diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/DSEG7_Classic_Bold_25.h | 199 | ||||
-rw-r--r-- | src/DSEG7_Classic_Regular_15.h | 199 | ||||
-rw-r--r-- | src/DSEG7_Classic_Regular_39.h | 199 | ||||
-rw-r--r-- | src/Seven_Segment10pt7b.h | 204 | ||||
-rw-r--r-- | src/castRay.cpp | 20 | ||||
-rw-r--r-- | src/castRay.h | 22 | ||||
-rw-r--r-- | src/castRay.ino | 10 | ||||
-rw-r--r-- | src/icons.h | 176 | ||||
-rw-r--r-- | src/pixelfunc.cpp | 82 | ||||
-rw-r--r-- | src/pixelfunc.h | 51 | ||||
-rw-r--r-- | src/raycastlib.cpp | 1563 | ||||
-rw-r--r-- | src/raycastlib.h | 504 | ||||
-rw-r--r-- | src/settings.h | 28 |
13 files changed, 3257 insertions, 0 deletions
diff --git a/src/DSEG7_Classic_Bold_25.h b/src/DSEG7_Classic_Bold_25.h new file mode 100644 index 0000000..de77563 --- /dev/null +++ b/src/DSEG7_Classic_Bold_25.h @@ -0,0 +1,199 @@ +// Created by http://oleddisplay.squix.ch/ Consider a donation +// In case of problems make sure that you are using the font file with the correct version! +const uint8_t DSEG7_Classic_Bold_25Bitmaps[] PROGMEM = { + + // Bitmap Data: + 0x00, // ' ' + 0x00, // '!' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '"' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '#' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '$' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '%' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '&' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // ''' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '(' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // ')' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '*' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '+' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // ',' + 0x7F,0xE7,0xFF,0x9F,0xF8, // '-' + 0x67,0x98, // '.' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '/' + 0x3F,0xFE,0x3F,0xFE,0xBF,0xFE,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDC,0x00,0x60,0x00,0x07,0x00,0x1B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xFF,0xEC,0xFF,0xFA,0x3F,0xFE,0x00, // '0' + 0x26,0xEE,0xEE,0xEE,0xEE,0x60,0x6E,0xEE,0xEE,0xEE,0xE6,0x20, // '1' + 0x3F,0xFE,0x1F,0xFE,0x87,0xFE,0xC0,0x00,0xE0,0x00,0x70,0x00,0x38,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x80,0x01,0xC3,0xFF,0x63,0xFF,0xC7,0xFF,0xC3,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3C,0x00,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xFF,0xE0,0xFF,0xF8,0x3F,0xFE,0x00, // '2' + 0xFF,0xF9,0xFF,0xE9,0xFF,0xB0,0x00,0xE0,0x01,0xC0,0x03,0x80,0x07,0x00,0x0E,0x00,0x1C,0x00,0x38,0x00,0x73,0xFF,0x6F,0xFF,0x0F,0xFD,0x80,0x07,0x00,0x0E,0x00,0x1C,0x00,0x38,0x00,0x70,0x00,0xE0,0x01,0xC0,0x03,0x9F,0xFB,0x7F,0xFA,0xFF,0xF8, // '3' + 0x40,0x01,0x70,0x01,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBF,0xFE,0xC7,0xFF,0x81,0xFF,0xB0,0x00,0x38,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x80,0x01,0xC0,0x00,0xE0,0x00,0x70,0x00,0x18,0x00,0x04, // '4' + 0x3F,0xFE,0x3F,0xFE,0x3F,0xFE,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3C,0x00,0x1F,0xFF,0x03,0xFF,0xC0,0xFF,0xD8,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x80,0x01,0xC0,0x00,0xE0,0x00,0x70,0x00,0x38,0x7F,0xEC,0x7F,0xFA,0x3F,0xFE,0x00, // '5' + 0x3F,0xFE,0x3F,0xFE,0x3F,0xFE,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3C,0x00,0x1F,0xFF,0x03,0xFF,0xC7,0xFF,0xDB,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xFF,0xEC,0xFF,0xFA,0x3F,0xFE,0x00, // '6' + 0x3F,0xFE,0x3F,0xFE,0xBF,0xFE,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDC,0x00,0x60,0x00,0x00,0x00,0x18,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x80,0x01,0xC0,0x00,0xE0,0x00,0x70,0x00,0x38,0x00,0x0C,0x00,0x02, // '7' + 0x3F,0xFE,0x3F,0xFE,0xBF,0xFE,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDF,0xFF,0x63,0xFF,0xC7,0xFF,0xDB,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xFF,0xEC,0xFF,0xFA,0x3F,0xFE,0x00, // '8' + 0x3F,0xFE,0x3F,0xFE,0xBF,0xFE,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDF,0xFF,0x63,0xFF,0xC0,0xFF,0xD8,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x80,0x01,0xC0,0x00,0xE0,0x00,0x70,0x00,0x38,0x7F,0xEC,0x7F,0xFA,0x3F,0xFE,0x00, // '9' + 0x4E,0xE0,0x00,0x00,0x00,0x4E,0xE4, // ':' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // ';' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '<' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '=' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '>' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '?' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '@' + 0x3F,0xFE,0x3F,0xFE,0xBF,0xFE,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDF,0xFF,0x63,0xFF,0xC7,0xFF,0xDB,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0x80,0x0C,0x80,0x02, // 'A' + 0x40,0x00,0x70,0x00,0x3C,0x00,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3F,0xFE,0x07,0xFF,0x8F,0xFF,0xB7,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0xFF,0xD9,0xFF,0xF4,0x7F,0xFC, // 'B' + 0x1F,0xF8,0x3F,0xFC,0xFF,0xF8,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xFF,0xF8,0x7F,0xFC,0x3F,0xFE, // 'C' + 0x00,0x01,0x00,0x01,0x80,0x01,0xC0,0x00,0xE0,0x00,0x70,0x00,0x38,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x87,0xFE,0xC7,0xFF,0x8F,0xFF,0xB7,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0xFF,0xD9,0xFF,0xF4,0x7F,0xFC, // 'D' + 0x3F,0xFE,0x7F,0xFC,0xFF,0xF8,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xFF,0xF8,0x3F,0xFC,0xFF,0xF8,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xFF,0xF8,0x7F,0xFC,0x3F,0xFE, // 'E' + 0x3F,0xFE,0x7F,0xFC,0xFF,0xF8,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xFF,0xF8,0x3F,0xFC,0xFF,0xF8,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xE0,0x00,0x40,0x00, // 'F' + 0x3F,0xFE,0x3F,0xFE,0x3F,0xFE,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3C,0x00,0x1C,0x00,0x00,0x00,0x07,0x00,0x1B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xFF,0xEC,0xFF,0xFA,0x3F,0xFE,0x00, // 'G' + 0x40,0x00,0x70,0x00,0x3C,0x00,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3F,0xFE,0x07,0xFF,0x8F,0xFF,0xB7,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x00,0x19,0x00,0x04, // 'H' + 0x6E,0xEE,0xEE,0xEE,0xE6,0x20, // 'I' + 0x00,0x01,0x00,0x01,0x80,0x01,0xC0,0x00,0xE0,0x00,0x70,0x00,0x38,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x80,0x00,0xC0,0x00,0x0E,0x00,0x37,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0xFF,0xD9,0xFF,0xF4,0x7F,0xFC, // 'J' + 0x3F,0xFE,0x3F,0xFE,0x3F,0xFE,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3C,0x00,0x1F,0xFF,0x03,0xFF,0xC7,0xFF,0xDB,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0x80,0x0C,0x80,0x02, // 'K' + 0x40,0x00,0xE0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xE0,0x00,0x00,0x00,0xE0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xFF,0xF8,0x7F,0xFC,0x3F,0xFE, // 'L' + 0x3F,0xFE,0x3F,0xFE,0xBF,0xFE,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDC,0x00,0x60,0x00,0x07,0x00,0x1B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0x80,0x0C,0x80,0x02, // 'M' + 0x1F,0xF8,0x1F,0xFE,0x3F,0xFE,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDC,0x00,0x64,0x00,0x10, // 'N' + 0x1F,0xF8,0x1F,0xFE,0x3F,0xFE,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDF,0xFF,0x67,0xFF,0xD1,0xFF,0xF0, // 'O' + 0x3F,0xFE,0x3F,0xFE,0xBF,0xFE,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDF,0xFF,0x63,0xFF,0xC7,0xFF,0xC3,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3C,0x00,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0x80,0x00,0x80,0x00, // 'P' + 0x3F,0xFE,0x3F,0xFE,0xBF,0xFE,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDF,0xFF,0x63,0xFF,0xC0,0xFF,0xD8,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x80,0x01,0xC0,0x00,0xE0,0x00,0x70,0x00,0x38,0x00,0x0C,0x00,0x02, // 'Q' + 0x1F,0xF8,0x7F,0xFB,0xFF,0xE7,0x80,0x0F,0x00,0x1E,0x00,0x3C,0x00,0x78,0x00,0xF0,0x01,0xE0,0x03,0xC0,0x07,0x00,0x04,0x00,0x00, // 'R' + 0x40,0x00,0x70,0x00,0x3C,0x00,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3F,0xFE,0x07,0xFF,0x81,0xFF,0xB0,0x00,0x38,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x80,0x01,0xC0,0x00,0xE0,0x00,0x70,0xFF,0xD8,0xFF,0xF4,0x7F,0xFC, // 'S' + 0x40,0x00,0xE0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xFF,0xF8,0x3F,0xFC,0xFF,0xF8,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xFF,0xF8,0x7F,0xFC,0x3F,0xFE, // 'T' + 0xE0,0x03,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x7F,0xFD,0x9F,0xFF,0x47,0xFF,0xC0, // 'U' + 0x40,0x01,0x70,0x01,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xB8,0x00,0xC0,0x00,0x0E,0x00,0x37,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0xFF,0xD9,0xFF,0xF4,0x7F,0xFC, // 'V' + 0x40,0x01,0x70,0x01,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBF,0xFE,0xC7,0xFF,0x8F,0xFF,0xB7,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0xFF,0xD9,0xFF,0xF4,0x7F,0xFC, // 'W' + 0x40,0x01,0x70,0x01,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBF,0xFE,0xC7,0xFF,0x8F,0xFF,0xB7,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x00,0x19,0x00,0x04, // 'X' + 0x40,0x01,0x70,0x01,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBF,0xFE,0xC7,0xFF,0x81,0xFF,0xB0,0x00,0x38,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x80,0x01,0xC0,0x00,0xE0,0x00,0x70,0xFF,0xD8,0xFF,0xF4,0x7F,0xFC, // 'Y' + 0x3F,0xFE,0x1F,0xFE,0x87,0xFE,0xC0,0x00,0xE0,0x00,0x70,0x00,0x38,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x80,0x01,0xC0,0x00,0x60,0x00,0x07,0x00,0x03,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3C,0x00,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xFF,0xE0,0xFF,0xF8,0x3F,0xFE,0x00, // 'Z' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '[' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '\' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // ']' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '^' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '_' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '`' + 0x3F,0xFE,0x3F,0xFE,0xBF,0xFE,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDF,0xFF,0x63,0xFF,0xC7,0xFF,0xDB,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0x80,0x0C,0x80,0x02, // 'a' + 0x40,0x00,0x70,0x00,0x3C,0x00,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3F,0xFE,0x07,0xFF,0x8F,0xFF,0xB7,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0xFF,0xD9,0xFF,0xF4,0x7F,0xFC, // 'b' + 0x1F,0xF8,0x3F,0xFC,0xFF,0xF8,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xFF,0xF8,0x7F,0xFC,0x3F,0xFE, // 'c' + 0x00,0x01,0x00,0x01,0x80,0x01,0xC0,0x00,0xE0,0x00,0x70,0x00,0x38,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x87,0xFE,0xC7,0xFF,0x8F,0xFF,0xB7,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0xFF,0xD9,0xFF,0xF4,0x7F,0xFC, // 'd' + 0x3F,0xFE,0x7F,0xFC,0xFF,0xF8,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xFF,0xF8,0x3F,0xFC,0xFF,0xF8,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xFF,0xF8,0x7F,0xFC,0x3F,0xFE, // 'e' + 0x3F,0xFE,0x7F,0xFC,0xFF,0xF8,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xFF,0xF8,0x3F,0xFC,0xFF,0xF8,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xE0,0x00,0x40,0x00, // 'f' + 0x3F,0xFE,0x3F,0xFE,0x3F,0xFE,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3C,0x00,0x1C,0x00,0x00,0x00,0x07,0x00,0x1B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xFF,0xEC,0xFF,0xFA,0x3F,0xFE,0x00, // 'g' + 0x40,0x00,0x70,0x00,0x3C,0x00,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3F,0xFE,0x07,0xFF,0x8F,0xFF,0xB7,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x00,0x19,0x00,0x04, // 'h' + 0x6E,0xEE,0xEE,0xEE,0xE6,0x20, // 'i' + 0x00,0x01,0x00,0x01,0x80,0x01,0xC0,0x00,0xE0,0x00,0x70,0x00,0x38,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x80,0x00,0xC0,0x00,0x0E,0x00,0x37,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0xFF,0xD9,0xFF,0xF4,0x7F,0xFC, // 'j' + 0x3F,0xFE,0x3F,0xFE,0x3F,0xFE,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3C,0x00,0x1F,0xFF,0x03,0xFF,0xC7,0xFF,0xDB,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0x80,0x0C,0x80,0x02, // 'k' + 0x40,0x00,0xE0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xE0,0x00,0x00,0x00,0xE0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xFF,0xF8,0x7F,0xFC,0x3F,0xFE, // 'l' + 0x3F,0xFE,0x3F,0xFE,0xBF,0xFE,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDC,0x00,0x60,0x00,0x07,0x00,0x1B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0x80,0x0C,0x80,0x02, // 'm' + 0x1F,0xF8,0x1F,0xFE,0x3F,0xFE,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDC,0x00,0x64,0x00,0x10, // 'n' + 0x1F,0xF8,0x1F,0xFE,0x3F,0xFE,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDF,0xFF,0x67,0xFF,0xD1,0xFF,0xF0, // 'o' + 0x3F,0xFE,0x3F,0xFE,0xBF,0xFE,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDF,0xFF,0x63,0xFF,0xC7,0xFF,0xC3,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3C,0x00,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0x80,0x00,0x80,0x00, // 'p' + 0x3F,0xFE,0x3F,0xFE,0xBF,0xFE,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDF,0xFF,0x63,0xFF,0xC0,0xFF,0xD8,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x80,0x01,0xC0,0x00,0xE0,0x00,0x70,0x00,0x38,0x00,0x0C,0x00,0x02, // 'q' + 0x1F,0xF8,0x7F,0xFB,0xFF,0xE7,0x80,0x0F,0x00,0x1E,0x00,0x3C,0x00,0x78,0x00,0xF0,0x01,0xE0,0x03,0xC0,0x07,0x00,0x04,0x00,0x00, // 'r' + 0x40,0x00,0x70,0x00,0x3C,0x00,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3F,0xFE,0x07,0xFF,0x81,0xFF,0xB0,0x00,0x38,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x80,0x01,0xC0,0x00,0xE0,0x00,0x70,0xFF,0xD8,0xFF,0xF4,0x7F,0xFC, // 's' + 0x40,0x00,0xE0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xFF,0xF8,0x3F,0xFC,0xFF,0xF8,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xFF,0xF8,0x7F,0xFC,0x3F,0xFE, // 't' + 0xE0,0x03,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x7F,0xFD,0x9F,0xFF,0x47,0xFF,0xC0, // 'u' + 0x40,0x01,0x70,0x01,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xB8,0x00,0xC0,0x00,0x0E,0x00,0x37,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0xFF,0xD9,0xFF,0xF4,0x7F,0xFC, // 'v' + 0x40,0x01,0x70,0x01,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBF,0xFE,0xC7,0xFF,0x8F,0xFF,0xB7,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0xFF,0xD9,0xFF,0xF4,0x7F,0xFC, // 'w' + 0x40,0x01,0x70,0x01,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBF,0xFE,0xC7,0xFF,0x8F,0xFF,0xB7,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x00,0x19,0x00,0x04, // 'x' + 0x40,0x01,0x70,0x01,0xBC,0x01,0xDE,0x00,0xEF,0x00,0x77,0x80,0x3B,0xC0,0x1D,0xE0,0x0E,0xF0,0x07,0x78,0x03,0xBF,0xFE,0xC7,0xFF,0x81,0xFF,0xB0,0x00,0x38,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x80,0x01,0xC0,0x00,0xE0,0x00,0x70,0xFF,0xD8,0xFF,0xF4,0x7F,0xFC, // 'y' + 0x3F,0xFE,0x1F,0xFE,0x87,0xFE,0xC0,0x00,0xE0,0x00,0x70,0x00,0x38,0x00,0x1C,0x00,0x0E,0x00,0x07,0x00,0x03,0x80,0x01,0xC0,0x00,0x60,0x00,0x07,0x00,0x03,0xC0,0x01,0xE0,0x00,0xF0,0x00,0x78,0x00,0x3C,0x00,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xFF,0xE0,0xFF,0xF8,0x3F,0xFE,0x00, // 'z' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '{' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE, // '|' + 0xFE,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE // '}' +}; +const GFXglyph DSEG7_Classic_Bold_25Glyphs[] PROGMEM = { +// bitmapOffset, width, height, xAdvance, xOffset, yOffset + { 0, 1, 1, 6, 0, 0 }, // ' ' + { 1, 1, 1, 21, 0, 0 }, // '!' + { 2, 8, 17, 10, 1, -17 }, // '"' + { 19, 8, 17, 10, 1, -17 }, // '#' + { 36, 8, 17, 10, 1, -17 }, // '$' + { 53, 8, 17, 10, 1, -17 }, // '%' + { 70, 8, 17, 10, 1, -17 }, // '&' + { 87, 8, 17, 10, 1, -17 }, // ''' + { 104, 8, 17, 10, 1, -17 }, // '(' + { 121, 8, 17, 10, 1, -17 }, // ')' + { 138, 8, 17, 10, 1, -17 }, // '*' + { 155, 8, 17, 10, 1, -17 }, // '+' + { 172, 8, 17, 10, 1, -17 }, // ',' + { 189, 13, 3, 21, 4, -14 }, // '-' + { 194, 5, 3, 1, -2, -3 }, // '.' + { 196, 8, 17, 10, 1, -17 }, // '/' + { 213, 17, 25, 21, 2, -25 }, // '0' + { 267, 4, 23, 21, 15, -24 }, // '1' + { 279, 17, 25, 21, 2, -25 }, // '2' + { 333, 15, 25, 21, 4, -25 }, // '3' + { 380, 17, 23, 21, 2, -24 }, // '4' + { 429, 17, 25, 21, 2, -25 }, // '5' + { 483, 17, 25, 21, 2, -25 }, // '6' + { 537, 17, 24, 21, 2, -25 }, // '7' + { 588, 17, 25, 21, 2, -25 }, // '8' + { 642, 17, 25, 21, 2, -25 }, // '9' + { 696, 4, 14, 6, 1, -19 }, // ':' + { 703, 8, 17, 10, 1, -17 }, // ';' + { 720, 8, 17, 10, 1, -17 }, // '<' + { 737, 8, 17, 10, 1, -17 }, // '=' + { 754, 8, 17, 10, 1, -17 }, // '>' + { 771, 8, 17, 10, 1, -17 }, // '?' + { 788, 8, 17, 10, 1, -17 }, // '@' + { 805, 17, 24, 21, 2, -25 }, // 'A' + { 856, 17, 24, 21, 2, -24 }, // 'B' + { 907, 16, 14, 21, 2, -14 }, // 'C' + { 935, 17, 24, 21, 2, -24 }, // 'D' + { 986, 16, 25, 21, 2, -25 }, // 'E' + { 1036, 16, 24, 21, 2, -25 }, // 'F' + { 1084, 17, 25, 21, 2, -25 }, // 'G' + { 1138, 17, 23, 21, 2, -24 }, // 'H' + { 1187, 4, 11, 21, 15, -12 }, // 'I' + { 1193, 17, 24, 21, 2, -24 }, // 'J' + { 1244, 17, 24, 21, 2, -25 }, // 'K' + { 1295, 16, 24, 21, 2, -24 }, // 'L' + { 1343, 17, 24, 21, 2, -25 }, // 'M' + { 1394, 17, 13, 21, 2, -14 }, // 'N' + { 1422, 17, 14, 21, 2, -14 }, // 'O' + { 1452, 17, 24, 21, 2, -25 }, // 'P' + { 1503, 17, 24, 21, 2, -25 }, // 'Q' + { 1554, 15, 13, 21, 2, -14 }, // 'R' + { 1579, 17, 24, 21, 2, -24 }, // 'S' + { 1630, 16, 24, 21, 2, -24 }, // 'T' + { 1678, 17, 12, 21, 2, -12 }, // 'U' + { 1704, 17, 24, 21, 2, -24 }, // 'V' + { 1755, 17, 24, 21, 2, -24 }, // 'W' + { 1806, 17, 23, 21, 2, -24 }, // 'X' + { 1855, 17, 24, 21, 2, -24 }, // 'Y' + { 1906, 17, 25, 21, 2, -25 }, // 'Z' + { 1960, 8, 17, 10, 1, -17 }, // '[' + { 1977, 8, 17, 10, 1, -17 }, // '\' + { 1994, 8, 17, 10, 1, -17 }, // ']' + { 2011, 8, 17, 10, 1, -17 }, // '^' + { 2028, 8, 17, 10, 1, -17 }, // '_' + { 2045, 8, 17, 10, 1, -17 }, // '`' + { 2062, 17, 24, 21, 2, -25 }, // 'a' + { 2113, 17, 24, 21, 2, -24 }, // 'b' + { 2164, 16, 14, 21, 2, -14 }, // 'c' + { 2192, 17, 24, 21, 2, -24 }, // 'd' + { 2243, 16, 25, 21, 2, -25 }, // 'e' + { 2293, 16, 24, 21, 2, -25 }, // 'f' + { 2341, 17, 25, 21, 2, -25 }, // 'g' + { 2395, 17, 23, 21, 2, -24 }, // 'h' + { 2444, 4, 11, 21, 15, -12 }, // 'i' + { 2450, 17, 24, 21, 2, -24 }, // 'j' + { 2501, 17, 24, 21, 2, -25 }, // 'k' + { 2552, 16, 24, 21, 2, -24 }, // 'l' + { 2600, 17, 24, 21, 2, -25 }, // 'm' + { 2651, 17, 13, 21, 2, -14 }, // 'n' + { 2679, 17, 14, 21, 2, -14 }, // 'o' + { 2709, 17, 24, 21, 2, -25 }, // 'p' + { 2760, 17, 24, 21, 2, -25 }, // 'q' + { 2811, 15, 13, 21, 2, -14 }, // 'r' + { 2836, 17, 24, 21, 2, -24 }, // 's' + { 2887, 16, 24, 21, 2, -24 }, // 't' + { 2935, 17, 12, 21, 2, -12 }, // 'u' + { 2961, 17, 24, 21, 2, -24 }, // 'v' + { 3012, 17, 24, 21, 2, -24 }, // 'w' + { 3063, 17, 23, 21, 2, -24 }, // 'x' + { 3112, 17, 24, 21, 2, -24 }, // 'y' + { 3163, 17, 25, 21, 2, -25 }, // 'z' + { 3217, 8, 17, 10, 1, -17 }, // '{' + { 3234, 8, 17, 10, 1, -17 }, // '|' + { 3251, 8, 17, 10, 1, -17 } // '}' +}; +const GFXfont DSEG7_Classic_Bold_25 PROGMEM = { +(uint8_t *)DSEG7_Classic_Bold_25Bitmaps,(GFXglyph *)DSEG7_Classic_Bold_25Glyphs,0x20, 0x7E, 28}; diff --git a/src/DSEG7_Classic_Regular_15.h b/src/DSEG7_Classic_Regular_15.h new file mode 100644 index 0000000..83b250d --- /dev/null +++ b/src/DSEG7_Classic_Regular_15.h @@ -0,0 +1,199 @@ +// Created by http://oleddisplay.squix.ch/ Consider a donation +// In case of problems make sure that you are using the font file with the correct version! +const uint8_t DSEG7_Classic_Regular_15Bitmaps[] PROGMEM = { + + // Bitmap Data: + 0x00, // ' ' + 0x00, // '!' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '"' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '#' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '$' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '%' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '&' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // ''' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '(' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // ')' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '*' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '+' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // ',' + 0xFF,0x00, // '-' + 0xD8, // '.' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '/' + 0x7F,0x98,0x1B,0x03,0x60,0x6C,0x0D,0x81,0xB0,0x30,0x00,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x9F,0xE0, // '0' + 0xDB,0x6D,0x86,0xDB,0x6C, // '1' + 0x7F,0x80,0x18,0x03,0x00,0x60,0x0C,0x01,0x80,0x33,0xFC,0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x80,0x1F,0xE0, // '2' + 0xFF,0x00,0x60,0x18,0x06,0x01,0x80,0x60,0x1B,0xFC,0x01,0x80,0x60,0x18,0x06,0x01,0x80,0x6F,0xF0, // '3' + 0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x9F,0xE0,0x06,0x00,0xC0,0x18,0x03,0x00,0x60,0x0C, // '4' + 0x7F,0x98,0x03,0x00,0x60,0x0C,0x01,0x80,0x30,0x03,0xFC,0x00,0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x9F,0xE0, // '5' + 0x7F,0x98,0x03,0x00,0x60,0x0C,0x01,0x80,0x30,0x03,0xFC,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x9F,0xE0, // '6' + 0x7F,0x98,0x1B,0x03,0x60,0x6C,0x0D,0x81,0xB0,0x30,0x00,0x00,0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x80, // '7' + 0x7F,0x98,0x1B,0x03,0x60,0x6C,0x0D,0x81,0xB0,0x33,0xFC,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x9F,0xE0, // '8' + 0x7F,0x98,0x1B,0x03,0x60,0x6C,0x0D,0x81,0xB0,0x33,0xFC,0x00,0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x9F,0xE0, // '9' + 0xA0,0x0A, // ':' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // ';' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '<' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '=' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '>' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '?' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '@' + 0x7F,0x98,0x1B,0x03,0x60,0x6C,0x0D,0x81,0xB0,0x33,0xFC,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x80, // 'A' + 0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x80,0x1F,0xE6,0x06,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0C,0xFF,0x00, // 'B' + 0x7F,0xB0,0x0C,0x03,0x00,0xC0,0x30,0x0C,0x01,0xFE, // 'C' + 0x00,0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x9F,0xE6,0x06,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0C,0xFF,0x00, // 'D' + 0x7F,0xB0,0x0C,0x03,0x00,0xC0,0x30,0x0C,0x01,0xFE,0xC0,0x30,0x0C,0x03,0x00,0xC0,0x30,0x07,0xF8, // 'E' + 0x7F,0xB0,0x0C,0x03,0x00,0xC0,0x30,0x0C,0x01,0xFE,0xC0,0x30,0x0C,0x03,0x00,0xC0,0x30,0x00, // 'F' + 0x7F,0x98,0x03,0x00,0x60,0x0C,0x01,0x80,0x30,0x00,0x00,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x9F,0xE0, // 'G' + 0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x80,0x1F,0xE6,0x06,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0C, // 'H' + 0xDB,0x6D,0x80, // 'I' + 0x00,0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x80,0x06,0x06,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0C,0xFF,0x00, // 'J' + 0x7F,0x98,0x03,0x00,0x60,0x0C,0x01,0x80,0x30,0x03,0xFC,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x80, // 'K' + 0xC0,0x30,0x0C,0x03,0x00,0xC0,0x30,0x00,0x03,0x00,0xC0,0x30,0x0C,0x03,0x00,0xC0,0x1F,0xE0, // 'L' + 0x7F,0x98,0x1B,0x03,0x60,0x6C,0x0D,0x81,0xB0,0x30,0x00,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x80, // 'M' + 0x7F,0x98,0x1B,0x03,0x60,0x6C,0x0D,0x81,0xB0,0x30, // 'N' + 0x7F,0x98,0x1B,0x03,0x60,0x6C,0x0D,0x81,0xB0,0x33,0xFC, // 'O' + 0x7F,0x98,0x1B,0x03,0x60,0x6C,0x0D,0x81,0xB0,0x33,0xFC,0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x80,0x00, // 'P' + 0x7F,0x98,0x1B,0x03,0x60,0x6C,0x0D,0x81,0xB0,0x33,0xFC,0x00,0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x80, // 'Q' + 0x7F,0xB0,0x0C,0x03,0x00,0xC0,0x30,0x0C,0x00, // 'R' + 0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x80,0x1F,0xE0,0x06,0x00,0xC0,0x18,0x03,0x00,0x60,0x0C,0xFF,0x00, // 'S' + 0xC0,0x30,0x0C,0x03,0x00,0xC0,0x30,0x07,0xFB,0x00,0xC0,0x30,0x0C,0x03,0x00,0xC0,0x1F,0xE0, // 'T' + 0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x9F,0xE0, // 'U' + 0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x80,0x06,0x06,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0C,0xFF,0x00, // 'V' + 0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x9F,0xE6,0x06,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0C,0xFF,0x00, // 'W' + 0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x9F,0xE6,0x06,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0C, // 'X' + 0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x9F,0xE0,0x06,0x00,0xC0,0x18,0x03,0x00,0x60,0x0C,0xFF,0x00, // 'Y' + 0x7F,0x80,0x18,0x03,0x00,0x60,0x0C,0x01,0x80,0x30,0x00,0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x80,0x1F,0xE0, // 'Z' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '[' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '\' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // ']' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '^' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '_' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '`' + 0x7F,0x98,0x1B,0x03,0x60,0x6C,0x0D,0x81,0xB0,0x33,0xFC,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x80, // 'a' + 0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x80,0x1F,0xE6,0x06,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0C,0xFF,0x00, // 'b' + 0x7F,0xB0,0x0C,0x03,0x00,0xC0,0x30,0x0C,0x01,0xFE, // 'c' + 0x00,0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x9F,0xE6,0x06,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0C,0xFF,0x00, // 'd' + 0x7F,0xB0,0x0C,0x03,0x00,0xC0,0x30,0x0C,0x01,0xFE,0xC0,0x30,0x0C,0x03,0x00,0xC0,0x30,0x07,0xF8, // 'e' + 0x7F,0xB0,0x0C,0x03,0x00,0xC0,0x30,0x0C,0x01,0xFE,0xC0,0x30,0x0C,0x03,0x00,0xC0,0x30,0x00, // 'f' + 0x7F,0x98,0x03,0x00,0x60,0x0C,0x01,0x80,0x30,0x00,0x00,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x9F,0xE0, // 'g' + 0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x80,0x1F,0xE6,0x06,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0C, // 'h' + 0xDB,0x6D,0x80, // 'i' + 0x00,0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x80,0x06,0x06,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0C,0xFF,0x00, // 'j' + 0x7F,0x98,0x03,0x00,0x60,0x0C,0x01,0x80,0x30,0x03,0xFC,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x80, // 'k' + 0xC0,0x30,0x0C,0x03,0x00,0xC0,0x30,0x00,0x03,0x00,0xC0,0x30,0x0C,0x03,0x00,0xC0,0x1F,0xE0, // 'l' + 0x7F,0x98,0x1B,0x03,0x60,0x6C,0x0D,0x81,0xB0,0x30,0x00,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x80, // 'm' + 0x7F,0x98,0x1B,0x03,0x60,0x6C,0x0D,0x81,0xB0,0x30, // 'n' + 0x7F,0x98,0x1B,0x03,0x60,0x6C,0x0D,0x81,0xB0,0x33,0xFC, // 'o' + 0x7F,0x98,0x1B,0x03,0x60,0x6C,0x0D,0x81,0xB0,0x33,0xFC,0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x80,0x00, // 'p' + 0x7F,0x98,0x1B,0x03,0x60,0x6C,0x0D,0x81,0xB0,0x33,0xFC,0x00,0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x80, // 'q' + 0x7F,0xB0,0x0C,0x03,0x00,0xC0,0x30,0x0C,0x00, // 'r' + 0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x80,0x1F,0xE0,0x06,0x00,0xC0,0x18,0x03,0x00,0x60,0x0C,0xFF,0x00, // 's' + 0xC0,0x30,0x0C,0x03,0x00,0xC0,0x30,0x07,0xFB,0x00,0xC0,0x30,0x0C,0x03,0x00,0xC0,0x1F,0xE0, // 't' + 0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x9F,0xE0, // 'u' + 0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x80,0x06,0x06,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0C,0xFF,0x00, // 'v' + 0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x9F,0xE6,0x06,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0C,0xFF,0x00, // 'w' + 0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x9F,0xE6,0x06,0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0C, // 'x' + 0xC0,0xD8,0x1B,0x03,0x60,0x6C,0x0D,0x81,0x9F,0xE0,0x06,0x00,0xC0,0x18,0x03,0x00,0x60,0x0C,0xFF,0x00, // 'y' + 0x7F,0x80,0x18,0x03,0x00,0x60,0x0C,0x01,0x80,0x30,0x00,0xC0,0x18,0x03,0x00,0x60,0x0C,0x01,0x80,0x1F,0xE0, // 'z' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '{' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC, // '|' + 0xF4,0xA5,0x29,0x4A,0x52,0x94,0xBC // '}' +}; +const GFXglyph DSEG7_Classic_Regular_15Glyphs[] PROGMEM = { +// bitmapOffset, width, height, xAdvance, xOffset, yOffset + { 0, 1, 1, 4, 0, 0 }, // ' ' + { 1, 1, 1, 13, 0, 0 }, // '!' + { 2, 5, 11, 6, 1, -11 }, // '"' + { 9, 5, 11, 6, 1, -11 }, // '#' + { 16, 5, 11, 6, 1, -11 }, // '$' + { 23, 5, 11, 6, 1, -11 }, // '%' + { 30, 5, 11, 6, 1, -11 }, // '&' + { 37, 5, 11, 6, 1, -11 }, // ''' + { 44, 5, 11, 6, 1, -11 }, // '(' + { 51, 5, 11, 6, 1, -11 }, // ')' + { 58, 5, 11, 6, 1, -11 }, // '*' + { 65, 5, 11, 6, 1, -11 }, // '+' + { 72, 5, 11, 6, 1, -11 }, // ',' + { 79, 9, 1, 13, 2, -8 }, // '-' + { 81, 3, 2, 1, -1, -2 }, // '.' + { 82, 5, 11, 6, 1, -11 }, // '/' + { 89, 11, 15, 13, 1, -15 }, // '0' + { 110, 3, 13, 13, 9, -14 }, // '1' + { 115, 11, 15, 13, 1, -15 }, // '2' + { 136, 10, 15, 13, 2, -15 }, // '3' + { 155, 11, 13, 13, 1, -14 }, // '4' + { 173, 11, 15, 13, 1, -15 }, // '5' + { 194, 11, 15, 13, 1, -15 }, // '6' + { 215, 11, 14, 13, 1, -15 }, // '7' + { 235, 11, 15, 13, 1, -15 }, // '8' + { 256, 11, 15, 13, 1, -15 }, // '9' + { 277, 2, 8, 4, 1, -11 }, // ':' + { 279, 5, 11, 6, 1, -11 }, // ';' + { 286, 5, 11, 6, 1, -11 }, // '<' + { 293, 5, 11, 6, 1, -11 }, // '=' + { 300, 5, 11, 6, 1, -11 }, // '>' + { 307, 5, 11, 6, 1, -11 }, // '?' + { 314, 5, 11, 6, 1, -11 }, // '@' + { 321, 11, 14, 13, 1, -15 }, // 'A' + { 341, 11, 14, 13, 1, -14 }, // 'B' + { 361, 10, 8, 13, 1, -8 }, // 'C' + { 371, 11, 14, 13, 1, -14 }, // 'D' + { 391, 10, 15, 13, 1, -15 }, // 'E' + { 410, 10, 14, 13, 1, -15 }, // 'F' + { 428, 11, 15, 13, 1, -15 }, // 'G' + { 449, 11, 13, 13, 1, -14 }, // 'H' + { 467, 3, 6, 13, 9, -7 }, // 'I' + { 470, 11, 14, 13, 1, -14 }, // 'J' + { 490, 11, 14, 13, 1, -15 }, // 'K' + { 510, 10, 14, 13, 1, -14 }, // 'L' + { 528, 11, 14, 13, 1, -15 }, // 'M' + { 548, 11, 7, 13, 1, -8 }, // 'N' + { 558, 11, 8, 13, 1, -8 }, // 'O' + { 569, 11, 14, 13, 1, -15 }, // 'P' + { 589, 11, 14, 13, 1, -15 }, // 'Q' + { 609, 10, 7, 13, 1, -8 }, // 'R' + { 618, 11, 14, 13, 1, -14 }, // 'S' + { 638, 10, 14, 13, 1, -14 }, // 'T' + { 656, 11, 7, 13, 1, -7 }, // 'U' + { 666, 11, 14, 13, 1, -14 }, // 'V' + { 686, 11, 14, 13, 1, -14 }, // 'W' + { 706, 11, 13, 13, 1, -14 }, // 'X' + { 724, 11, 14, 13, 1, -14 }, // 'Y' + { 744, 11, 15, 13, 1, -15 }, // 'Z' + { 765, 5, 11, 6, 1, -11 }, // '[' + { 772, 5, 11, 6, 1, -11 }, // '\' + { 779, 5, 11, 6, 1, -11 }, // ']' + { 786, 5, 11, 6, 1, -11 }, // '^' + { 793, 5, 11, 6, 1, -11 }, // '_' + { 800, 5, 11, 6, 1, -11 }, // '`' + { 807, 11, 14, 13, 1, -15 }, // 'a' + { 827, 11, 14, 13, 1, -14 }, // 'b' + { 847, 10, 8, 13, 1, -8 }, // 'c' + { 857, 11, 14, 13, 1, -14 }, // 'd' + { 877, 10, 15, 13, 1, -15 }, // 'e' + { 896, 10, 14, 13, 1, -15 }, // 'f' + { 914, 11, 15, 13, 1, -15 }, // 'g' + { 935, 11, 13, 13, 1, -14 }, // 'h' + { 953, 3, 6, 13, 9, -7 }, // 'i' + { 956, 11, 14, 13, 1, -14 }, // 'j' + { 976, 11, 14, 13, 1, -15 }, // 'k' + { 996, 10, 14, 13, 1, -14 }, // 'l' + { 1014, 11, 14, 13, 1, -15 }, // 'm' + { 1034, 11, 7, 13, 1, -8 }, // 'n' + { 1044, 11, 8, 13, 1, -8 }, // 'o' + { 1055, 11, 14, 13, 1, -15 }, // 'p' + { 1075, 11, 14, 13, 1, -15 }, // 'q' + { 1095, 10, 7, 13, 1, -8 }, // 'r' + { 1104, 11, 14, 13, 1, -14 }, // 's' + { 1124, 10, 14, 13, 1, -14 }, // 't' + { 1142, 11, 7, 13, 1, -7 }, // 'u' + { 1152, 11, 14, 13, 1, -14 }, // 'v' + { 1172, 11, 14, 13, 1, -14 }, // 'w' + { 1192, 11, 13, 13, 1, -14 }, // 'x' + { 1210, 11, 14, 13, 1, -14 }, // 'y' + { 1230, 11, 15, 13, 1, -15 }, // 'z' + { 1251, 5, 11, 6, 1, -11 }, // '{' + { 1258, 5, 11, 6, 1, -11 }, // '|' + { 1265, 5, 11, 6, 1, -11 } // '}' +}; +const GFXfont DSEG7_Classic_Regular_15 PROGMEM = { +(uint8_t *)DSEG7_Classic_Regular_15Bitmaps,(GFXglyph *)DSEG7_Classic_Regular_15Glyphs,0x20, 0x7E, 17}; diff --git a/src/DSEG7_Classic_Regular_39.h b/src/DSEG7_Classic_Regular_39.h new file mode 100644 index 0000000..2dbfc8d --- /dev/null +++ b/src/DSEG7_Classic_Regular_39.h @@ -0,0 +1,199 @@ +// Created by http://oleddisplay.squix.ch/ Consider a donation +// In case of problems make sure that you are using the font file with the correct version! +const uint8_t DSEG7_Classic_Regular_39Bitmaps[] PROGMEM = { + + // Bitmap Data: + 0x00, // ' ' + 0x00, // '!' