+4
|
* Alright alrightJozanLeClerc2020-03-311-5/+5
|
* Better sound balance, now hardgimpingJozanLeClerc2020-03-311-2/+2
|
* Alright soundsJozanLeClerc2020-03-311-0/+5
|
* GoodJozanLeClerc2020-03-311-1/+1
|
* Now that's what I call balance take this SC2 'balance' team haha more like ↵JozanLeClerc2020-03-311-4/+4
| | | | sc2 zerglance team
* Big gameplayJozanLeClerc2020-03-311-1/+4
|
* Fixed that gangstaJozanLeClerc2020-03-311-1/+2
|
* Nigga be shootin' quick afJozanLeClerc2020-03-301-0/+1
|
* FineJozanLeClerc2020-03-301-0/+1
|
* CommitJozanLeClerc2020-03-301-0/+1
|
* Fixed conditionnal jump btwJozanLeClerc2020-03-301-3/+3
|
* Less fat spritesJozanLeClerc2020-03-301-1/+1
|
* Check missing enemy goodJozanLeClerc2020-03-301-1/+6
|
* All in spritesJozanLeClerc2020-03-281-1/+1
|
* In progressJozanLeClerc2020-03-271-5/+12
|
* Fixed sprite parseJozanLeClerc2020-03-251-0/+1
|
* sfx: goodJozanLeClerc2020-03-231-0/+2
|
* Stuff to fix but okJozanLeClerc2020-03-231-0/+1
|
* It's going wellJozanLeClerc2020-03-231-0/+1
|
* Good startJozanLeClerc2020-03-231-14/+14
|
* CoolJozanLeClerc2020-03-231-0/+3
|
* I think we goodJozanLeClerc2020-03-221-11/+15
|
* Tweaked move speedJozanLeClerc2020-03-221-4/+4
|
* We got three weapsJozanLeClerc2020-03-221-2/+2
|
* Awesome animationsJozanLeClerc2020-03-221-1/+1
|
* Bug fixes, now gimp and soundJozanLeClerc2020-03-221-0/+2
|
* Now regimp and soundJozanLeClerc2020-03-221-40/+51
|