From c2fabd5bee8cc8a386d2012e6b08471955fbcaa8 Mon Sep 17 00:00:00 2001
From: JozanLeClerc <bousset.rudy@gmail.com>
Date: Wed, 1 Apr 2020 19:37:00 +0200
Subject: Later

---
 src/ft_select_bad_boy_action.c | 59 ++++++++++++++++++++++++++++++++++++------
 1 file changed, 51 insertions(+), 8 deletions(-)

(limited to 'src/ft_select_bad_boy_action.c')

diff --git a/src/ft_select_bad_boy_action.c b/src/ft_select_bad_boy_action.c
index 73b3f9a..71122eb 100644
--- a/src/ft_select_bad_boy_action.c
+++ b/src/ft_select_bad_boy_action.c
@@ -16,8 +16,8 @@
 #include <math.h>
 
 /*
-** bad_boy[].act[] - index summary
-** -------------------------------
+** bad_boy.act[] - index summary
+** -----------------------------
 ** 0: wait
 ** 1: walk
 ** 2: fire
@@ -79,27 +79,70 @@ static void
 	cl->bad_boy[i].sleep = 1;
 }
 
+/* int8_t */
+/* 	ft_can_it_shoot(int8_t id, t_cub *cl) */
+/* { */
+/* 	uint8_t		hit; */
+/* 	t_win		*wl; */
+/* 	t_player	*pl; */
+
+/* 	(void)id; */
+/* 	(void)cl; */
+/* 	wl = &cl->wlist; */
+/* 	pl = &cl->plist; */
+/* 	hit = 0; */
+/* 	cl->rlist.x_ray_pos = cl->plist.pos_y; */
+/* 	cl->rlist.y_ray_pos = cl->plist.pos_x; */
+/* 	cl->rlist.x_ray_dir = pl->dir_x; */
+/* 	cl->rlist.y_ray_dir = pl->dir_y; */
+/* 	cl->rlist.sqx = (int16_t)cl->rlist.x_ray_pos; */
+/* 	cl->rlist.sqy = (int16_t)cl->rlist.y_ray_pos; */
+/* 	ft_detection_init_x(cl); */
+/* 	ft_detection_init_y(cl); */
+/* 	while (hit == 0 && (cl->rlist.sqx != (uint64_t)cl->sprites[13][id].s_pos_y && */
+/* 						cl->rlist.sqy != (uint64_t)cl->sprites[13][id].s_pos_x)) */
+/* 	{ */
+/* 		if (cl->rlist.x_side_dist < cl->rlist.y_side_dist) */
+/* 		{ */
+/* 			cl->rlist.x_side_dist += cl->rlist.x_delta_dist; */
+/* 			cl->rlist.sqx += cl->mlist.x_step; */
+/* 			cl->rlist.side = 0; */
+/* 		} */
+/* 		else */
+/* 		{ */
+/* 			cl->rlist.y_side_dist += cl->rlist.y_delta_dist; */
+/* 			cl->rlist.sqy += cl->mlist.y_step; */
+/* 			cl->rlist.side = 1; */
+/* 		} */
+/* 		if (cl->mlist.map[cl->rlist.sqx][cl->rlist.sqy] == '1') */
+/* 			hit = 1; */
+/* 	} */
+/* 	ft_printf("%hhu\n", hit); */
+/* 	return ((hit == 1) ? (0) : (1)); */
+/* } */
+
 void
 	ft_select_bad_boy_action(t_cub *cl)
 {
 	int8_t	i;
 	int8_t	r;
+	int8_t	can_shoot;
 
 	i = -1;
+	can_shoot = 0;
 	while (++i < cl->mlist.sprite_nbr[13])
 	{
+		/* can_shoot = ft_can_it_shoot(i, cl); */
 		if (cl->bad_boy[i].sleep == 0 && cl->bad_boy[i].life > 0 &&
-			(ft_get_dist(cl->sprites[13][i], cl) > FT_ENMY_SIGHT_RANGE
-			|| cl->rlist.wall_dist_tab[cl->wlist.x_size / 2] <
-			ft_get_dist(cl->sprites[13][i], cl)))
+			(ft_get_dist(cl->sprites[13][i], cl) > FT_ENMY_SIGHT_RANGE ||
+			can_shoot == 0))
 		{
 			r = ft_set_r_i();
 			ft_bb_act(r, i, cl);
 		}
 		else if (cl->bad_boy[i].sleep == 0 && cl->bad_boy[i].life > 0 &&
-			(ft_get_dist(cl->sprites[13][i], cl) <= FT_ENMY_SIGHT_RANGE
-			&& cl->rlist.wall_dist_tab[cl->wlist.x_size / 2] >
-			ft_get_dist(cl->sprites[13][i], cl)))
+			(ft_get_dist(cl->sprites[13][i], cl) <= FT_ENMY_SIGHT_RANGE &&
+			can_shoot == 1))
 		{
 			r = ft_set_r_ii();
 			ft_bb_act(r, i, cl);
-- 
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