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '"' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '#' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '$' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '%' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '&' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // ''' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '(' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // ')' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '*' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '+' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // ',' + 0x7F,0xFF,0xE7,0xFF,0xFF,0x9F,0xFF,0xF8, // '-' + 0x67,0xBD,0xE6,0x00, // '.' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '/' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0xDD,0xFF,0xFE,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB0,0x00,0x00,0xC0,0x00,0x00,0x08,0x00,0x00,0x36,0x00,0x00,0x3B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDD,0xFF,0xFE,0xED,0xFF,0xFF,0xB1,0xFF,0xFF,0xE0,0xFF,0xFF,0xF0, // '0' + 0x33,0xBD,0xEF,0x7B,0xDE,0xF7,0xBD,0xEF,0x7B,0xCE,0x30,0x0C,0xEF,0x7B,0xDE,0xF7,0xBD,0xEF,0x7B,0xDE,0xF3,0x8C, // '1' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x07,0xFF,0xFE,0xC1,0xFF,0xFE,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x03,0x87,0xFF,0xFE,0xC7,0xFF,0xFF,0x89,0xFF,0xFF,0x86,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1D,0xFF,0xFE,0x0D,0xFF,0xFF,0x81,0xFF,0xFF,0xE0,0xFF,0xFF,0xF0, // '2' + 0xFF,0xFF,0xF1,0xFF,0xFF,0xE1,0xFF,0xFF,0xB1,0xFF,0xFE,0xE0,0x00,0x03,0xC0,0x00,0x07,0x80,0x00,0x0F,0x00,0x00,0x1E,0x00,0x00,0x3C,0x00,0x00,0x78,0x00,0x00,0xF0,0x00,0x01,0xE0,0x00,0x03,0xC0,0x00,0x07,0x80,0x00,0x0F,0x00,0x00,0x1E,0x00,0x00,0x3C,0x00,0x00,0x39,0xFF,0xFF,0xB7,0xFF,0xFF,0x87,0xFF,0xFE,0xC0,0x00,0x03,0x80,0x00,0x0F,0x00,0x00,0x1E,0x00,0x00,0x3C,0x00,0x00,0x78,0x00,0x00,0xF0,0x00,0x01,0xE0,0x00,0x03,0xC0,0x00,0x07,0x80,0x00,0x0F,0x00,0x00,0x1E,0x00,0x00,0x3C,0x00,0x00,0x78,0x00,0x00,0xF1,0xFF,0xFE,0xE7,0xFF,0xFE,0xDF,0xFF,0xFE,0x3F,0xFF,0xFC,0x00, // '3' + 0xC0,0x00,0x03,0x70,0x00,0x03,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x0E,0xDF,0xFF,0xFB,0x1F,0xFF,0xFE,0x07,0xFF,0xFE,0xC0,0x00,0x00,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x03,0x80,0x00,0x00,0xC0, // '4' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0x1D,0xFF,0xFE,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x37,0xFF,0xFE,0x07,0xFF,0xFF,0x81,0xFF,0xFF,0xB0,0x00,0x00,0x38,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC1,0xFF,0xFE,0xE1,0xFF,0xFF,0xB1,0xFF,0xFF,0xE0,0xFF,0xFF,0xF0, // '5' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0x1D,0xFF,0xFE,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x37,0xFF,0xFE,0x07,0xFF,0xFF,0x89,0xFF,0xFF,0xB6,0x00,0x00,0x3B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDD,0xFF,0xFE,0xED,0xFF,0xFF,0xB1,0xFF,0xFF,0xE0,0xFF,0xFF,0xF0, // '6' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0xDD,0xFF,0xFE,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB0,0x00,0x00,0xC0,0x00,0x00,0x00,0x00,0x00,0x30,0x00,0x00,0x38,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x00,0xE0,0x00,0x00,0x30, // '7' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0xDD,0xFF,0xFE,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x89,0xFF,0xFF,0xB6,0x00,0x00,0x3B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDD,0xFF,0xFE,0xED,0xFF,0xFF,0xB1,0xFF,0xFF,0xE0,0xFF,0xFF,0xF0, // '8' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0xDD,0xFF,0xFE,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x81,0xFF,0xFF,0xB0,0x00,0x00,0x38,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC1,0xFF,0xFE,0xE1,0xFF,0xFF,0xB1,0xFF,0xFF,0xE0,0xFF,0xFF,0xF0, // '9' + 0x79,0xE7,0x9E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x79,0xE7,0x9E, // ':' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // ';' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '<' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '=' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '>' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '?' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '@' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0xDD,0xFF,0xFE,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x89,0xFF,0xFF,0xB6,0x00,0x00,0x3B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x00,0xEC,0x00,0x00,0x30, // 'A' + 0xC0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xDF,0xFF,0xF8,0x1F,0xFF,0xFE,0x27,0xFF,0xFE,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x77,0xFF,0xFB,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x83,0xFF,0xFF,0xC0, // 'B' + 0x1F,0xFF,0xF8,0x7F,0xFF,0xFA,0x7F,0xFF,0xE6,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xDF,0xFF,0xE3,0x7F,0xFF,0xE1,0xFF,0xFF,0xE3,0xFF,0xFF,0xC0, // 'C' + 0x00,0x00,0x03,0x00,0x00,0x03,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x0E,0x1F,0xFF,0xFB,0x1F,0xFF,0xFE,0x27,0xFF,0xFE,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x77,0xFF,0xFB,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x83,0xFF,0xFF,0xC0, // 'D' + 0x3F,0xFF,0xFC,0x7F,0xFF,0xFB,0x7F,0xFF,0xE7,0x7F,0xFF,0x8E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x7F,0xFF,0xE1,0xFF,0xFF,0xE9,0xFF,0xFF,0x98,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x7F,0xFF,0x8D,0xFF,0xFF,0x87,0xFF,0xFF,0x8F,0xFF,0xFF,0x00, // 'E' + 0x3F,0xFF,0xFC,0x7F,0xFF,0xFB,0x7F,0xFF,0xE7,0x7F,0xFF,0x8E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x7F,0xFF,0xE1,0xFF,0xFF,0xE9,0xFF,0xFF,0x98,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0C,0x00,0x00,0x00, // 'F' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0x1D,0xFF,0xFE,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x30,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x36,0x00,0x00,0x3B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDD,0xFF,0xFE,0xED,0xFF,0xFF,0xB1,0xFF,0xFF,0xE0,0xFF,0xFF,0xF0, // 'G' + 0xC0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xDF,0xFF,0xF8,0x1F,0xFF,0xFE,0x27,0xFF,0xFE,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB0,0x00,0x00,0xC0, // 'H' + 0x33,0xBD,0xEF,0x7B,0xDE,0xF7,0xBD,0xEF,0x7B,0xCE,0x30, // 'I' + 0x00,0x00,0x03,0x00,0x00,0x03,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x0E,0x00,0x00,0x03,0x00,0x00,0x00,0x20,0x00,0x00,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x77,0xFF,0xFB,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x83,0xFF,0xFF,0xC0, // 'J' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0x1D,0xFF,0xFE,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x37,0xFF,0xFE,0x07,0xFF,0xFF,0x89,0xFF,0xFF,0xB6,0x00,0x00,0x3B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x00,0xEC,0x00,0x00,0x30, // 'K' + 0xC0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xC0,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x06,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xDF,0xFF,0xE3,0x7F,0xFF,0xE1,0xFF,0xFF,0xE3,0xFF,0xFF,0xC0, // 'L' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0xDD,0xFF,0xFE,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB0,0x00,0x00,0xC0,0x00,0x00,0x08,0x00,0x00,0x36,0x00,0x00,0x3B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x00,0xEC,0x00,0x00,0x30, // 'M' + 0x1F,0xFF,0xF8,0x1F,0xFF,0xFE,0x27,0xFF,0xFE,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB0,0x00,0x00,0xC0, // 'N' + 0x1F,0xFF,0xF8,0x1F,0xFF,0xFE,0x27,0xFF,0xFE,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x77,0xFF,0xFB,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x83,0xFF,0xFF,0xC0, // 'O' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0xDD,0xFF,0xFE,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x89,0xFF,0xFF,0x86,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0C,0x00,0x00,0x00, // 'P' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0xDD,0xFF,0xFE,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x81,0xFF,0xFF,0xB0,0x00,0x00,0x38,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x00,0xE0,0x00,0x00,0x30, // 'Q' + 0x1F,0xFF,0xF8,0x7F,0xFF,0xFA,0x7F,0xFF,0xE6,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x00,0x00,0x00, // 'R' + 0xC0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xDF,0xFF,0xF8,0x1F,0xFF,0xFE,0x07,0xFF,0xFE,0xC0,0x00,0x00,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x07,0xFF,0xFB,0x87,0xFF,0xFE,0xC7,0xFF,0xFF,0x83,0xFF,0xFF,0xC0, // 'S' + 0xC0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xDF,0xFF,0xF8,0x7F,0xFF,0xFA,0x7F,0xFF,0xE6,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xDF,0xFF,0xE3,0x7F,0xFF,0xE1,0xFF,0xFF,0xE3,0xFF,0xFF,0xC0, // 'T' + 0x80,0x00,0x03,0x60,0x00,0x03,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xDF,0xFF,0xEE,0xDF,0xFF,0xFB,0x1F,0xFF,0xFE,0x0F,0xFF,0xFF,0x00, // 'U' + 0xC0,0x00,0x03,0x70,0x00,0x03,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x0E,0xC0,0x00,0x03,0x00,0x00,0x00,0x20,0x00,0x00,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x77,0xFF,0xFB,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x83,0xFF,0xFF,0xC0, // 'V' + 0xC0,0x00,0x03,0x70,0x00,0x03,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x0E,0xDF,0xFF,0xFB,0x1F,0xFF,0xFE,0x27,0xFF,0xFE,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x77,0xFF,0xFB,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x83,0xFF,0xFF,0xC0, // 'W' + 0xC0,0x00,0x03,0x70,0x00,0x03,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x0E,0xDF,0xFF,0xFB,0x1F,0xFF,0xFE,0x27,0xFF,0xFE,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB0,0x00,0x00,0xC0, // 'X' + 0xC0,0x00,0x03,0x70,0x00,0x03,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x0E,0xDF,0xFF,0xFB,0x1F,0xFF,0xFE,0x07,0xFF,0xFE,0xC0,0x00,0x00,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x07,0xFF,0xFB,0x87,0xFF,0xFE,0xC7,0xFF,0xFF,0x83,0xFF,0xFF,0xC0, // 'Y' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x07,0xFF,0xFE,0xC1,0xFF,0xFE,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x03,0x80,0x00,0x00,0xC0,0x00,0x00,0x08,0x00,0x00,0x06,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1D,0xFF,0xFE,0x0D,0xFF,0xFF,0x81,0xFF,0xFF,0xE0,0xFF,0xFF,0xF0, // 'Z' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '[' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '\' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // ']' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '^' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '_' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '`' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0xDD,0xFF,0xFE,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x89,0xFF,0xFF,0xB6,0x00,0x00,0x3B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x00,0xEC,0x00,0x00,0x30, // 'a' + 0xC0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xDF,0xFF,0xF8,0x1F,0xFF,0xFE,0x27,0xFF,0xFE,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x77,0xFF,0xFB,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x83,0xFF,0xFF,0xC0, // 'b' + 0x1F,0xFF,0xF8,0x7F,0xFF,0xFA,0x7F,0xFF,0xE6,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xDF,0xFF,0xE3,0x7F,0xFF,0xE1,0xFF,0xFF,0xE3,0xFF,0xFF,0xC0, // 'c' + 0x00,0x00,0x03,0x00,0x00,0x03,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x0E,0x1F,0xFF,0xFB,0x1F,0xFF,0xFE,0x27,0xFF,0xFE,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x77,0xFF,0xFB,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x83,0xFF,0xFF,0xC0, // 'd' + 0x3F,0xFF,0xFC,0x7F,0xFF,0xFB,0x7F,0xFF,0xE7,0x7F,0xFF,0x8E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x7F,0xFF,0xE1,0xFF,0xFF,0xE9,0xFF,0xFF,0x98,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x7F,0xFF,0x8D,0xFF,0xFF,0x87,0xFF,0xFF,0x8F,0xFF,0xFF,0x00, // 'e' + 0x3F,0xFF,0xFC,0x7F,0xFF,0xFB,0x7F,0xFF,0xE7,0x7F,0xFF,0x8E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x7F,0xFF,0xE1,0xFF,0xFF,0xE9,0xFF,0xFF,0x98,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0C,0x00,0x00,0x00, // 'f' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0x1D,0xFF,0xFE,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x30,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x36,0x00,0x00,0x3B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDD,0xFF,0xFE,0xED,0xFF,0xFF,0xB1,0xFF,0xFF,0xE0,0xFF,0xFF,0xF0, // 'g' + 0xC0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xDF,0xFF,0xF8,0x1F,0xFF,0xFE,0x27,0xFF,0xFE,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB0,0x00,0x00,0xC0, // 'h' + 0x33,0xBD,0xEF,0x7B,0xDE,0xF7,0xBD,0xEF,0x7B,0xCE,0x30, // 'i' + 0x00,0x00,0x03,0x00,0x00,0x03,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x0E,0x00,0x00,0x03,0x00,0x00,0x00,0x20,0x00,0x00,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x77,0xFF,0xFB,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x83,0xFF,0xFF,0xC0, // 'j' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0x1D,0xFF,0xFE,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x37,0xFF,0xFE,0x07,0xFF,0xFF,0x89,0xFF,0xFF,0xB6,0x00,0x00,0x3B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x00,0xEC,0x00,0x00,0x30, // 'k' + 0xC0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xC0,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x06,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xDF,0xFF,0xE3,0x7F,0xFF,0xE1,0xFF,0xFF,0xE3,0xFF,0xFF,0xC0, // 'l' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0xDD,0xFF,0xFE,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB0,0x00,0x00,0xC0,0x00,0x00,0x08,0x00,0x00,0x36,0x00,0x00,0x3B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x00,0xEC,0x00,0x00,0x30, // 'm' + 0x1F,0xFF,0xF8,0x1F,0xFF,0xFE,0x27,0xFF,0xFE,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB0,0x00,0x00,0xC0, // 'n' + 0x1F,0xFF,0xF8,0x1F,0xFF,0xFE,0x27,0xFF,0xFE,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x77,0xFF,0xFB,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x83,0xFF,0xFF,0xC0, // 'o' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0xDD,0xFF,0xFE,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x89,0xFF,0xFF,0x86,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0C,0x00,0x00,0x00, // 'p' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x37,0xFF,0xFE,0xDD,0xFF,0xFE,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x81,0xFF,0xFF,0xB0,0x00,0x00,0x38,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x00,0xE0,0x00,0x00,0x30, // 'q' + 0x1F,0xFF,0xF8,0x7F,0xFF,0xFA,0x7F,0xFF,0xE6,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x00,0x00,0x00, // 'r' + 0xC0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xDF,0xFF,0xF8,0x1F,0xFF,0xFE,0x07,0xFF,0xFE,0xC0,0x00,0x00,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x07,0xFF,0xFB,0x87,0xFF,0xFE,0xC7,0xFF,0xFF,0x83,0xFF,0xFF,0xC0, // 's' + 0xC0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xDF,0xFF,0xF8,0x7F,0xFF,0xFA,0x7F,0xFF,0xE6,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,0xE0,0x00,0x01,0xDF,0xFF,0xE3,0x7F,0xFF,0xE1,0xFF,0xFF,0xE3,0xFF,0xFF,0xC0, // 