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path: root/src/ft_select_bad_boy_action.c (follow)
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* Release editionJozanLeClerc2020-05-201-3/+3
* Solved conditionnal jumpJozanLeClerc2020-04-191-0/+1
* Fixed enemy hitboxJozanLeClerc2020-04-191-0/+1
* NormedJozanLeClerc2020-04-041-88/+3
* Fixed skeuls shooting, now it's norme timeJozanLeClerc2020-04-041-31/+41
* Not quite doneJozanLeClerc2020-04-031-15/+18
* YESJozanLeClerc2020-04-031-19/+36
* Get the tetaJozanLeClerc2020-04-031-0/+1
* NormJozanLeClerc2020-04-031-0/+1
* Even better but where is the mathJozanLeClerc2020-04-031-6/+8
* Optimization, still math missingJozanLeClerc2020-04-031-25/+40
* Correct ray_posJozanLeClerc2020-04-021-4/+4
* Correct ray dirJozanLeClerc2020-04-021-2/+2
* Correct dir_x dir_y sqy sqxJozanLeClerc2020-04-021-41/+40
* LaterJozanLeClerc2020-04-011-8/+51
* Fixed that gangstaJozanLeClerc2020-03-311-2/+2
* Nigga ain't gonna stop shootin meJozanLeClerc2020-03-301-1/+1
* Nigga be shootin' quick afJozanLeClerc2020-03-301-15/+21
* FineJozanLeClerc2020-03-301-8/+74
* Pretty coolioJozanLeClerc2020-03-301-1/+4
* It's moving!JozanLeClerc2020-03-301-0/+35