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authorJozanLeClerc <bousset.rudy@gmail.com>2020-04-01 19:37:00 +0200
committerJozanLeClerc <bousset.rudy@gmail.com>2020-04-01 19:37:00 +0200
commitc2fabd5bee8cc8a386d2012e6b08471955fbcaa8 (patch)
treedd59fd3f0c76d4ac79efc403908092e31cf91a1f /src/ft_select_bad_boy_action.c
parentok (diff)
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Later
Diffstat (limited to 'src/ft_select_bad_boy_action.c')
-rw-r--r--src/ft_select_bad_boy_action.c59
1 files changed, 51 insertions, 8 deletions
diff --git a/src/ft_select_bad_boy_action.c b/src/ft_select_bad_boy_action.c
index 73b3f9a..71122eb 100644
--- a/src/ft_select_bad_boy_action.c
+++ b/src/ft_select_bad_boy_action.c
@@ -16,8 +16,8 @@
#include <math.h>
/*
-** bad_boy[].act[] - index summary
-** -------------------------------
+** bad_boy.act[] - index summary
+** -----------------------------
** 0: wait
** 1: walk
** 2: fire
@@ -79,27 +79,70 @@ static void
cl->bad_boy[i].sleep = 1;
}
+/* int8_t */
+/* ft_can_it_shoot(int8_t id, t_cub *cl) */
+/* { */
+/* uint8_t hit; */
+/* t_win *wl; */
+/* t_player *pl; */
+
+/* (void)id; */
+/* (void)cl; */
+/* wl = &cl->wlist; */
+/* pl = &cl->plist; */
+/* hit = 0; */
+/* cl->rlist.x_ray_pos = cl->plist.pos_y; */
+/* cl->rlist.y_ray_pos = cl->plist.pos_x; */
+/* cl->rlist.x_ray_dir = pl->dir_x; */
+/* cl->rlist.y_ray_dir = pl->dir_y; */
+/* cl->rlist.sqx = (int16_t)cl->rlist.x_ray_pos; */
+/* cl->rlist.sqy = (int16_t)cl->rlist.y_ray_pos; */
+/* ft_detection_init_x(cl); */
+/* ft_detection_init_y(cl); */
+/* while (hit == 0 && (cl->rlist.sqx != (uint64_t)cl->sprites[13][id].s_pos_y && */
+/* cl->rlist.sqy != (uint64_t)cl->sprites[13][id].s_pos_x)) */
+/* { */
+/* if (cl->rlist.x_side_dist < cl->rlist.y_side_dist) */
+/* { */
+/* cl->rlist.x_side_dist += cl->rlist.x_delta_dist; */
+/* cl->rlist.sqx += cl->mlist.x_step; */
+/* cl->rlist.side = 0; */
+/* } */
+/* else */
+/* { */
+/* cl->rlist.y_side_dist += cl->rlist.y_delta_dist; */
+/* cl->rlist.sqy += cl->mlist.y_step; */
+/* cl->rlist.side = 1; */
+/* } */
+/* if (cl->mlist.map[cl->rlist.sqx][cl->rlist.sqy] == '1') */
+/* hit = 1; */
+/* } */
+/* ft_printf("%hhu\n", hit); */
+/* return ((hit == 1) ? (0) : (1)); */
+/* } */
+
void
ft_select_bad_boy_action(t_cub *cl)
{
int8_t i;
int8_t r;
+ int8_t can_shoot;
i = -1;
+ can_shoot = 0;
while (++i < cl->mlist.sprite_nbr[13])
{
+ /* can_shoot = ft_can_it_shoot(i, cl); */
if (cl->bad_boy[i].sleep == 0 && cl->bad_boy[i].life > 0 &&
- (ft_get_dist(cl->sprites[13][i], cl) > FT_ENMY_SIGHT_RANGE
- || cl->rlist.wall_dist_tab[cl->wlist.x_size / 2] <
- ft_get_dist(cl->sprites[13][i], cl)))
+ (ft_get_dist(cl->sprites[13][i], cl) > FT_ENMY_SIGHT_RANGE ||
+ can_shoot == 0))
{
r = ft_set_r_i();
ft_bb_act(r, i, cl);
}
else if (cl->bad_boy[i].sleep == 0 && cl->bad_boy[i].life > 0 &&
- (ft_get_dist(cl->sprites[13][i], cl) <= FT_ENMY_SIGHT_RANGE
- && cl->rlist.wall_dist_tab[cl->wlist.x_size / 2] >
- ft_get_dist(cl->sprites[13][i], cl)))
+ (ft_get_dist(cl->sprites[13][i], cl) <= FT_ENMY_SIGHT_RANGE &&
+ can_shoot == 1))
{
r = ft_set_r_ii();
ft_bb_act(r, i, cl);