't' + 0x80,0x00,0x03,0x60,0x00,0x03,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xDF,0xFF,0xEE,0xDF,0xFF,0xFB,0x1F,0xFF,0xFE,0x0F,0xFF,0xFF,0x00, // 'u' + 0xC0,0x00,0x03,0x70,0x00,0x03,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x0E,0xC0,0x00,0x03,0x00,0x00,0x00,0x20,0x00,0x00,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x77,0xFF,0xFB,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x83,0xFF,0xFF,0xC0, // 'v' + 0xC0,0x00,0x03,0x70,0x00,0x03,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x0E,0xDF,0xFF,0xFB,0x1F,0xFF,0xFE,0x27,0xFF,0xFE,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x77,0xFF,0xFB,0xB7,0xFF,0xFE,0xC7,0xFF,0xFF,0x83,0xFF,0xFF,0xC0, // 'w' + 0xC0,0x00,0x03,0x70,0x00,0x03,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x0E,0xDF,0xFF,0xFB,0x1F,0xFF,0xFE,0x27,0xFF,0xFE,0xD8,0x00,0x00,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x03,0xB0,0x00,0x00,0xC0, // 'x' + 0xC0,0x00,0x03,0x70,0x00,0x03,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x1E,0xE0,0x00,0x0F,0x70,0x00,0x07,0xB8,0x00,0x03,0xDC,0x00,0x01,0xEE,0x00,0x00,0xF7,0x00,0x00,0x7B,0x80,0x00,0x3D,0xC0,0x00,0x0E,0xDF,0xFF,0xFB,0x1F,0xFF,0xFE,0x07,0xFF,0xFE,0xC0,0x00,0x00,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x07,0xFF,0xFB,0x87,0xFF,0xFE,0xC7,0xFF,0xFF,0x83,0xFF,0xFF,0xC0, // 'y' + 0x3F,0xFF,0xFC,0x1F,0xFF,0xFE,0x07,0xFF,0xFE,0xC1,0xFF,0xFE,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x07,0x80,0x00,0x03,0xC0,0x00,0x01,0xE0,0x00,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x00,0x03,0x80,0x00,0x00,0xC0,0x00,0x00,0x08,0x00,0x00,0x06,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1C,0x00,0x00,0x0E,0x00,0x00,0x07,0x00,0x00,0x03,0x80,0x00,0x01,0xC0,0x00,0x00,0xE0,0x00,0x00,0x70,0x00,0x00,0x38,0x00,0x00,0x1D,0xFF,0xFE,0x0D,0xFF,0xFF,0x81,0xFF,0xFF,0xE0,0xFF,0xFF,0xF0, // 'z' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '{' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8, // '|' + 0xFF,0xD0,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x50,0x0A,0x01,0x40,0x28,0x05,0x00,0xA0,0x14,0x02,0x80,0x5F,0xF8 // '}' +}; +const GFXglyph DSEG7_Classic_Regular_39Glyphs[] PROGMEM = { +// bitmapOffset, width, height, xAdvance, xOffset, yOffset + { 0, 1, 1, 9, 0, 0 }, // ' ' + { 1, 1, 1, 33, 0, 0 }, // '!' + { 2, 11, 26, 15, 1, -26 }, // '"' + { 38, 11, 26, 15, 1, -26 }, // '#' + { 74, 11, 26, 15, 1, -26 }, // '$' + { 110, 11, 26, 15, 1, -26 }, // '%' + { 146, 11, 26, 15, 1, -26 }, // '&' + { 182, 11, 26, 15, 1, -26 }, // ''' + { 218, 11, 26, 15, 1, -26 }, // '(' + { 254, 11, 26, 15, 1, -26 }, // ')' + { 290, 11, 26, 15, 1, -26 }, // '*' + { 326, 11, 26, 15, 1, -26 }, // '+' + { 362, 11, 26, 15, 1, -26 }, // ',' + { 398, 21, 3, 33, 6, -21 }, // '-' + { 406, 5, 5, 1, -2, -5 }, // '.' + { 410, 11, 26, 15, 1, -26 }, // '/' + { 446, 25, 39, 33, 4, -39 }, // '0' + { 568, 5, 35, 33, 24, -37 }, // '1' + { 590, 25, 39, 33, 4, -39 }, // '2' + { 712, 23, 39, 33, 6, -39 }, // '3' + { 825, 25, 35, 33, 4, -37 }, // '4' + { 935, 25, 39, 33, 4, -39 }, // '5' + { 1057, 25, 39, 33, 4, -39 }, // '6' + { 1179, 25, 37, 33, 4, -39 }, // '7' + { 1295, 25, 39, 33, 4, -39 }, // '8' + { 1417, 25, 39, 33, 4, -39 }, // '9' + { 1539, 6, 20, 9, 1, -29 }, // ':' + { 1554, 11, 26, 15, 1, -26 }, // ';' + { 1590, 11, 26, 15, 1, -26 }, // '<' + { 1626, 11, 26, 15, 1, -26 }, // '=' + { 1662, 11, 26, 15, 1, -26 }, // '>' + { 1698, 11, 26, 15, 1, -26 }, // '?' + { 1734, 11, 26, 15, 1, -26 }, // '@' + { 1770, 25, 37, 33, 4, -39 }, // 'A' + { 1886, 25, 37, 33, 4, -37 }, // 'B' + { 2002, 23, 21, 33, 4, -21 }, // 'C' + { 2063, 25, 37, 33, 4, -37 }, // 'D' + { 2179, 23, 39, 33, 4, -39 }, // 'E' + { 2292, 23, 37, 33, 4, -39 }, // 'F' + { 2399, 25, 39, 33, 4, -39 }, // 'G' + { 2521, 25, 35, 33, 4, -37 }, // 'H' + { 2631, 5, 17, 33, 24, -19 }, // 'I' + { 2642, 25, 37, 33, 4, -37 }, // 'J' + { 2758, 25, 37, 33, 4, -39 }, // 'K' + { 2874, 23, 37, 33, 4, -37 }, // 'L' + { 2981, 25, 37, 33, 4, -39 }, // 'M' + { 3097, 25, 19, 33, 4, -21 }, // 'N' + { 3157, 25, 21, 33, 4, -21 }, // 'O' + { 3223, 25, 37, 33, 4, -39 }, // 'P' + { 3339, 25, 37, 33, 4, -39 }, // 'Q' + { 3455, 23, 19, 33, 4, -21 }, // 'R' + { 3510, 25, 37, 33, 4, -37 }, // 'S' + { 3626, 23, 37, 33, 4, -37 }, // 'T' + { 3733, 25, 19, 33, 4, -19 }, // 'U' + { 3793, 25, 37, 33, 4, -37 }, // 'V' + { 3909, 25, 37, 33, 4, -37 }, // 'W' + { 4025, 25, 35, 33, 4, -37 }, // 'X' + { 4135, 25, 37, 33, 4, -37 }, // 'Y' + { 4251, 25, 39, 33, 4, -39 }, // 'Z' + { 4373, 11, 26, 15, 1, -26 }, // '[' + { 4409, 11, 26, 15, 1, -26 }, // '\' + { 4445, 11, 26, 15, 1, -26 }, // ']' + { 4481, 11, 26, 15, 1, -26 }, // '^' + { 4517, 11, 26, 15, 1, -26 }, // '_' + { 4553, 11, 26, 15, 1, -26 }, // '`' + { 4589, 25, 37, 33, 4, -39 }, // 'a' + { 4705, 25, 37, 33, 4, -37 }, // 'b' + { 4821, 23, 21, 33, 4, -21 }, // 'c' + { 4882, 25, 37, 33, 4, -37 }, // 'd' + { 4998, 23, 39, 33, 4, -39 }, // 'e' + { 5111, 23, 37, 33, 4, -39 }, // 'f' + { 5218, 25, 39, 33, 4, -39 }, // 'g' + { 5340, 25, 35, 33, 4, -37 }, // 'h' + { 5450, 5, 17, 33, 24, -19 }, // 'i' + { 5461, 25, 37, 33, 4, -37 }, // 'j' + { 5577, 25, 37, 33, 4, -39 }, // 'k' + { 5693, 23, 37, 33, 4, -37 }, // 'l' + { 5800, 25, 37, 33, 4, -39 }, // 'm' + { 5916, 25, 19, 33, 4, -21 }, // 'n' + { 5976, 25, 21, 33, 4, -21 }, // 'o' + { 6042, 25, 37, 33, 4, -39 }, // 'p' + { 6158, 25, 37, 33, 4, -39 }, // 'q' + { 6274, 23, 19, 33, 4, -21 }, // 'r' + { 6329, 25, 37, 33, 4, -37 }, // 's' + { 6445, 23, 37, 33, 4, -37 }, // 't' + { 6552, 25, 19, 33, 4, -19 }, // 'u' + { 6612, 25, 37, 33, 4, -37 }, // 'v' + { 6728, 25, 37, 33, 4, -37 }, // 'w' + { 6844, 25, 35, 33, 4, -37 }, // 'x' + { 6954, 25, 37, 33, 4, -37 }, // 'y' + { 7070, 25, 39, 33, 4, -39 }, // 'z' + { 7192, 11, 26, 15, 1, -26 }, // '{' + { 7228, 11, 26, 15, 1, -26 }, // '|' + { 7264, 11, 26, 15, 1, -26 } // '}' +}; +const GFXfont DSEG7_Classic_Regular_39 PROGMEM = { +(uint8_t *)DSEG7_Classic_Regular_39Bitmaps,(GFXglyph *)DSEG7_Classic_Regular_39Glyphs,0x20, 0x7E, 43}; diff --git a/src/Seven_Segment10pt7b.h b/src/Seven_Segment10pt7b.h new file mode 100644 index 0000000..851ddd5 --- /dev/null +++ b/src/Seven_Segment10pt7b.h @@ -0,0 +1,204 @@ +const uint8_t Seven_Segment10pt7bBitmaps[] PROGMEM = { + 0x00, 0xFF, 0xFC, 0xA0, 0x09, 0x05, 0x86, 0x9F, 0xF1, 0x47, 0xFC, 0xB0, + 0xD0, 0x48, 0x00, 0x10, 0x10, 0x7E, 0x80, 0x80, 0x80, 0x80, 0x80, 0x7E, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x7E, 0x10, 0x10, 0x00, 0x40, 0x04, + 0x70, 0x88, 0x88, 0x89, 0x08, 0xB0, 0x72, 0x00, 0x66, 0x04, 0x90, 0xC9, + 0x08, 0x91, 0x06, 0x30, 0x02, 0x00, 0x7E, 0x00, 0x00, 0x00, 0x00, 0x08, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x7E, 0x1F, 0x0F, 0x87, 0xE1, 0xF8, 0x02, 0x01, 0x00, + 0x81, 0x20, 0x80, 0x20, 0x10, 0x08, 0x12, 0x08, 0x02, 0x01, 0x00, 0x81, + 0x20, 0x80, 0x20, 0x10, 0x08, 0x12, 0x08, 0x02, 0x01, 0x00, 0x81, 0x20, + 0x80, 0x20, 0x10, 0x08, 0x12, 0x07, 0xE2, 0x01, 0x00, 0x7E, 0x20, 0xFE, + 0x18, 0x61, 0x86, 0x18, 0x61, 0x86, 0x18, 0x61, 0x87, 0xF0, 0x7C, 0x21, + 0x08, 0x42, 0x10, 0x84, 0x21, 0x08, 0x3C, 0xF0, 0x42, 0x10, 0x84, 0x21, + 0x08, 0x42, 0x10, 0xF8, 0x21, 0x3E, 0xEF, 0xD4, 0x80, 0x04, 0x00, 0x80, + 0x10, 0x02, 0x00, 0x41, 0xF7, 0xC1, 0x00, 0x20, 0x04, 0x00, 0x80, 0x10, + 0x00, 0x60, 0xF8, 0x80, 0x01, 0x00, 0x80, 0xC0, 0x40, 0x60, 0x20, 0x30, + 0x00, 0x10, 0x18, 0x08, 0x0C, 0x04, 0x04, 0x00, 0x7E, 0x81, 0x81, 0x81, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0xFF, 0xFC, + 0x7E, 0x01, 0x01, 0x01, 0x01, 0x01, 0x7E, 0x80, 0x80, 0x80, 0x80, 0x80, + 0x80, 0x7E, 0xF8, 0x10, 0x41, 0x04, 0x1F, 0x81, 0x04, 0x10, 0x41, 0x07, + 0xE0, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x7E, 0x80, 0x80, 0x80, 0x80, 0x80, 0x7E, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x7E, 0x7E, 0x80, 0x80, 0x80, 0x80, 0x80, 0x7E, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0xF8, 0x10, 0x41, 0x04, 0x10, + 0x41, 0x04, 0x10, 0x41, 0x04, 0x10, 0x7E, 0x81, 0x81, 0x81, 0x81, 0x81, + 0x7E, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x7E, 0x81, 0x81, 0x81, + 0x81, 0x81, 0x7E, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x7E, 0xCC, 0xFE, + 0x18, 0x61, 0x86, 0x18, 0x61, 0x86, 0x18, 0x61, 0x87, 0xF0, 0x25, 0x25, + 0x24, 0x89, 0x22, 0x40, 0xFF, 0x80, 0x00, 0x00, 0x0F, 0xF8, 0x91, 0x24, + 0x49, 0x29, 0x29, 0x00, 0x7E, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x7E, + 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x7E, 0x81, 0x81, 0x81, 0x8F, 0x91, + 0x91, 0x10, 0x91, 0x91, 0x8E, 0x80, 0x80, 0x7E, 0x7E, 0x81, 0x81, 0x81, + 0x81, 0x81, 0x81, 0x7E, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x81, + 0x81, 0x81, 0x81, 0x81, 0x7E, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, + 0x7E, 0x08, 0x20, 0x82, 0x08, 0x20, 0x82, 0x08, 0x20, 0x81, 0xF0, 0x7E, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, + 0x7E, 0x7E, 0x08, 0x20, 0x82, 0x07, 0xE0, 0x82, 0x08, 0x20, 0x81, 0xF0, + 0x7E, 0x08, 0x20, 0x82, 0x07, 0xE0, 0x82, 0x08, 0x20, 0x82, 0x00, 0x7E, + 0x80, 0x80, 0x80, 0x80, 0x80, 0x3E, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, + 0x7E, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x81, 0x81, 0x81, + 0x81, 0x81, 0x81, 0xFF, 0xFC, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x81, 0x86, 0x8C, 0x98, 0xB0, + 0xA0, 0x7E, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x82, 0x08, 0x20, + 0x82, 0x08, 0x20, 0x82, 0x08, 0x20, 0x81, 0xF0, 0x7B, 0xD0, 0x86, 0x10, + 0xC2, 0x18, 0x43, 0x08, 0x61, 0x0C, 0x01, 0x80, 0x30, 0x06, 0x00, 0xC0, + 0x18, 0x03, 0x00, 0x40, 0x7E, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x81, 0x81, 0x81, 0x81, 0x81, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x7E, 0x81, 0x81, 0x81, + 0x81, 0x81, 0x7E, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x7E, 0x81, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x83, 0x7F, + 0x7E, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x80, 0xB0, 0x98, 0x8C, 0x86, + 0x82, 0x81, 0x7E, 0x80, 0x80, 0x80, 0x80, 0x80, 0x7E, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x7E, 0xF7, 0x84, 0x02, 0x01, 0x00, 0x80, 0x40, 0x20, + 0x10, 0x08, 0x04, 0x02, 0x01, 0x00, 0x80, 0x40, 0x81, 0x81, 0x81, 0x81, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x81, 0x81, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x42, 0x42, 0x66, 0x24, 0x24, + 0x80, 0x30, 0x06, 0x00, 0xC0, 0x18, 0x03, 0x00, 0x60, 0x0C, 0x21, 0x84, + 0x30, 0x86, 0x10, 0xC2, 0x18, 0x42, 0xF7, 0x80, 0x81, 0xC3, 0x42, 0x66, + 0x24, 0x24, 0x00, 0x00, 0x24, 0x24, 0x66, 0x42, 0xC3, 0x81, 0x81, 0x81, + 0x81, 0x81, 0x81, 0x81, 0x7E, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x7E, + 0xFE, 0x02, 0x02, 0x06, 0x04, 0x0C, 0x08, 0x10, 0x30, 0x20, 0x60, 0x40, + 0x40, 0x7F, 0x7C, 0x21, 0x08, 0x42, 0x10, 0x84, 0x21, 0x08, 0x3C, 0x80, + 0x60, 0x10, 0x04, 0x03, 0x00, 0x80, 0x40, 0x00, 0x0C, 0x03, 0x00, 0x80, + 0x60, 0x10, 0x0C, 0xF0, 0x42, 0x10, 0x84, 0x21, 0x08, 0x42, 0x10, 0xF8, + 0x06, 0xC0, 0xE1, 0xEC, 0x00, 0xC0, 0xFF, 0xC0, 0xFE, 0x18, 0x61, 0x86, + 0x18, 0x61, 0x86, 0x18, 0x61, 0x87, 0xF0, 0x7E, 0x81, 0x81, 0x81, 0x81, + 0x81, 0x81, 0x7E, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x81, 0x81, + 0x81, 0x81, 0x81, 0x7E, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x7E, + 0x08, 0x20, 0x82, 0x08, 0x20, 0x82, 0x08, 0x20, 0x81, 0xF0, 0x7E, 0x81, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, + 0x7E, 0x08, 0x20, 0x82, 0x07, 0xE0, 0x82, 0x08, 0x20, 0x81, 0xF0, 0x7E, + 0x08, 0x20, 0x82, 0x07, 0xE0, 0x82, 0x08, 0x20, 0x82, 0x00, 0x7E, 0x80, + 0x80, 0x80, 0x80, 0x80, 0x3E, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x81, 0x81, 0x81, 0x81, + 0x81, 0x81, 0xFF, 0xFC, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x81, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x81, 0x86, 0x8C, 0x98, 0xB0, 0xA0, + 0x7E, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x82, 0x08, 0x20, 0x82, + 0x08, 0x20, 0x82, 0x08, 0x20, 0x81, 0xF0, 0x7B, 0xD0, 0x86, 0x10, 0xC2, + 0x18, 0x43, 0x08, 0x61, 0x0C, 0x01, 0x80, 0x30, 0x06, 0x00, 0xC0, 0x18, + 0x03, 0x00, 0x40, 0x7E, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x7E, 0x81, 0x81, 0x81, 0x81, + 0x81, 0x7E, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x7E, 0x81, 0x81, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x83, 0x7F, 0x7E, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x80, 0xB0, 0x98, 0x8C, 0x86, 0x82, + 0x81, 0x7E, 0x80, 0x80, 0x80, 0x80, 0x80, 0x7E, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x7E, 0xF7, 0x84, 0x02, 0x01, 0x00, 0x80, 0x40, 0x20, 0x10, + 0x08, 0x04, 0x02, 0x01, 0x00, 0x80, 0x40, 0x81, 0x81, 0x81, 0x81, 0x81, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7E, 0x81, 0x81, 0x81, + 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x42, 0x42, 0x66, 0x24, 0x24, 0x80, + 0x30, 0x06, 0x00, 0xC0, 0x18, 0x03, 0x00, 0x60, 0x0C, 0x21, 0x84, 0x30, + 0x86, 0x10, 0xC2, 0x18, 0x42, 0xF7, 0x80, 0x81, 0xC3, 0x42, 0x66, 0x24, + 0x24, 0x00, 0x00, 0x24, 0x24, 0x66, 0x42, 0xC3, 0x81, 0x81, 0x81, 0x81, + 0x81, 0x81, 0x81, 0x7E, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x7E, 0xFE, + 0x02, 0x02, 0x06, 0x04, 0x0C, 0x08, 0x10, 0x30, 0x20, 0x60, 0x40, 0x40, + 0x7F, 0x1E, 0x40, 0x81, 0x02, 0x04, 0x08, 0x60, 0x20, 0x40, 0x81, 0x02, + 0x03, 0xC0, 0xFF, 0xFF, 0xF0, 0x10, 0x20, 0x40, 0x81, 0x02, 0x03, 0x08, + 0x10, 0x20, 0x40, 0x9E, 0x00, 0xFE, 0x18, 0x61, 0x86, 0x18, 0x61, 0x86, + 0x18, 0x61, 0x87, 0xF0 }; + +const GFXglyph Seven_Segment10pt7bGlyphs[] PROGMEM = { + { 0, 1, 1, 6, 0, 0 }, // 0x20 ' ' + { 1, 1, 14, 4, 1, -13 }, // 0x21 '!' + { 3, 3, 1, 6, 1, -12 }, // 0x22 '"' + { 4, 9, 9, 11, 1, -8 }, // 0x23 '#' + { 15, 8, 18, 10, 1, -15 }, // 0x24 '$' + { 33, 12, 14, 14, 1, -13 }, // 0x25 '%' + { 54, 44, 14, 47, 1, -13 }, // 0x26 '&' + { 131, 6, 14, 7, 1, -13 }, // 0x27 ''' + { 142, 5, 14, 8, 1, -13 }, // 0x28 '(' + { 151, 5, 14, 8, 1, -13 }, // 0x29 ')' + { 160, 5, 7, 8, 2, -16 }, // 0x2A '*' + { 165, 11, 11, 13, 1, -11 }, // 0x2B '+' + { 181, 2, 2, 5, 1, -1 }, // 0x2C ',' + { 182, 5, 1, 8, 1, -6 }, // 0x2D '-' + { 183, 1, 1, 4, 1, 0 }, // 0x2E '.' + { 184, 9, 14, 11, 1, -13 }, // 0x2F '/' + { 200, 8, 14, 10, 1, -13 }, // 0x30 '0' + { 214, 1, 14, 4, 1, -13 }, // 0x31 '1' + { 216, 8, 14, 10, 1, -13 }, // 0x32 '2' + { 230, 6, 14, 9, 2, -13 }, // 0x33 '3' + { 241, 8, 14, 10, 1, -13 }, // 0x34 '4' + { 255, 8, 14, 10, 1, -13 }, // 0x35 '5' + { 269, 8, 14, 10, 1, -13 }, // 0x36 '6' + { 283, 6, 14, 9, 2, -13 }, // 0x37 '7' + { 294, 8, 14, 10, 1, -13 }, // 0x38 '8' + { 308, 8, 14, 10, 1, -13 }, // 0x39 '9' + { 322, 1, 6, 4, 1, -5 }, // 0x3A ':' + { 323, 6, 14, 7, 1, -13 }, // 0x3B ';' + { 334, 3, 14, 6, 1, -13 }, // 0x3C '<' + { 340, 9, 5, 11, 1, -7 }, // 0x3D '=' + { 346, 3, 14, 6, 1, -13 }, // 0x3E '>' + { 352, 8, 14, 10, 1, -13 }, // 0x3F '?' + { 366, 8, 14, 10, 1, -13 }, // 0x40 '@' + { 380, 8, 14, 10, 1, -13 }, // 0x41 'A' + { 394, 8, 14, 10, 1, -13 }, // 0x42 'B' + { 408, 6, 14, 9, 1, -13 }, // 0x43 'C' + { 419, 8, 14, 10, 1, -13 }, // 0x44 'D' + { 433, 6, 14, 9, 1, -13 }, // 0x45 'E' + { 444, 6, 14, 9, 1, -13 }, // 0x46 'F' + { 455, 8, 14, 10, 1, -13 }, // 0x47 'G' + { 469, 8, 14, 10, 1, -13 }, // 0x48 'H' + { 483, 1, 14, 4, 1, -13 }, // 0x49 'I' + { 485, 8, 14, 10, 1, -13 }, // 0x4A 'J' + { 499, 8, 14, 10, 1, -13 }, // 0x4B 'K' + { 513, 6, 14, 9, 1, -13 }, // 0x4C 'L' + { 524, 11, 14, 14, 1, -13 }, // 0x4D 'M' + { 544, 8, 14, 10, 1, -13 }, // 0x4E 'N' + { 558, 8, 14, 10, 1, -13 }, // 0x4F 'O' + { 572, 8, 14, 10, 1, -13 }, // 0x50 'P' + { 586, 8, 14, 10, 1, -13 }, // 0x51 'Q' + { 600, 8, 14, 10, 1, -13 }, // 0x52 'R' + { 614, 8, 14, 10, 1, -13 }, // 0x53 'S' + { 628, 9, 14, 12, 1, -13 }, // 0x54 'T' + { 644, 8, 14, 10, 1, -13 }, // 0x55 'U' + { 658, 8, 14, 10, 1, -13 }, // 0x56 'V' + { 672, 11, 14, 14, 1, -13 }, // 0x57 'W' + { 692, 8, 14, 10, 1, -13 }, // 0x58 'X' + { 706, 8, 14, 10, 1, -13 }, // 0x59 'Y' + { 720, 8, 14, 10, 1, -13 }, // 0x5A 'Z' + { 734, 5, 14, 8, 1, -13 }, // 0x5B '[' + { 743, 9, 14, 11, 1, -13 }, // 0x5C '\' + { 759, 5, 14, 8, 1, -13 }, // 0x5D ']' + { 768, 14, 3, 16, 1, -8 }, // 0x5E '^' + { 774, 10, 1, 12, 1, 0 }, // 0x5F '_' + { 776, 6, 14, 7, 1, -13 }, // 0x60 '`' + { 787, 8, 14, 10, 1, -13 }, // 0x61 'a' + { 801, 8, 14, 10, 1, -13 }, // 0x62 'b' + { 815, 6, 14, 9, 1, -13 }, // 0x63 'c' + { 826, 8, 14, 10, 1, -13 }, // 0x64 'd' + { 840, 6, 14, 9, 1, -13 }, // 0x65 'e' + { 851, 6, 14, 9, 1, -13 }, // 0x66 'f' + { 862, 8, 14, 10, 1, -13 }, // 0x67 'g' + { 876, 8, 14, 10, 1, -13 }, // 0x68 'h' + { 890, 1, 14, 4, 1, -13 }, // 0x69 'i' + { 892, 8, 14, 10, 1, -13 }, // 0x6A 'j' + { 906, 8, 14, 10, 1, -13 }, // 0x6B 'k' + { 920, 6, 14, 9, 1, -13 }, // 0x6C 'l' + { 931, 11, 14, 14, 1, -13 }, // 0x6D 'm' + { 951, 8, 14, 10, 1, -13 }, // 0x6E 'n' + { 965, 8, 14, 10, 1, -13 }, // 0x6F 'o' + { 979, 8, 14, 10, 1, -13 }, // 0x70 'p' + { 993, 8, 14, 10, 1, -13 }, // 0x71 'q' + { 1007, 8, 14, 10, 1, -13 }, // 0x72 'r' + { 1021, 8, 14, 10, 1, -13 }, // 0x73 's' + { 1035, 9, 14, 12, 1, -13 }, // 0x74 't' + { 1051, 8, 14, 10, 1, -13 }, // 0x75 'u' + { 1065, 8, 14, 10, 1, -13 }, // 0x76 'v' + { 1079, 11, 14, 14, 1, -13 }, // 0x77 'w' + { 1099, 8, 14, 10, 1, -13 }, // 0x78 'x' + { 1113, 8, 14, 10, 1, -13 }, // 0x79 'y' + { 1127, 8, 14, 10, 1, -13 }, // 0x7A 'z' + { 1141, 7, 14, 10, 1, -13 }, // 0x7B '{' + { 1154, 1, 16, 4, 1, -15 }, // 0x7C '|' + { 1156, 7, 14, 10, 1, -13 }, // 0x7D '}' + { 1169, 6, 14, 7, 1, -13 } }; // 0x7E '~' + +const GFXfont Seven_Segment10pt7b PROGMEM = { + (uint8_t *)Seven_Segment10pt7bBitmaps, + (GFXglyph *)Seven_Segment10pt7bGlyphs, + 0x20, 0x7E, 20 }; + +// Approx. 1852 bytes diff --git a/src/castRay.cpp b/src/castRay.cpp new file mode 100644 index 0000000..d8e7e20 --- /dev/null +++ b/src/castRay.cpp @@ -0,0 +1,20 @@ +#include "castRay.h" + +#define DARKMODE false +void CastRay::drawLoop() +{ + display.fillScreen(GxEPD_WHITE); +} + +void CastRay::drawWatchFace() +{ + display.fillScreen(GxEPD_WHITE); + display.setTextColor(GxEPD_BLACK); + + display.setFont(&DSEG7_Classic_Bold_53); + display.setCursor(5, 53+5); + display.print("0x0x0x0x0"); + displayPtr = &display; + usleep(1); + this->drawLoop(); +} diff --git a/src/castRay.h b/src/castRay.h new file mode 100644 index 0000000..10dc756 --- /dev/null +++ b/src/castRay.h @@ -0,0 +1,22 @@ +#ifndef CASTRAY_H +#define CASTRAY_H + +#include <Watchy.h> +#include "Seven_Segment10pt7b.h" +#include "DSEG7_Classic_Regular_15.h" +#include "DSEG7_Classic_Bold_25.h" +#include "DSEG7_Classic_Regular_39.h" +#include "icons.h" + +#include "pixelfunc.h" + +static GxEPD2_BW<GxEPD2_154_D67, GxEPD2_154_D67::HEIGHT> * displayPtr = nullptr; + +class CastRay : public Watchy{ + using Watchy::Watchy; + public: + void drawWatchFace(); + void drawLoop(); +}; + +#endif diff --git a/src/castRay.ino b/src/castRay.ino new file mode 100644 index 0000000..6372336 --- /dev/null +++ b/src/castRay.ino @@ -0,0 +1,10 @@ +#include "castRay.h" +#include "settings.h" + +CastRay watchy(settings); + +void setup(){ + watchy.init(); +} + +void loop(){} diff --git a/src/icons.h b/src/icons.h new file mode 100644 index 0000000..66354b6 --- /dev/null +++ b/src/icons.h @@ -0,0 +1,176 @@ +// 'battery', 37x21px +const unsigned char battery [] PROGMEM = { + 0x3f, 0xff, 0xff, 0xff, 0x80, 0x7f, 0xff, 0xff, 0xff, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xe0, 0xe0, + 0x00, 0x00, 0x00, 0xe0, 0xe0, 0x00, 0x00, 0x00, 0xe0, 0xe0, 0x00, 0x00, 0x00, 0xf8, 0xe0, 0x00, + 0x00, 0x00, 0xf8, 0xe0, 0x00, 0x00, 0x00, 0x38, 0xe0, 0x00, 0x00, 0x00, 0x38, 0xe0, 0x00, 0x00, + 0x00, 0x38, 0xe0, 0x00, 0x00, 0x00, 0x38, 0xe0, 0x00, 0x00, 0x00, 0x38, 0xe0, 0x00, 0x00, 0x00, + 0x38, 0xe0, 0x00, 0x00, 0x00, 0x38, 0xe0, 0x00, 0x00, 0x00, 0xf8, 0xe0, 0x00, 0x00, 0x00, 0xf8, + 0xe0, 0x00, 0x00, 0x00, 0xe0, 0xe0, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xe0, 0x7f, + 0xff, 0xff, 0xff, 0xc0, 0x3f, 0xff, 0xff, 0xff, 0x80 +}; +// 'bluetooth', 13x21px +const unsigned char bluetooth [] PROGMEM = { + 0x1f, 0xc0, 0x3f, 0xe0, 0x7f, 0xf0, 0xfd, 0xf8, 0xfc, 0xf8, 0xfc, 0x78, 0xdd, 0x38, 0xcd, 0x98, + 0xe5, 0x38, 0xf0, 0x78, 0xf8, 0xf8, 0xf8, 0xf8, 0xf0, 0x78, 0xe5, 0x38, 0xcd, 0x98, 0xfd, 0x38, + 0xfc, 0x78, 0xfc, 0xf8, 0x7d, 0xf0, 0x3f, 0xe0, 0x1f, 0xc0 +}; +// 'celsius', 26x20px +const unsigned char celsius [] PROGMEM = { + 0x3f, 0x80, 0x1f, 0xc0, 0x7f, 0xc0, 0x3f, 0xc0, 0xc0, 0x60, 0x60, 0x00, 0xc0, 0x60, 0x60, 0x00, + 0xc0, 0x60, 0x60, 0x00, 0xc0, 0x60, 0x60, 0x00, 0xc0, 0x60, 0x60, 0x00, 0xc0, 0x60, 0x60, 0x00, + 0xc0, 0x60, 0x60, 0x00, 0xff, 0xc0, 0x40, 0x00, 0x7f, 0x80, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, + 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x60, 0x00, + 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x7f, 0xc0, 0x00, 0x00, 0x3f, 0xc0 +}; +// 'fahrenheit', 26x20px +const unsigned char fahrenheit [] PROGMEM = { + 0x3f, 0x80, 0x1f, 0xc0, 0x7f, 0xc0, 0x3f, 0xc0, 0xc0, 0x60, 0x60, 0x00, 0xc0, 0x60, 0x60, 0x00, + 0xc0, 0x60, 0x60, 0x00, 0xc0, 0x60, 0x60, 0x00, 0xc0, 0x60, 0x60, 0x00, 0xc0, 0x60, 0x60, 0x00, + 0xc0, 0x60, 0x60, 0x00, 0xff, 0xc0, 0x7f, 0xc0, 0x7f, 0x80, 0x3f, 0xc0, 0x00, 0x00, 0x60, 0x00, + 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x60, 0x00, + 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00 +}; +// 'cloudsun', 48x32px +const unsigned char cloudsun [] PROGMEM = { + 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x84, 0x40, 0x00, 0x00, 0x00, 0x10, 0x44, 0x42, 0x00, 0x00, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, + 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x02, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xc0, + 0x00, 0x00, 0x00, 0x31, 0x80, 0x61, 0x00, 0x07, 0xe0, 0x19, 0x00, 0x32, 0x00, 0x38, 0x38, 0x02, + 0x00, 0x10, 0x00, 0x60, 0x04, 0x02, 0x00, 0x10, 0x00, 0x80, 0x03, 0xf2, 0x00, 0x10, 0x01, 0x00, + 0x01, 0x9e, 0x00, 0x10, 0x03, 0x00, 0x00, 0x03, 0x00, 0x10, 0x02, 0x00, 0x00, 0x01, 0x80, 0x10, + 0x02, 0x00, 0x00, 0x00, 0x80, 0x32, 0x04, 0x00, 0x00, 0x00, 0x40, 0x61, 0x04, 0x00, 0x00, 0x00, + 0x70, 0xc0, 0x0c, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x08, 0x60, 0x00, + 0x00, 0x00, 0x01, 0x04, 0x40, 0x00, 0x00, 0x00, 0x01, 0xc2, 0x40, 0x00, 0x00, 0x00, 0x00, 0xc0, + 0x80, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x00, + 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, + 0x00, 0x00, 0x03, 0x00, 0x10, 0x00, 0x00, 0x00, 0x06, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xfc, 0x00 +}; +// 'cloudy', 48x32px +const unsigned char cloudy [] PROGMEM = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x18, 0x03, 0x00, 0x00, 0x00, + 0x00, 0x60, 0x00, 0x80, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x40, 0x00, 0x00, 0x01, 0x80, 0x00, 0x3f, + 0xc0, 0x00, 0x01, 0x00, 0x00, 0x00, 0x30, 0x00, 0x02, 0x00, 0x00, 0x00, 0x18, 0x00, 0x02, 0x00, + 0x00, 0x00, 0x08, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, + 0x04, 0x00, 0x00, 0x00, 0x03, 0x80, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x60, 0x30, 0x00, 0x00, 0x00, + 0x00, 0x10, 0x60, 0x00, 0x00, 0x00, 0x00, 0x08, 0x40, 0x00, 0x00, 0x00, 0x00, 0x04, 0x80, 0x00, + 0x00, 0x00, 0x00, 0x04, 0x80, 0x00, 0x00, 0x00, 0x00, 0x04, 0x80, 0x00, 0x00, 0x00, 0x00, 0x02, + 0x80, 0x00, 0x00, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, + 0x00, 0x04, 0x80, 0x00, 0x00, 0x00, 0x00, 0x04, 0x40, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x20, 0x00, + 0x00, 0x00, 0x00, 0x08, 0x18, 0x00, 0x00, 0x00, 0x00, 0x30, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xe0 +}; +// 'rain', 48x32px +const unsigned char rain [] PROGMEM = { + 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x03, 0x81, 0x80, 0x00, 0x00, 0x00, 0x06, 0x00, 0x60, + 0x00, 0x00, 0x00, 0x08, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x10, 0x00, 0x01, 0xc0, 0x00, 0x00, 0x30, + 0x00, 0x00, 0x30, 0x00, 0x00, 0x20, 0x00, 0x00, 0x18, 0x00, 0x00, 0x20, 0x00, 0x00, 0x08, 0x00, + 0x00, 0x20, 0x00, 0x00, 0x04, 0x00, 0x00, 0x40, 0x00, 0x00, 0x07, 0x80, 0x00, 0xc0, 0x00, 0x00, + 0x00, 0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x10, 0x04, 0x00, + 0x00, 0x00, 0x00, 0x18, 0x04, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x00, 0x00, 0x00, 0x00, 0x08, + 0x08, 0x00, 0x00, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x00, + 0x00, 0x08, 0x04, 0x00, 0x00, 0x00, 0x00, 0x10, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x01, 0x80, + 0x00, 0x00, 0x00, 0x60, 0x00, 0xff, 0xff, 0xff, 0xff, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x21, 0x08, 0x42, 0x10, 0x00, 0x00, 0x42, 0x10, 0x84, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x10, 0x84, 0x21, 0x00, 0x00, 0x04, 0x21, + 0x08, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x84, 0x21, 0x08, 0x00, 0x00 +}; +// 'snow', 48x32px +const unsigned char snow [] PROGMEM = { + 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x20, + 0x00, 0x00, 0x00, 0x00, 0x05, 0x40, 0x00, 0x00, 0x00, 0x00, 0x03, 0x80, 0x00, 0x00, 0x00, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x00, 0x04, 0x81, 0x02, 0x40, 0x00, 0x00, 0x02, 0x81, 0x02, 0x80, 0x00, + 0x00, 0x01, 0x81, 0x03, 0x00, 0x00, 0x00, 0x07, 0x81, 0x03, 0xc0, 0x00, 0x00, 0x00, 0x41, 0x04, + 0x00, 0x00, 0x00, 0x00, 0x21, 0x08, 0x00, 0x00, 0x00, 0x00, 0x11, 0x10, 0x00, 0x00, 0x00, 0x80, + 0x09, 0x20, 0x04, 0x00, 0x00, 0x40, 0x05, 0x40, 0x08, 0x00, 0x00, 0x20, 0x03, 0x80, 0x10, 0x00, + 0x03, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x20, 0x03, 0x80, 0x10, 0x00, 0x00, 0x40, 0x05, 0x40, + 0x08, 0x00, 0x00, 0x80, 0x09, 0x20, 0x04, 0x00, 0x00, 0x00, 0x11, 0x10, 0x00, 0x00, 0x00, 0x00, + 0x21, 0x08, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x00, 0x00, 0x03, 0x81, 0x03, 0x80, 0x00, + 0x00, 0x01, 0x81, 0x03, 0x00, 0x00, 0x00, 0x02, 0x81, 0x02, 0x80, 0x00, 0x00, 0x04, 0x01, 0x00, + 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x80, 0x00, 0x00, 0x00, 0x00, + 0x05, 0x40, 0x00, 0x00, 0x00, 0x00, 0x09, 0x20, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 +}; +// 'sunny', 48x32px +const unsigned char sunny [] PROGMEM = { + 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x41, 0x08, 0x00, 0x00, 0x00, 0x00, 0x21, 0x08, 0x00, 0x00, 0x00, 0x18, + 0x20, 0x10, 0x60, 0x00, 0x00, 0x0c, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x06, 0x00, 0x01, 0x80, 0x00, + 0x00, 0x02, 0x0f, 0xc1, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x0c, + 0x00, 0x00, 0x00, 0x30, 0x80, 0x04, 0x30, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, + 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, + 0x03, 0xf2, 0x00, 0x01, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, + 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x30, + 0x80, 0x04, 0x30, 0x00, 0x00, 0x00, 0xc0, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0x00, 0x00, + 0x00, 0x02, 0x0f, 0xc1, 0x00, 0x00, 0x00, 0x06, 0x00, 0x01, 0x80, 0x00, 0x00, 0x0c, 0x00, 0x00, + 0xc0, 0x00, 0x00, 0x18, 0x20, 0x10, 0x60, 0x00, 0x00, 0x00, 0x21, 0x08, 0x00, 0x00, 0x00, 0x00, + 0x41, 0x08, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 +}; +// 'atmosphere', 48x32px +const unsigned char atmosphere[] PROGMEM = { + 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x03, 0x81, 0x80, 0x00, 0x00, 0x00, 0x06, 0x00, 0x60, + 0x00, 0x00, 0x00, 0x08, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x10, 0x00, 0x01, 0xc0, 0x00, 0x00, 0x30, + 0x00, 0x00, 0x30, 0x00, 0x00, 0x20, 0x00, 0x00, 0x18, 0x00, 0x00, 0x20, 0x00, 0x00, 0x08, 0x00, + 0x00, 0x20, 0x00, 0x00, 0x04, 0x00, 0x00, 0x40, 0x00, 0x00, 0x07, 0x80, 0x00, 0xc0, 0x00, 0x00, + 0x00, 0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x10, 0x04, 0x00, + 0x00, 0x00, 0x00, 0x18, 0x04, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x00, 0x00, 0x00, 0x00, 0x08, + 0x08, 0x00, 0x00, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x00, + 0x00, 0x08, 0x04, 0x07, 0xff, 0xf8, 0xf0, 0x10, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x01, 0x80, + 0x00, 0x00, 0x00, 0x60, 0x00, 0x9f, 0x1f, 0xff, 0xfc, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xff, 0xf8, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0xff, 0xfc, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 +}; +// 'drizzle', 48x32px +const unsigned char drizzle[] PROGMEM = { + 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x03, 0x81, 0x80, 0x00, 0x00, 0x00, 0x06, 0x00, 0x60, + 0x00, 0x00, 0x00, 0x08, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x10, 0x00, 0x01, 0xc0, 0x00, 0x00, 0x30, + 0x00, 0x00, 0x30, 0x00, 0x00, 0x20, 0x00, 0x00, 0x18, 0x00, 0x00, 0x20, 0x00, 0x00, 0x08, 0x00, + 0x00, 0x20, 0x00, 0x00, 0x04, 0x00, 0x00, 0x40, 0x00, 0x00, 0x07, 0x80, 0x00, 0xc0, 0x00, 0x00, + 0x00, 0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x10, 0x04, 0x00, + 0x00, 0x00, 0x00, 0x18, 0x04, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x00, 0x00, 0x00, 0x00, 0x08, + 0x08, 0x00, 0x00, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x00, + 0x00, 0x08, 0x04, 0x00, 0x00, 0x00, 0x00, 0x10, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x01, 0x80, + 0x00, 0x00, 0x00, 0x60, 0x00, 0xff, 0xff, 0xff, 0xff, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x02, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x20, 0x08, 0x00, 0x00 +}; +// 'thunderstorm', 48x32px +const unsigned char thunderstorm[] PROGMEM = { + 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x03, 0x81, 0x80, 0x00, 0x00, 0x00, 0x06, 0x00, 0x60, + 0x00, 0x00, 0x00, 0x08, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x10, 0x00, 0x01, 0xc0, 0x00, 0x00, 0x30, + 0x00, 0x00, 0x30, 0x00, 0x00, 0x20, 0x00, 0x00, 0x18, 0x00, 0x00, 0x20, 0x00, 0x00, 0x08, 0x00, + 0x00, 0x20, 0x00, 0x00, 0x04, 0x00, 0x00, 0x40, 0x00, 0x00, 0x07, 0x80, 0x00, 0xc0, 0x0f, 0x80, + 0x00, 0xc0, 0x03, 0x00, 0x0f, 0x80, 0x00, 0x20, 0x02, 0x00, 0x1f, 0x00, 0x00, 0x10, 0x04, 0x00, + 0x1e, 0x00, 0x00, 0x18, 0x04, 0x00, 0x3e, 0x00, 0x00, 0x08, 0x08, 0x00, 0x3c, 0x00, 0x00, 0x08, + 0x08, 0x00, 0x7c, 0x00, 0x00, 0x08, 0x04, 0x00, 0x78, 0x00, 0x00, 0x08, 0x04, 0x00, 0xf8, 0x00, + 0x00, 0x08, 0x04, 0x00, 0xff, 0x00, 0x00, 0x10, 0x02, 0x00, 0x1f, 0x00, 0x00, 0x30, 0x01, 0x80, + 0x1e, 0x00, 0x00, 0x60, 0x00, 0xff, 0xff, 0xff, 0xff, 0xc0, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, + 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x01, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x01, + 0x80, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 +}; +// 'steps', 19x23px +const unsigned char steps [] PROGMEM = { + 0x00, 0x03, 0xc0, 0x00, 0x07, 0xe0, 0x00, 0x07, 0xe0, 0x00, 0x0f, 0xe0, 0x78, 0x0f, 0xe0, 0xfc, + 0x0f, 0xe0, 0xfc, 0x0f, 0xe0, 0xfc, 0x0f, 0xe0, 0xfe, 0x0f, 0xe0, 0xfe, 0x07, 0xc0, 0xfe, 0x07, + 0xc0, 0xfe, 0x07, 0x80, 0xfe, 0x00, 0x00, 0x7c, 0x0e, 0x00, 0x7c, 0x0f, 0x80, 0x7c, 0x1f, 0x80, + 0x20, 0x1f, 0x00, 0x06, 0x0f, 0x00, 0x3e, 0x0e, 0x00, 0x3e, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x1e, + 0x00, 0x00, 0x1e, 0x00, 0x00 +}; +// 'wifi', 26x18px +const unsigned char wifi [] PROGMEM = { + 0x00, 0x7f, 0x80, 0x00, 0x03, 0xff, 0xf0, 0x00, 0x0f, 0xff, 0xfc, 0x00, 0x1f, 0xc0, 0xfe, 0x00, + 0x7e, 0x00, 0x1f, 0x80, 0xf8, 0x3f, 0x07, 0xc0, 0x71, 0xff, 0xe3, 0x80, 0x23, 0xff, 0xf1, 0x00, + 0x07, 0xc0, 0xf8, 0x00, 0x0f, 0x00, 0x3c, 0x00, 0x06, 0x3f, 0x18, 0x00, 0x02, 0x7f, 0x90, 0x00, + 0x00, 0xff, 0xc0, 0x00, 0x00, 0xe1, 0xc0, 0x00, 0x00, 0x40, 0x80, 0x00, 0x00, 0x0c, 0x00, 0x00, + 0x00, 0x1e, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00 +}; +// 'wifioff', 26x18px +const unsigned char wifioff [] PROGMEM = { + 0x00, 0x7f, 0x87, 0xc0, 0x03, 0xff, 0xff, 0x80, 0x0f, 0xff, 0xff, 0x00, 0x1f, 0xc0, 0xfe, 0x00, + 0x7e, 0x00, 0x7f, 0x80, 0xf8, 0x3f, 0xf7, 0xc0, 0x71, 0xff, 0xe3, 0x80, 0x23, 0xff, 0xf1, 0x00, + 0x07, 0xcf, 0xf8, 0x00, 0x0f, 0x3e, 0x3c, 0x00, 0x06, 0x7f, 0x18, 0x00, 0x02, 0xff, 0x90, 0x00, + 0x01, 0xff, 0xc0, 0x00, 0x07, 0xe1, 0xc0, 0x00, 0x0f, 0xc0, 0x80, 0x00, 0x1f, 0x0c, 0x00, 0x00, + 0x3c, 0x1e, 0x00, 0x00, 0xf8, 0x0c, 0x00, 0x00 +}; diff --git a/src/pixelfunc.cpp b/src/pixelfunc.cpp new file mode 100644 index 0000000..08bbee6 --- /dev/null +++ b/src/pixelfunc.cpp @@ -0,0 +1,82 @@ +#include "pixelfunc.h" + +RCL_Camera camera; +static int dx = 1; +static int dy = 0; +static int dr = 1; +static int frame = 0; + +void pixelFunc(RCL_PixelInfo *p) +{ + int c = GxEPD_WHITE; + if (p->isWall) + { + c = GxEPD_BLACK; + } + if (displayPtr != nullptr) + { + displayPtr->drawPixel(p->position.x, p->position.y, c); + } +} + +RCL_Unit heightAt(int16_t x, int16_t y) +{ + int32_t index = y * LEVEL_W + x; + + if (index < 0 || (index >= LEVEL_W * LEVEL_H)) + return RCL_UNITS_PER_SQUARE * 2; + + return level[y * LEVEL_W + x] * RCL_UNITS_PER_SQUARE * 2; +} + +void draw() +{ + RCL_RayConstraints c; + + RCL_initRayConstraints(&c); + + c.maxHits = 1; + c.maxSteps = 100; + + RCL_renderSimple(camera,heightAt,0,0,c); +} + +void draw_doom() +{ + RCL_initCamera(&camera); + camera.position.x = 2 * RCL_UNITS_PER_SQUARE; + camera.position.y = 2 * RCL_UNITS_PER_SQUARE; + camera.direction = 0; + camera.resolution.x = SCREEN_W; + camera.resolution.y = SCREEN_H; + + for (int i = 0; i < 10000; ++i) + { + draw(); + + int squareX = RCL_divRoundDown(camera.position.x,RCL_UNITS_PER_SQUARE); + int squareY = RCL_divRoundDown(camera.position.y,RCL_UNITS_PER_SQUARE); + + if (rand() % 100 == 0) + { + dx = 1 - rand() % 3; + dy = 1 - rand() % 3; + dr = 1 - rand() % 3; + } + + while (heightAt(squareX + dx,squareY + dy) > 0) + { + dx = 1 - rand() % 3; + dy = 1 - rand() % 3; + dr = 1 - rand() % 3; + } + + camera.position.x += dx * 200; + camera.position.y += dy * 200; + camera.direction += dr * 10; + + camera.height = RCL_UNITS_PER_SQUARE + RCL_sin(frame * 16) / 2; + + frame++; + } +} diff --git a/src/pixelfunc.h b/src/pixelfunc.h new file mode 100644 index 0000000..4316679 --- /dev/null +++ b/src/pixelfunc.h @@ -0,0 +1,51 @@ +#ifndef PIXEL_FUNC_H +#define PIXEL_FUNC_H + +/* raycastlib */ + +#define RCL_COMPUTE_FLOOR_DEPTH 0 // turn off what we don't need +#define RCL_COMPUTE_CEILING_DEPTH 0 +#define RCL_PIXEL_FUNCTION pixelFunc // set our pixel function +#include "raycastlib.h" +#include "castRay.h" + +#include <stdlib.h> +#include <unistd.h> +#include <Watchy.h> + +#define SCREEN_W 100 +#define SCREEN_H 100 + +#define PIXELS_TOTAL ((SCREEN_W + 1) * (SCREEN_H + 1)) +#define LEVEL_W 20 +#define LEVEL_H 15 + +const int8_t level[LEVEL_W * LEVEL_H] = // here 1 means wall, 0 floor +{ +/* 11 13 15 17 19 + 0 1 2 3 4 5 6 7 8 9 10 12 14 16 18 */ + 0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0, // 0 + 0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0, // 1 + 0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0, // 2 + 1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0, // 3 + 0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,0, // 4 + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0, // 5 + 1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0, // 6 + 0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0, // 7 + 0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1, // 8 + 0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, // 9 + 0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1, // 10 + 0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,1,0,0,1, // 11 + 0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0, // 12 + 0,0,0,0,0,1,0,0,0,1,1,1,0,0,1,0,0,0,0,0, // 13 + 0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0 // 14 +}; + +void run_doom(); +void draw(); +RCL_Unit heightAt(int16_t x, int16_t y); +void pixelFunc(RCL_PixelInfo *p); + +/* end raycastlib */ + +#endif diff --git a/src/raycastlib.cpp b/src/raycastlib.cpp new file mode 100644 index 0000000..07f1b87 --- /dev/null +++ b/src/raycastlib.cpp @@ -0,0 +1,1563 @@ +#include "raycastlib.h" + +//============================================================================= +// privates + +#define _RCL_UNUSED(what) (void)(what); + +#ifndef RCL_PIXEL_FUNCTION +#define RCL_PIXEL_FUNCTION pixelFunc +#endif +void pixelFunc(RCL_PixelInfo *p); + +// global helper variables, for precomputing stuff etc. +RCL_Camera _RCL_camera; +RCL_Unit _RCL_horizontalDepthStep = 0; +RCL_Unit _RCL_startFloorHeight = 0; +RCL_Unit _RCL_startCeil_Height = 0; +RCL_Unit _RCL_camResYLimit = 0; +RCL_Unit _RCL_middleRow = 0; +RCL_ArrayFunction _RCL_floorFunction = 0; +RCL_ArrayFunction _RCL_ceilFunction = 0; +RCL_Unit _RCL_fHorizontalDepthStart = 0; +RCL_Unit _RCL_cHorizontalDepthStart = 0; +int16_t _RCL_cameraHeightScreen = 0; +RCL_ArrayFunction _RCL_rollFunction = 0; // says door rolling +RCL_Unit *_RCL_floorPixelDistances = 0; +RCL_Unit _RCL_fovCorrectionFactors[2] = {0,0}; //correction for hor/vert fov + +RCL_Unit RCL_clamp(RCL_Unit value, RCL_Unit valueMin, RCL_Unit valueMax) +{ + if (value >= valueMin) + { + if (value <= valueMax) + return value; + else + return valueMax; + } + else + return valueMin; +} + +static inline RCL_Unit RCL_abs(RCL_Unit value) +{ + return value * (((value >= 0) << 1) - 1); +} + +/// Like mod, but behaves differently for negative values. +static inline RCL_Unit RCL_wrap(RCL_Unit value, RCL_Unit mod) +{ + RCL_Unit cmp = value < 0; + return cmp * mod + (value % mod) - cmp; +} + +/// Performs division, rounding down, NOT towards zero. +RCL_Unit RCL_divRoundDown(RCL_Unit value, RCL_Unit divisor) +{ + return value / divisor - ((value >= 0) ? 0 : 1); +} + +// Bhaskara's cosine approximation formula +#define trigHelper(x) (((RCL_Unit) RCL_UNITS_PER_SQUARE) *\ + (RCL_UNITS_PER_SQUARE / 2 * RCL_UNITS_PER_SQUARE / 2 - 4 * (x) * (x)) /\ + (RCL_UNITS_PER_SQUARE / 2 * RCL_UNITS_PER_SQUARE / 2 + (x) * (x))) + +#if RCL_USE_COS_LUT == 1 + + #ifdef RCL_RAYCAST_TINY + const RCL_Unit cosLUT[64] = + { + 16,14,11,6,0,-6,-11,-14,-15,-14,-11,-6,0,6,11,14 + }; + #else + const RCL_Unit cosLUT[64] = + { + 1024,1019,1004,979,946,903,851,791,724,649,568,482,391,297,199,100,0,-100, + -199,-297,-391,-482,-568,-649,-724,-791,-851,-903,-946,-979,-1004,-1019, + -1023,-1019,-1004,-979,-946,-903,-851,-791,-724,-649,-568,-482,-391,-297, + -199,-100,0,100,199,297,391,482,568,649,724,791,851,903,946,979,1004,1019 + }; + #endif + +#elif RCL_USE_COS_LUT == 2 +const RCL_Unit cosLUT[128] = +{ + 1024,1022,1019,1012,1004,993,979,964,946,925,903,878,851,822,791,758,724, + 687,649,609,568,526,482,437,391,344,297,248,199,150,100,50,0,-50,-100,-150, + -199,-248,-297,-344,-391,-437,-482,-526,-568,-609,-649,-687,-724,-758,-791, + -822,-851,-878,-903,-925,-946,-964,-979,-993,-1004,-1012,-1019,-1022,-1023, + -1022,-1019,-1012,-1004,-993,-979,-964,-946,-925,-903,-878,-851,-822,-791, + -758,-724,-687,-649,-609,-568,-526,-482,-437,-391,-344,-297,-248,-199,-150, + -100,-50,0,50,100,150,199,248,297,344,391,437,482,526,568,609,649,687,724, + 758,791,822,851,878,903,925,946,964,979,993,1004,1012,1019,1022 +}; +#endif + +RCL_Unit RCL_cos(RCL_Unit input) +{ + input = RCL_wrap(input,RCL_UNITS_PER_SQUARE); + +#if RCL_USE_COS_LUT == 1 + + #ifdef RCL_RAYCAST_TINY + return cosLUT[input]; + #else + return cosLUT[input / 16]; + #endif + +#elif RCL_USE_COS_LUT == 2 + return cosLUT[input / 8]; +#else + if (input < RCL_UNITS_PER_SQUARE / 4) + return trigHelper(input); + else if (input < RCL_UNITS_PER_SQUARE / 2) + return -1 * trigHelper(RCL_UNITS_PER_SQUARE / 2 - input); + else if (input < 3 * RCL_UNITS_PER_SQUARE / 4) + return -1 * trigHelper(input - RCL_UNITS_PER_SQUARE / 2); + else + return trigHelper(RCL_UNITS_PER_SQUARE - input); +#endif +} + +#undef trigHelper + +RCL_Unit RCL_sin(RCL_Unit input) +{ + return RCL_cos(input - RCL_UNITS_PER_SQUARE / 4); +} + +RCL_Unit RCL_tan(RCL_Unit input) +{ + return (RCL_sin(input) * RCL_UNITS_PER_SQUARE) / RCL_nonZero(RCL_cos(input) +); + + return (RCL_sin(input) * RCL_UNITS_PER_SQUARE) / RCL_nonZero(RCL_cos(input)); +} + +RCL_Unit RCL_ctg(RCL_Unit input) +{ + return (RCL_cos(input) * RCL_UNITS_PER_SQUARE) / RCL_sin(input); +} + +RCL_Vector2D RCL_angleToDirection(RCL_Unit angle) +{ + RCL_Vector2D result; + + result.x = RCL_cos(angle); + result.y = -1 * RCL_sin(angle); + + return result; +} + +uint16_t RCL_sqrt(RCL_Unit value) +{ +#ifdef RCL_RAYCAST_TINY + uint16_t result = 0; + uint16_t a = value; + uint16_t b = 1u << 14; +#else + uint32_t result = 0; + uint32_t a = value; + uint32_t b = 1u << 30; +#endif + + while (b > a) + b >>= 2; + + while (b != 0) + { + if (a >= result + b) + { + a -= result + b; + result = result + 2 * b; + } + + b >>= 2; + result >>= 1; + } + + return result; +} + +RCL_Unit RCL_dist(RCL_Vector2D p1, RCL_Vector2D p2) +{ + RCL_Unit dx = p2.x - p1.x; + RCL_Unit dy = p2.y - p1.y; + +#if RCL_USE_DIST_APPROX == 2 + // octagonal approximation + + dx = RCL_abs(dx); + dy = RCL_abs(dy); + + return dy > dx ? dx / 2 + dy : dy / 2 + dx; +#elif RCL_USE_DIST_APPROX == 1 + // more accurate approximation + + RCL_Unit a, b, result; + + dx = ((dx < 0) * 2 - 1) * dx; + dy = ((dy < 0) * 2 - 1) * dy; + + if (dx < dy) + { + a = dy; + b = dx; + } + else + { + a = dx; + b = dy; + } + + result = a + (44 * b) / 102; + + if (a < (b << 4)) + result -= (5 * a) / 128; + + return result; +#else + dx = dx * dx; + dy = dy * dy; + + return RCL_sqrt((RCL_Unit) (dx + dy)); +#endif +} + +RCL_Unit RCL_len(RCL_Vector2D v) +{ + RCL_Vector2D zero; + zero.x = 0; + zero.y = 0; + + return RCL_dist(zero,v); +} + +static inline int8_t RCL_pointIsLeftOfRay(RCL_Vector2D point, RCL_Ray ray) +{ + RCL_Unit dX = point.x - ray.start.x; + RCL_Unit dY = point.y - ray.start.y; + return (ray.direction.x * dY - ray.direction.y * dX) > 0; + // ^ Z component of cross-product +} + +void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc, + RCL_ArrayFunction typeFunc, RCL_HitResult *hitResults, + uint16_t *hitResultsLen, RCL_RayConstraints constraints) +{ + RCL_Vector2D currentPos = ray.start; + RCL_Vector2D currentSquare; + + currentSquare.x = RCL_divRoundDown(ray.start.x,RCL_UNITS_PER_SQUARE); + currentSquare.y = RCL_divRoundDown(ray.start.y,RCL_UNITS_PER_SQUARE); + + *hitResultsLen = 0; + + RCL_Unit squareType = arrayFunc(currentSquare.x,currentSquare.y); + + // DDA variables + RCL_Vector2D nextSideDist; // dist. from start to the next side in given axis + RCL_Vector2D delta; + RCL_Vector2D step; // -1 or 1 for each axis + int8_t stepHorizontal = 0; // whether the last step was hor. or vert. + + nextSideDist.x = 0; + nextSideDist.y = 0; + + RCL_Unit dirVecLengthNorm = RCL_len(ray.direction) * RCL_UNITS_PER_SQUARE; + + delta.x = RCL_abs(dirVecLengthNorm / RCL_nonZero(ray.direction.x)); + delta.y = RCL_abs(dirVecLengthNorm / RCL_nonZero(ray.direction.y)); + + // init DDA + + if (ray.direction.x < 0) + { + step.x = -1; + nextSideDist.x = (RCL_wrap(ray.start.x,RCL_UNITS_PER_SQUARE) * delta.x) / + RCL_UNITS_PER_SQUARE; + } + else + { + step.x = 1; + nextSideDist.x = + ((RCL_wrap(RCL_UNITS_PER_SQUARE - ray.start.x,RCL_UNITS_PER_SQUARE)) * + delta.x) / RCL_UNITS_PER_SQUARE; + } + + if (ray.direction.y < 0) + { + step.y = -1; + nextSideDist.y = (RCL_wrap(ray.start.y,RCL_UNITS_PER_SQUARE) * delta.y) / + RCL_UNITS_PER_SQUARE; + } + else + { + step.y = 1; + nextSideDist.y = + ((RCL_wrap(RCL_UNITS_PER_SQUARE - ray.start.y,RCL_UNITS_PER_SQUARE)) * + delta.y) / RCL_UNITS_PER_SQUARE; + } + + // DDA loop + + #define RECIP_SCALE 65536 + + RCL_Unit rayDirXRecip = RECIP_SCALE / RCL_nonZero(ray.direction.x); + RCL_Unit rayDirYRecip = RECIP_SCALE / RCL_nonZero(ray.direction.y); + // ^ we precompute reciprocals to avoid divisions in the loop + + for (uint16_t i = 0; i < constraints.maxSteps; ++i) + { + RCL_Unit currentType = arrayFunc(currentSquare.x,currentSquare.y); + + if (RCL_unlikely(currentType != squareType)) + { + // collision + + RCL_HitResult h; + + h.arrayValue = currentType; + h.doorRoll = 0; + h.position = currentPos; + h.square = currentSquare; + + if (stepHorizontal) + { + h.position.x = currentSquare.x * RCL_UNITS_PER_SQUARE; + h.direction = 3; + + if (step.x == -1) + { + h.direction = 1; + h.position.x += RCL_UNITS_PER_SQUARE; + } + + RCL_Unit diff = h.position.x - ray.start.x; + + h.position.y = // avoid division by multiplying with reciprocal + ray.start.y + (ray.direction.y * diff * rayDirXRecip) / RECIP_SCALE; + +#if RCL_RECTILINEAR + /* Here we compute the fish eye corrected distance (perpendicular to + the projection plane) as the Euclidean distance (of hit from camera + position) divided by the length of the ray direction vector. This can + be computed without actually computing Euclidean distances as a + hypothenuse A (distance) divided by hypothenuse B (length) is equal to + leg A (distance along principal axis) divided by leg B (length along + the same principal axis). */ + +#define CORRECT(dir1,dir2)\ + RCL_Unit tmp = diff / 4; /* 4 to prevent overflow */ \ + h.distance = ((tmp / 8) != 0) ? /* prevent a bug with small dists */ \ + ((tmp * RCL_UNITS_PER_SQUARE * rayDir ## dir1 ## Recip) / (RECIP_SCALE / 4)):\ + RCL_abs(h.position.dir2 - ray.start.dir2); + + CORRECT(X,y) + +#endif // RCL_RECTILINEAR + } + else + { + h.position.y = currentSquare.y * RCL_UNITS_PER_SQUARE; + h.direction = 2; + + if (step.y == -1) + { + h.direction = 0; + h.position.y += RCL_UNITS_PER_SQUARE; + } + + RCL_Unit diff = h.position.y - ray.start.y; + + h.position.x = + ray.start.x + (ray.direction.x * diff * rayDirYRecip) / RECIP_SCALE; + +#if RCL_RECTILINEAR + + CORRECT(Y,x) // same as above but for different axis + +#undef CORRECT + +#endif // RCL_RECTILINEAR + } + +#if !RCL_RECTILINEAR + h.distance = RCL_dist(h.position,ray.start); +#endif + if (typeFunc != 0) + h.type = typeFunc(currentSquare.x,currentSquare.y); + +#if RCL_COMPUTE_WALL_TEXCOORDS == 1 + switch (h.direction) + { + case 0: h.textureCoord = + RCL_wrap(-1 * h.position.x,RCL_UNITS_PER_SQUARE); break; + + case 1: h.textureCoord = + RCL_wrap(h.position.y,RCL_UNITS_PER_SQUARE); break; + + case 2: h.textureCoord = + RCL_wrap(h.position.x,RCL_UNITS_PER_SQUARE); break; + + case 3: h.textureCoord = + RCL_wrap(-1 * h.position.y,RCL_UNITS_PER_SQUARE); break; + + default: h.textureCoord = 0; break; + } + + if (_RCL_rollFunction != 0) + { + h.doorRoll = _RCL_rollFunction(currentSquare.x,currentSquare.y); + + if (h.direction == 0 || h.direction == 1) + h.doorRoll *= -1; + } + +#else + h.textureCoord = 0; +#endif + + hitResults[*hitResultsLen] = h; + + *hitResultsLen += 1; + + squareType = currentType; + + if (*hitResultsLen >= constraints.maxHits) + break; + } + + // DDA step + + if (nextSideDist.x < nextSideDist.y) + { + nextSideDist.x += delta.x; + currentSquare.x += step.x; + stepHorizontal = 1; + } + else + { + nextSideDist.y += delta.y; + currentSquare.y += step.y; + stepHorizontal = 0; + } + } +} + +RCL_HitResult RCL_castRay(RCL_Ray ray, RCL_ArrayFunction arrayFunc) +{ + RCL_HitResult result; + uint16_t len; + RCL_RayConstraints c; + + c.maxSteps = 1000; + c.maxHits = 1; + + RCL_castRayMultiHit(ray,arrayFunc,0,&result,&len,c); + + if (len == 0) + result.distance = -1; + + return result; +} + +void RCL_castRaysMultiHit(RCL_Camera cam, RCL_ArrayFunction arrayFunc, + RCL_ArrayFunction typeFunction, RCL_ColumnFunction columnFunc, + RCL_RayConstraints constraints) +{ + RCL_Vector2D dir1 = + RCL_angleToDirection(cam.direction - RCL_HORIZONTAL_FOV_HALF); + + RCL_Vector2D dir2 = + RCL_angleToDirection(cam.direction + RCL_HORIZONTAL_FOV_HALF); + + /* We scale the side distances so that the middle one is + RCL_UNITS_PER_SQUARE, which has to be this way. */ + + RCL_Unit cos = RCL_nonZero(RCL_cos(RCL_HORIZONTAL_FOV_HALF)); + + dir1.x = (dir1.x * RCL_UNITS_PER_SQUARE) / cos; + dir1.y = (dir1.y * RCL_UNITS_PER_SQUARE) / cos; + + dir2.x = (dir2.x * RCL_UNITS_PER_SQUARE) / cos; + dir2.y = (dir2.y * RCL_UNITS_PER_SQUARE) / cos; + + RCL_Unit dX = dir2.x - dir1.x; + RCL_Unit dY = dir2.y - dir1.y; + + RCL_HitResult hits[constraints.maxHits]; + uint16_t hitCount; + + RCL_Ray r; + r.start = cam.position; + + RCL_Unit currentDX = 0; + RCL_Unit currentDY = 0; + + for (int16_t i = 0; i < cam.resolution.x; ++i) + { + /* Here by linearly interpolating the direction vector its length changes, + which in result achieves correcting the fish eye effect (computing + perpendicular distance). */ + + r.direction.x = dir1.x + currentDX / cam.resolution.x; + r.direction.y = dir1.y + currentDY / cam.resolution.x; + + RCL_castRayMultiHit(r,arrayFunc,typeFunction,hits,&hitCount,constraints); + + columnFunc(hits,hitCount,i,r); + + currentDX += dX; + currentDY += dY; + } +} + +/** + Helper function that determines intersection with both ceiling and floor. +*/ +RCL_Unit _RCL_floorCeilFunction(int16_t x, int16_t y) +{ + RCL_Unit f = _RCL_floorFunction(x,y); + + if (_RCL_ceilFunction == 0) + return f; + + RCL_Unit c = _RCL_ceilFunction(x,y); + +#ifndef RCL_RAYCAST_TINY + return ((f & 0x0000ffff) << 16) | (c & 0x0000ffff); +#else + return ((f & 0x00ff) << 8) | (c & 0x00ff); +#endif +} + +RCL_Unit _floorHeightNotZeroFunction(int16_t x, int16_t y) +{ + return _RCL_floorFunction(x,y) == 0 ? 0 : + RCL_nonZero((x & 0x00FF) | ((y & 0x00FF) << 8)); + // ^ this makes collisions between all squares - needed for rolling doors +} + +RCL_Unit RCL_adjustDistance(RCL_Unit distance, RCL_Camera *camera, + RCL_Ray *ray) +{ + /* FIXME/TODO: The adjusted (=orthogonal, camera-space) distance could + possibly be computed more efficiently by not computing Euclidean + distance at all, but rather compute the distance of the collision + point from the projection plane (line). */ + + RCL_Unit result = + (distance * + RCL_vectorsAngleCos(RCL_angleToDirection(camera->direction), + ray->direction)) / RCL_UNITS_PER_SQUARE; + + return RCL_nonZero(result); + // ^ prevent division by zero +} + +/// Helper for drawing floor or ceiling. Returns the last drawn pixel position. +static inline int16_t _RCL_drawHorizontalColumn( + RCL_Unit yCurrent, + RCL_Unit yTo, + RCL_Unit limit1, // TODO: int16_t? + RCL_Unit limit2, + RCL_Unit verticalOffset, + int16_t increment, + int8_t computeDepth, + int8_t computeCoords, + int16_t depthIncrementMultiplier, + RCL_Ray *ray, + RCL_PixelInfo *pixelInfo +) +{ + _RCL_UNUSED(ray); + + RCL_Unit depthIncrement; + RCL_Unit dx; + RCL_Unit dy; + + pixelInfo->isWall = 0; + + int16_t limit = RCL_clamp(yTo,limit1,limit2); + + RCL_Unit depth = 0; /* TODO: this is for clamping depth to 0 so that we don't + have negative depths, but we should do it more + elegantly and efficiently */ + + _RCL_UNUSED(depth); + + /* for performance reasons have different version of the critical loop + to be able to branch early */ + #define loop(doDepth,doCoords)\ + {\ + if (doDepth) /*constant condition - compiler should optimize it out*/\ + {\ + depth = pixelInfo->depth + RCL_abs(verticalOffset) *\ + RCL_VERTICAL_DEPTH_MULTIPLY;\ + depthIncrement = depthIncrementMultiplier *\ + _RCL_horizontalDepthStep;\ + }\ + if (doCoords) /*constant condition - compiler should optimize it out*/\ + {\ + dx = pixelInfo->hit.position.x - _RCL_camera.position.x;\ + dy = pixelInfo->hit.position.y - _RCL_camera.position.y;\ + }\ + for (int16_t i = yCurrent + increment;\ + increment == -1 ? i >= limit : i <= limit; /* TODO: is efficient? */\ + i += increment)\ + {\ + pixelInfo->position.y = i;\ + if (doDepth) /*constant condition - compiler should optimize it out*/\ + {\ + depth += depthIncrement;\ + pixelInfo->depth = RCL_zeroClamp(depth); \ + /* ^ int comparison is fast, it is not braching! (= test instr.) */\ + }\ + if (doCoords) /*constant condition - compiler should optimize it out*/\ + {\ + RCL_Unit d = _RCL_floorPixelDistances[i];\ + RCL_Unit d2 = RCL_nonZero(pixelInfo->hit.distance);\ + pixelInfo->texCoords.x =\ + _RCL_camera.position.x + ((d * dx) / d2);\ + pixelInfo->texCoords.y =\ + _RCL_camera.position.y + ((d * dy) / d2);\ + }\ + RCL_PIXEL_FUNCTION(pixelInfo);\ + }\ + } + + if (computeDepth) // branch early + { + if (!computeCoords) + loop(1,0) + else + loop(1,1) + } + else + { + if (!computeCoords) + loop(0,0) + else + loop(1,1) + } + + #undef loop + + return limit; +} + +/// Helper for drawing walls. Returns the last drawn pixel position. +static inline int16_t _RCL_drawWall( + RCL_Unit yCurrent, + RCL_Unit yFrom, + RCL_Unit yTo, + RCL_Unit limit1, // TODO: int16_t? + RCL_Unit limit2, + RCL_Unit height, + int16_t increment, + RCL_PixelInfo *pixelInfo + ) +{ + _RCL_UNUSED(height) + + height = RCL_abs(height); + + pixelInfo->isWall = 1; + + RCL_Unit limit = RCL_clamp(yTo,limit1,limit2); + + RCL_Unit wallLength = RCL_nonZero(RCL_abs(yTo - yFrom - 1)); + + RCL_Unit wallPosition = RCL_abs(yFrom - yCurrent) - increment; + + RCL_Unit heightScaled = height * RCL_TEXTURE_INTERPOLATION_SCALE; + _RCL_UNUSED(heightScaled); + + RCL_Unit coordStepScaled = RCL_COMPUTE_WALL_TEXCOORDS ? +#if RCL_TEXTURE_VERTICAL_STRETCH == 1 + ((RCL_UNITS_PER_SQUARE * RCL_TEXTURE_INTERPOLATION_SCALE) / wallLength) +#else + (heightScaled / wallLength) +#endif + : 0; + + pixelInfo->texCoords.y = RCL_COMPUTE_WALL_TEXCOORDS ? + (wallPosition * coordStepScaled) : 0; + + if (increment < 0) + { + coordStepScaled *= -1; + pixelInfo->texCoords.y = +#if RCL_TEXTURE_VERTICAL_STRETCH == 1 + (RCL_UNITS_PER_SQUARE * RCL_TEXTURE_INTERPOLATION_SCALE) + - pixelInfo->texCoords.y; +#else + heightScaled - pixelInfo->texCoords.y; +#endif + } + else + { + // with floor wall, don't start under 0 + pixelInfo->texCoords.y = RCL_zeroClamp(pixelInfo->texCoords.y); + } + + RCL_Unit textureCoordScaled = pixelInfo->texCoords.y; + + for (RCL_Unit i = yCurrent + increment; + increment == -1 ? i >= limit : i <= limit; // TODO: is efficient? + i += increment) + { + pixelInfo->position.y = i; + +#if RCL_COMPUTE_WALL_TEXCOORDS == 1 + pixelInfo->texCoords.y = + textureCoordScaled / RCL_TEXTURE_INTERPOLATION_SCALE; + + textureCoordScaled += coordStepScaled; +#endif + + RCL_PIXEL_FUNCTION(pixelInfo); + } + + return limit; +} + +/// Fills a RCL_HitResult struct with info for a hit at infinity. +static inline void _RCL_makeInfiniteHit(RCL_HitResult *hit, RCL_Ray *ray) +{ + hit->distance = RCL_UNITS_PER_SQUARE * RCL_UNITS_PER_SQUARE; + /* ^ horizon is at infinity, but we can't use too big infinity + (RCL_INFINITY) because it would overflow in the following mult. */ + hit->position.x = (ray->direction.x * hit->distance) / RCL_UNITS_PER_SQUARE; + hit->position.y = (ray->direction.y * hit->distance) / RCL_UNITS_PER_SQUARE; + + hit->direction = 0; + hit->textureCoord = 0; + hit->arrayValue = 0; + hit->doorRoll = 0; + hit->type = 0; +} + +void _RCL_columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t x, + RCL_Ray ray) +{ + // last written Y position, can never go backwards + RCL_Unit fPosY = _RCL_camera.resolution.y; + RCL_Unit cPosY = -1; + + // world coordinates (relative to camera height though) + RCL_Unit fZ1World = _RCL_startFloorHeight; + RCL_Unit cZ1World = _RCL_startCeil_Height; + + RCL_PixelInfo p; + p.position.x = x; + p.height = 0; + p.wallHeight = 0; + p.texCoords.x = 0; + p.texCoords.y = 0; + + // we'll be simulatenously drawing the floor and the ceiling now + for (RCL_Unit j = 0; j <= hitCount; ++j) + { // ^ = add extra iteration for horizon plane + int8_t drawingHorizon = j == hitCount; + + RCL_HitResult hit; + RCL_Unit distance = 1; + + RCL_Unit fWallHeight = 0, cWallHeight = 0; + RCL_Unit fZ2World = 0, cZ2World = 0; + RCL_Unit fZ1Screen = 0, cZ1Screen = 0; + RCL_Unit fZ2Screen = 0, cZ2Screen = 0; + + if (!drawingHorizon) + { + hit = hits[j]; + distance = RCL_nonZero(hit.distance); + p.hit = hit; + + fWallHeight = _RCL_floorFunction(hit.square.x,hit.square.y); + fZ2World = fWallHeight - _RCL_camera.height; + fZ1Screen = _RCL_middleRow - RCL_perspectiveScaleVertical( + (fZ1World * _RCL_camera.resolution.y) / + RCL_UNITS_PER_SQUARE,distance); + fZ2Screen = _RCL_middleRow - RCL_perspectiveScaleVertical( + (fZ2World * _RCL_camera.resolution.y) / + RCL_UNITS_PER_SQUARE,distance); + + if (_RCL_ceilFunction != 0) + { + cWallHeight = _RCL_ceilFunction(hit.square.x,hit.square.y); + cZ2World = cWallHeight - _RCL_camera.height; + cZ1Screen = _RCL_middleRow - RCL_perspectiveScaleVertical( + (cZ1World * _RCL_camera.resolution.y) / + RCL_UNITS_PER_SQUARE,distance); + cZ2Screen = _RCL_middleRow - RCL_perspectiveScaleVertical( + (cZ2World * _RCL_camera.resolution.y) / + RCL_UNITS_PER_SQUARE,distance); + } + } + else + { + fZ1Screen = _RCL_middleRow; + cZ1Screen = _RCL_middleRow + 1; + _RCL_makeInfiniteHit(&p.hit,&ray); + } + + RCL_Unit limit; + + p.isWall = 0; + p.isHorizon = drawingHorizon; + + // draw floor until wall + p.isFloor = 1; + p.height = fZ1World + _RCL_camera.height; + p.wallHeight = 0; + +#if RCL_COMPUTE_FLOOR_DEPTH == 1 + p.depth = (_RCL_fHorizontalDepthStart - fPosY) * _RCL_horizontalDepthStep; +#else + p.depth = 0; +#endif + + limit = _RCL_drawHorizontalColumn(fPosY,fZ1Screen,cPosY + 1, + _RCL_camera.resolution.y,fZ1World,-1,RCL_COMPUTE_FLOOR_DEPTH, + // ^ purposfully allow outside screen bounds + RCL_COMPUTE_FLOOR_TEXCOORDS && p.height == RCL_FLOOR_TEXCOORDS_HEIGHT, + 1,&ray,&p); + + if (fPosY > limit) + fPosY = limit; + + if (_RCL_ceilFunction != 0 || drawingHorizon) + { + // draw ceiling until wall + p.isFloor = 0; + p.height = cZ1World + _RCL_camera.height; + +#if RCL_COMPUTE_CEILING_DEPTH == 1 + p.depth = (cPosY - _RCL_cHorizontalDepthStart) * + _RCL_horizontalDepthStep; +#endif + + limit = _RCL_drawHorizontalColumn(cPosY,cZ1Screen, + -1,fPosY - 1,cZ1World,1,RCL_COMPUTE_CEILING_DEPTH,0,1,&ray,&p); + // ^ purposfully allow outside screen bounds here + + if (cPosY < limit) + cPosY = limit; + } + + if (!drawingHorizon) // don't draw walls for horizon plane + { + p.isWall = 1; + p.depth = distance; + p.isFloor = 1; + p.texCoords.x = hit.textureCoord; + p.height = fZ1World + _RCL_camera.height; + p.wallHeight = fWallHeight; + + // draw floor wall + + if (fPosY > 0) // still pixels left? + { + p.isFloor = 1; + + limit = _RCL_drawWall(fPosY,fZ1Screen,fZ2Screen,cPosY + 1, + _RCL_camera.resolution.y, + // ^ purposfully allow outside screen bounds here +#if RCL_TEXTURE_VERTICAL_STRETCH == 1 + RCL_UNITS_PER_SQUARE +#else + fZ2World - fZ1World +#endif + ,-1,&p); + + + if (fPosY > limit) + fPosY = limit; + + fZ1World = fZ2World; // for the next iteration + } // ^ purposfully allow outside screen bounds here + + // draw ceiling wall + + if (_RCL_ceilFunction != 0 && cPosY < _RCL_camResYLimit) // pixels left? + { + p.isFloor = 0; + p.height = cZ1World + _RCL_camera.height; + p.wallHeight = cWallHeight; + + limit = _RCL_drawWall(cPosY,cZ1Screen,cZ2Screen, + -1,fPosY - 1, + // ^ puposfully allow outside screen bounds here +#if RCL_TEXTURE_VERTICAL_STRETCH == 1 + RCL_UNITS_PER_SQUARE +#else + cZ1World - cZ2World +#endif + ,1,&p); + + if (cPosY < limit) + cPosY = limit; + + cZ1World = cZ2World; // for the next iteration + } // ^ puposfully allow outside screen bounds here + } + } +} + +void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount, + uint16_t x, RCL_Ray ray) +{ + RCL_Unit y = 0; + RCL_Unit wallHeightScreen = 0; + RCL_Unit wallStart = _RCL_middleRow; + + RCL_Unit dist = 1; + + RCL_PixelInfo p; + p.position.x = x; + p.wallHeight = RCL_UNITS_PER_SQUARE; + + if (hitCount > 0) + { + RCL_HitResult hit = hits[0]; + + uint8_t goOn = 1; + + if (_RCL_rollFunction != 0 && RCL_COMPUTE_WALL_TEXCOORDS == 1) + { + if (hit.arrayValue == 0) + { + // standing inside door square, looking out => move to the next hit + + if (hitCount > 1) + hit = hits[1]; + else + goOn = 0; + } + else + { + // normal hit, check the door roll + + RCL_Unit texCoordMod = hit.textureCoord % RCL_UNITS_PER_SQUARE; + + int8_t unrolled = hit.doorRoll >= 0 ? + (hit.doorRoll > texCoordMod) : + (texCoordMod > RCL_UNITS_PER_SQUARE + hit.doorRoll); + + if (unrolled) + { + goOn = 0; + + if (hitCount > 1) /* should probably always be true (hit on square + exit) */ + { + if (hit.direction % 2 != hits[1].direction % 2) + { + // hit on the inner side + hit = hits[1]; + goOn = 1; + } + else if (hitCount > 2) + { + // hit on the opposite side + hit = hits[2]; + goOn = 1; + } + } + } + } + } + + p.hit = hit; + + if (goOn) + { + dist = hit.distance; + + RCL_Unit wallHeightWorld = _RCL_floorFunction(hit.square.x,hit.square.y); + + if (wallHeightWorld < 0) + { + /* We can't just do wallHeightWorld = max(0,wallHeightWorld) because + we would be processing an actual hit with height 0, which shouldn't + ever happen, so we assign some arbitrary height. */ + + wallHeightWorld = RCL_UNITS_PER_SQUARE; + } + + RCL_Unit worldPointTop = wallHeightWorld - _RCL_camera.height; + RCL_Unit worldPointBottom = -1 * _RCL_camera.height; + + wallStart = _RCL_middleRow - + (RCL_perspectiveScaleVertical(worldPointTop,dist) + * _RCL_camera.resolution.y) / RCL_UNITS_PER_SQUARE; + + int16_t wallEnd = _RCL_middleRow - + (RCL_perspectiveScaleVertical(worldPointBottom,dist) + * _RCL_camera.resolution.y) / RCL_UNITS_PER_SQUARE; + + wallHeightScreen = wallEnd - wallStart; + + if (wallHeightScreen <= 0) // can happen because of rounding errors + wallHeightScreen = 1; + } + } + else + { + _RCL_makeInfiniteHit(&p.hit,&ray); + } + + // draw ceiling + + p.isWall = 0; + p.isFloor = 0; + p.isHorizon = 1; + p.depth = 1; + p.height = RCL_UNITS_PER_SQUARE; + + y = _RCL_drawHorizontalColumn(-1,wallStart,-1,_RCL_middleRow,_RCL_camera.height,1, + RCL_COMPUTE_CEILING_DEPTH,0,1,&ray,&p); + + // draw wall + + p.isWall = 1; + p.isFloor = 1; + p.depth = dist; + p.height = 0; + +#if RCL_ROLL_TEXTURE_COORDS == 1 && RCL_COMPUTE_WALL_TEXCOORDS == 1 + p.hit.textureCoord -= p.hit.doorRoll; +#endif + + p.texCoords.x = p.hit.textureCoord; + p.texCoords.y = 0; + + RCL_Unit limit = _RCL_drawWall(y,wallStart,wallStart + wallHeightScreen - 1, + -1,_RCL_camResYLimit,p.hit.arrayValue,1,&p); + + y = RCL_max(y,limit); // take max, in case no wall was drawn + y = RCL_max(y,wallStart); + + // draw floor + + p.isWall = 0; + +#if RCL_COMPUTE_FLOOR_DEPTH == 1 + p.depth = (_RCL_camera.resolution.y - y) * _RCL_horizontalDepthStep + 1; +#endif + + _RCL_drawHorizontalColumn(y,_RCL_camResYLimit,-1,_RCL_camResYLimit, + _RCL_camera.height,1,RCL_COMPUTE_FLOOR_DEPTH,RCL_COMPUTE_FLOOR_TEXCOORDS, + -1,&ray,&p); +} + +/** + Precomputes a distance from camera to the floor at each screen row into an + array (must be preallocated with sufficient (camera.resolution.y) length). +*/ +static inline void _RCL_precomputeFloorDistances(RCL_Camera camera, + RCL_Unit *dest, uint16_t startIndex) +{ + RCL_Unit camHeightScreenSize = + (camera.height * camera.resolution.y) / RCL_UNITS_PER_SQUARE; + + for (uint16_t i = startIndex; i < camera.resolution.y; ++i) + dest[i] = RCL_perspectiveScaleVerticalInverse(camHeightScreenSize, + RCL_abs(i - _RCL_middleRow)); +} + +void RCL_renderComplex(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc, + RCL_ArrayFunction ceilingHeightFunc, RCL_ArrayFunction typeFunction, + RCL_RayConstraints constraints) +{ + _RCL_floorFunction = floorHeightFunc; + _RCL_ceilFunction = ceilingHeightFunc; + _RCL_camera = cam; + _RCL_camResYLimit = cam.resolution.y - 1; + + uint16_t halfResY = cam.resolution.y / 2; + + _RCL_middleRow = halfResY + cam.shear; + + _RCL_fHorizontalDepthStart = _RCL_middleRow + halfResY; + _RCL_cHorizontalDepthStart = _RCL_middleRow - halfResY; + + _RCL_startFloorHeight = floorHeightFunc( + RCL_divRoundDown(cam.position.x,RCL_UNITS_PER_SQUARE), + RCL_divRoundDown(cam.position.y,RCL_UNITS_PER_SQUARE)) -1 * cam.height; + + _RCL_startCeil_Height = + ceilingHeightFunc != 0 ? + ceilingHeightFunc( + RCL_divRoundDown(cam.position.x,RCL_UNITS_PER_SQUARE), + RCL_divRoundDown(cam.position.y,RCL_UNITS_PER_SQUARE)) -1 * cam.height + : RCL_INFINITY; + + _RCL_horizontalDepthStep = RCL_HORIZON_DEPTH / cam.resolution.y; + +#if RCL_COMPUTE_FLOOR_TEXCOORDS == 1 + RCL_Unit floorPixelDistances[cam.resolution.y]; + _RCL_precomputeFloorDistances(cam,floorPixelDistances,0); + _RCL_floorPixelDistances = floorPixelDistances; // pass to column function +#endif + + RCL_castRaysMultiHit(cam,_RCL_floorCeilFunction,typeFunction, + _RCL_columnFunctionComplex,constraints); +} + +void RCL_renderSimple(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc, + RCL_ArrayFunction typeFunc, RCL_ArrayFunction rollFunc, + RCL_RayConstraints constraints) +{ + _RCL_floorFunction = floorHeightFunc; + _RCL_camera = cam; + _RCL_camResYLimit = cam.resolution.y - 1; + _RCL_middleRow = cam.resolution.y / 2; + _RCL_rollFunction = rollFunc; + + _RCL_cameraHeightScreen = + (_RCL_camera.resolution.y * (_RCL_camera.height - RCL_UNITS_PER_SQUARE)) / + RCL_UNITS_PER_SQUARE; + + _RCL_horizontalDepthStep = RCL_HORIZON_DEPTH / cam.resolution.y; + + constraints.maxHits = + _RCL_rollFunction == 0 ? + 1 : // no door => 1 hit is enough + 3; // for correctly rendering rolling doors we'll need 3 hits (NOT 2) + +#if RCL_COMPUTE_FLOOR_TEXCOORDS == 1 + RCL_Unit floorPixelDistances[cam.resolution.y]; + _RCL_precomputeFloorDistances(cam,floorPixelDistances,_RCL_middleRow); + _RCL_floorPixelDistances = floorPixelDistances; // pass to column function +#endif + + RCL_castRaysMultiHit(cam,_floorHeightNotZeroFunction,typeFunc, + _RCL_columnFunctionSimple, constraints); + +#if RCL_COMPUTE_FLOOR_TEXCOORDS == 1 + _RCL_floorPixelDistances = 0; +#endif +} + +RCL_Vector2D RCL_normalize(RCL_Vector2D v) +{ + RCL_Vector2D result; + RCL_Unit l = RCL_len(v); + l = RCL_nonZero(l); + + result.x = (v.x * RCL_UNITS_PER_SQUARE) / l; + result.y = (v.y * RCL_UNITS_PER_SQUARE) / l; + + return result; +} + +RCL_Unit RCL_vectorsAngleCos(RCL_Vector2D v1, RCL_Vector2D v2) +{ + v1 = RCL_normalize(v1); + v2 = RCL_normalize(v2); + + return (v1.x * v2.x + v1.y * v2.y) / RCL_UNITS_PER_SQUARE; +} + + +RCL_PixelInfo RCL_mapToScreen(RCL_Vector2D worldPosition, RCL_Unit height, + RCL_Camera camera) +{ + RCL_PixelInfo result; + + RCL_Vector2D toPoint; + + toPoint.x = worldPosition.x - camera.position.x; + toPoint.y = worldPosition.y - camera.position.y; + + RCL_Unit middleColumn = camera.resolution.x / 2; + + // rotate the point to camera space (y left/right, x forw/backw) + + RCL_Unit cos = RCL_cos(camera.direction); + RCL_Unit sin = RCL_sin(camera.direction); + + RCL_Unit tmp = toPoint.x; + + toPoint.x = (toPoint.x * cos - toPoint.y * sin) / RCL_UNITS_PER_SQUARE; + toPoint.y = (tmp * sin + toPoint.y * cos) / RCL_UNITS_PER_SQUARE; + + result.depth = toPoint.x; + + result.position.x = middleColumn - + (RCL_perspectiveScaleHorizontal(toPoint.y,result.depth) * middleColumn) / + RCL_UNITS_PER_SQUARE; + + result.position.y = + (RCL_perspectiveScaleVertical(height - camera.height,result.depth) + * camera.resolution.y) / RCL_UNITS_PER_SQUARE; + + result.position.y = camera.resolution.y / 2 - result.position.y + camera.shear; + + return result; +} + +RCL_Unit RCL_degreesToUnitsAngle(int16_t degrees) +{ + return (degrees * RCL_UNITS_PER_SQUARE) / 360; +} + +/** + Ugly temporary hack to solve mapping to screen. This function computes + (approximately, usin a table) a divisor needed for FOV correction. +*/ +RCL_Unit _RCL_fovCorrectionFactor(RCL_Unit fov) +{ + uint16_t table[9] = + {1,208,408,692,1024,1540,2304,5376,30000}; + + fov = RCL_min(RCL_UNITS_PER_SQUARE / 2 - 1,fov); + + uint8_t index = fov / 64; + uint32_t t = ((fov - index * 64) * RCL_UNITS_PER_SQUARE) / 64; + uint32_t v1 = table[index]; + uint32_t v2 = table[index + 1]; + + return v1 + ((v2 - v1) * t) / RCL_UNITS_PER_SQUARE; +} + +RCL_Unit RCL_perspectiveScaleVertical(RCL_Unit originalSize, RCL_Unit distance) +{ + if (_RCL_fovCorrectionFactors[1] == 0) + _RCL_fovCorrectionFactors[1] = _RCL_fovCorrectionFactor(RCL_VERTICAL_FOV); + + return distance != 0 ? ((originalSize * RCL_UNITS_PER_SQUARE) / + RCL_nonZero((_RCL_fovCorrectionFactors[1] * distance) / RCL_UNITS_PER_SQUARE) + ) : 0; +} + +RCL_Unit RCL_perspectiveScaleVerticalInverse(RCL_Unit originalSize, + RCL_Unit scaledSize) +{ + if (_RCL_fovCorrectionFactors[1] == 0) + _RCL_fovCorrectionFactors[1] = _RCL_fovCorrectionFactor(RCL_VERTICAL_FOV); + + return scaledSize != 0 ? + + ((originalSize * RCL_UNITS_PER_SQUARE) / + RCL_nonZero((_RCL_fovCorrectionFactors[1] * scaledSize) + / RCL_UNITS_PER_SQUARE)) : RCL_INFINITY; +} + +RCL_Unit + RCL_perspectiveScaleHorizontal(RCL_Unit originalSize, RCL_Unit distance) +{ + if (_RCL_fovCorrectionFactors[0] == 0) + _RCL_fovCorrectionFactors[0] = _RCL_fovCorrectionFactor(RCL_HORIZONTAL_FOV); + + return distance != 0 ? + ((originalSize * RCL_UNITS_PER_SQUARE) / + RCL_nonZero((_RCL_fovCorrectionFactors[0] * distance) / RCL_UNITS_PER_SQUARE) + ) : 0; +} + +RCL_Unit RCL_perspectiveScaleHorizontalInverse(RCL_Unit originalSize, + RCL_Unit scaledSize) +{ + // TODO: probably doesn't work + + return scaledSize != 0 ? + (originalSize * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2) / + ((RCL_HORIZONTAL_FOV_TAN * 2 * scaledSize) / RCL_UNITS_PER_SQUARE) + : RCL_INFINITY; +} + +RCL_Unit RCL_castRay3D( + RCL_Vector2D pos1, RCL_Unit height1, RCL_Vector2D pos2, RCL_Unit height2, + RCL_ArrayFunction floorHeightFunc, RCL_ArrayFunction ceilingHeightFunc, + RCL_RayConstraints constraints) +{ + RCL_HitResult hits[constraints.maxHits]; + uint16_t numHits; + + RCL_Ray ray; + + ray.start = pos1; + + RCL_Unit distance; + + ray.direction.x = pos2.x - pos1.x; + ray.direction.y = pos2.y - pos1.y; + + distance = RCL_len(ray.direction); + + ray.direction = RCL_normalize(ray.direction); + + RCL_Unit heightDiff = height2 - height1; + + RCL_castRayMultiHit(ray,floorHeightFunc,0,hits,&numHits,constraints); + + RCL_Unit result = RCL_UNITS_PER_SQUARE; + + int16_t squareX = RCL_divRoundDown(pos1.x,RCL_UNITS_PER_SQUARE); + int16_t squareY = RCL_divRoundDown(pos1.y,RCL_UNITS_PER_SQUARE); + + RCL_Unit startHeight = floorHeightFunc(squareX,squareY); + + #define checkHits(comp,res) \ + { \ + RCL_Unit currentHeight = startHeight; \ + for (uint16_t i = 0; i < numHits; ++i) \ + { \ + if (hits[i].distance > distance) \ + break;\ + RCL_Unit h = hits[i].arrayValue; \ + if ((currentHeight comp h ? currentHeight : h) \ + comp (height1 + (hits[i].distance * heightDiff) / distance)) \ + { \ + res = (hits[i].distance * RCL_UNITS_PER_SQUARE) / distance; \ + break; \ + } \ + currentHeight = h; \ + } \ + } + + checkHits(>,result) + + if (ceilingHeightFunc != 0) + { + RCL_Unit result2 = RCL_UNITS_PER_SQUARE; + + startHeight = ceilingHeightFunc(squareX,squareY); + + RCL_castRayMultiHit(ray,ceilingHeightFunc,0,hits,&numHits,constraints); + + checkHits(<,result2) + + if (result2 < result) + result = result2; + } + + #undef checkHits + + return result; +} + +void RCL_moveCameraWithCollision(RCL_Camera *camera, RCL_Vector2D planeOffset, + RCL_Unit heightOffset, RCL_ArrayFunction floorHeightFunc, + RCL_ArrayFunction ceilingHeightFunc, int8_t computeHeight, int8_t force) +{ + int8_t movesInPlane = planeOffset.x != 0 || planeOffset.y != 0; + + if (movesInPlane || force) + { + int16_t xSquareNew, ySquareNew; + + RCL_Vector2D corner; // BBox corner in the movement direction + RCL_Vector2D cornerNew; + + int16_t xDir = planeOffset.x > 0 ? 1 : -1; + int16_t yDir = planeOffset.y > 0 ? 1 : -1; + + corner.x = camera->position.x + xDir * RCL_CAMERA_COLL_RADIUS; + corner.y = camera->position.y + yDir * RCL_CAMERA_COLL_RADIUS; + + int16_t xSquare = RCL_divRoundDown(corner.x,RCL_UNITS_PER_SQUARE); + int16_t ySquare = RCL_divRoundDown(corner.y,RCL_UNITS_PER_SQUARE); + + cornerNew.x = corner.x + planeOffset.x; + cornerNew.y = corner.y + planeOffset.y; + + xSquareNew = RCL_divRoundDown(cornerNew.x,RCL_UNITS_PER_SQUARE); + ySquareNew = RCL_divRoundDown(cornerNew.y,RCL_UNITS_PER_SQUARE); + + RCL_Unit bottomLimit = -1 * RCL_INFINITY; + RCL_Unit topLimit = RCL_INFINITY; + + RCL_Unit currCeilHeight = RCL_INFINITY; + + if (computeHeight) + { + bottomLimit = camera->height - RCL_CAMERA_COLL_HEIGHT_BELOW + + RCL_CAMERA_COLL_STEP_HEIGHT; + + topLimit = camera->height + RCL_CAMERA_COLL_HEIGHT_ABOVE; + + if (ceilingHeightFunc != 0) + currCeilHeight = ceilingHeightFunc(xSquare,ySquare); + } + + // checks a single square for collision against the camera + #define collCheck(dir,s1,s2)\ + if (computeHeight)\ + {\ + RCL_Unit height = floorHeightFunc(s1,s2);\ + if (height > bottomLimit || \ + currCeilHeight - height < \ + RCL_CAMERA_COLL_HEIGHT_BELOW + RCL_CAMERA_COLL_HEIGHT_ABOVE)\ + dir##Collides = 1;\ + else if (ceilingHeightFunc != 0)\ + {\ + RCL_Unit height2 = ceilingHeightFunc(s1,s2);\ + if ((height2 < topLimit) || ((height2 - height) < \ + (RCL_CAMERA_COLL_HEIGHT_ABOVE + RCL_CAMERA_COLL_HEIGHT_BELOW)))\ + dir##Collides = 1;\ + }\ + }\ + else\ + dir##Collides = floorHeightFunc(s1,s2) > RCL_CAMERA_COLL_STEP_HEIGHT; + + // check collision against non-diagonal square + #define collCheckOrtho(dir,dir2,s1,s2,x)\ + if (dir##SquareNew != dir##Square)\ + {\ + collCheck(dir,s1,s2)\ + }\ + if (!dir##Collides)\ + { /* now also check for coll on the neighbouring square */ \ + int16_t dir2##Square2 = RCL_divRoundDown(corner.dir2 - dir2##Dir *\ + RCL_CAMERA_COLL_RADIUS * 2,RCL_UNITS_PER_SQUARE);\ + if (dir2##Square2 != dir2##Square)\ + {\ + if (x)\ + collCheck(dir,dir##SquareNew,dir2##Square2)\ + else\ + collCheck(dir,dir2##Square2,dir##SquareNew)\ + }\ + } + + int8_t xCollides = 0; + collCheckOrtho(x,y,xSquareNew,ySquare,1) + + int8_t yCollides = 0; + collCheckOrtho(y,x,xSquare,ySquareNew,0) + + if (xCollides || yCollides) + { + if (movesInPlane) + { + #define collHandle(dir)\ + if (dir##Collides)\ + cornerNew.dir = (dir##Square) * RCL_UNITS_PER_SQUARE +\ + RCL_UNITS_PER_SQUARE / 2 + dir##Dir * (RCL_UNITS_PER_SQUARE / 2) -\ + dir##Dir;\ + + collHandle(x) + collHandle(y) + + #undef collHandle + } + else + { + /* Player collides without moving in the plane; this can happen e.g. on + elevators due to vertical only movement. This code can get executed + when force == 1. */ + + RCL_Vector2D squarePos; + RCL_Vector2D newPos; + + squarePos.x = xSquare * RCL_UNITS_PER_SQUARE; + squarePos.y = ySquare * RCL_UNITS_PER_SQUARE; + + newPos.x = + RCL_max(squarePos.x + RCL_CAMERA_COLL_RADIUS + 1, + RCL_min(squarePos.x + RCL_UNITS_PER_SQUARE - RCL_CAMERA_COLL_RADIUS - 1, + camera->position.x)); + + newPos.y = + RCL_max(squarePos.y + RCL_CAMERA_COLL_RADIUS + 1, + RCL_min(squarePos.y + RCL_UNITS_PER_SQUARE - RCL_CAMERA_COLL_RADIUS - 1, + camera->position.y)); + + cornerNew.x = corner.x + (newPos.x - camera->position.x); + cornerNew.y = corner.y + (newPos.y - camera->position.y); + } + } + else + { + /* If no non-diagonal collision is detected, a diagonal/corner collision + can still happen, check it here. */ + + if (xSquare != xSquareNew && ySquare != ySquareNew) + { + int8_t xyCollides = 0; + collCheck(xy,xSquareNew,ySquareNew) + + if (xyCollides) + { + // normally should slide, but let's KISS and simply stop any movement + cornerNew = corner; + } + } + } + + #undef collCheck + + camera->position.x = cornerNew.x - xDir * RCL_CAMERA_COLL_RADIUS; + camera->position.y = cornerNew.y - yDir * RCL_CAMERA_COLL_RADIUS; + } + + if (computeHeight && (movesInPlane || (heightOffset != 0) || force)) + { + camera->height += heightOffset; + + int16_t xSquare1 = RCL_divRoundDown(camera->position.x - + RCL_CAMERA_COLL_RADIUS,RCL_UNITS_PER_SQUARE); + + int16_t xSquare2 = RCL_divRoundDown(camera->position.x + + RCL_CAMERA_COLL_RADIUS,RCL_UNITS_PER_SQUARE); + + int16_t ySquare1 = RCL_divRoundDown(camera->position.y - + RCL_CAMERA_COLL_RADIUS,RCL_UNITS_PER_SQUARE); + + int16_t ySquare2 = RCL_divRoundDown(camera->position.y + + RCL_CAMERA_COLL_RADIUS,RCL_UNITS_PER_SQUARE); + + RCL_Unit bottomLimit = floorHeightFunc(xSquare1,ySquare1); + RCL_Unit topLimit = ceilingHeightFunc != 0 ? + ceilingHeightFunc(xSquare1,ySquare1) : RCL_INFINITY; + + RCL_Unit height; + + #define checkSquares(s1,s2)\ + {\ + height = floorHeightFunc(xSquare##s1,ySquare##s2);\ + bottomLimit = RCL_max(bottomLimit,height);\ + height = ceilingHeightFunc != 0 ?\ + ceilingHeightFunc(xSquare##s1,ySquare##s2) : RCL_INFINITY;\ + topLimit = RCL_min(topLimit,height);\ + } + + if (xSquare2 != xSquare1) + checkSquares(2,1) + + if (ySquare2 != ySquare1) + checkSquares(1,2) + + if (xSquare2 != xSquare1 && ySquare2 != ySquare1) + checkSquares(2,2) + + camera->height = RCL_clamp(camera->height, + bottomLimit + RCL_CAMERA_COLL_HEIGHT_BELOW, + topLimit - RCL_CAMERA_COLL_HEIGHT_ABOVE); + + #undef checkSquares + } +} + +void RCL_initCamera(RCL_Camera *camera) +{ + camera->position.x = 0; + camera->position.y = 0; + camera->direction = 0; + camera->resolution.x = 20; + camera->resolution.y = 15; + camera->shear = 0; + camera->height = RCL_UNITS_PER_SQUARE; +} + +void RCL_initRayConstraints(RCL_RayConstraints *constraints) +{ + constraints->maxHits = 1; + constraints->maxSteps = 20; +} + diff --git a/src/raycastlib.h b/src/raycastlib.h new file mode 100644 index 0000000..c882bfd --- /dev/null +++ b/src/raycastlib.h @@ -0,0 +1,504 @@ +#ifndef RAYCASTLIB_H +#define RAYCASTLIB_H + +/** + raycastlib (RCL) - Small C header-only raycasting library for embedded and + low performance computers, such as Arduino. Only uses integer math and stdint + standard library. + + Check the defines below to fine-tune accuracy vs performance! Don't forget + to compile with optimizations. + + Before including the library define RCL_PIXEL_FUNCTION to the name of the + function (with RCL_PixelFunction signature) that will render your pixels! + + - All public (and most private) library identifiers start with RCL_. + - Game field's bottom left corner is at [0,0]. + - X axis goes right in the ground plane. + - Y axis goes up in the ground plane. + - Height means the Z (vertical) coordinate. + - Each game square is RCL_UNITS_PER_SQUARE * RCL_UNITS_PER_SQUARE points. + - Angles are in RCL_Units, 0 means pointing right (x+) and positively rotates + clockwise. A full angle has RCL_UNITS_PER_SQUARE RCL_Units. + - Most things are normalized with RCL_UNITS_PER_SQUARE (sin, cos, vector + unit length, texture coordinates etc.). + - Screen coordinates are normal: [0,0] = top left, x goes right, y goes down. + + author: Miloslav "drummyfish" Ciz + license: CC0 1.0 + version: 0.908d + + Version numbering: major.minor[d], id 'd' is appended, this is a + in-development version based on the previous stable major.minor version. Two + 'd' versions with the same version number, .e.g. 1.0d, may be different. +*/ + +#include <stdint.h> + +#ifndef RCL_RAYCAST_TINY /** Turns on super efficient version of this library. + Only use if neccesarry, looks ugly. Also not done + yet. */ + #define RCL_UNITS_PER_SQUARE 1024 /**< Number of RCL_Units in a side of a + spatial square. */ + typedef int32_t RCL_Unit; /**< Smallest spatial unit, there is + RCL_UNITS_PER_SQUARE units in a square's + length. This effectively serves the purpose of + a fixed-point arithmetic. */ + #define RCL_INFINITY 2000000000 +#else + #define RCL_UNITS_PER_SQUARE 32 + typedef int16_t RCL_Unit; + #define RCL_INFINITY 30000 + #define RCL_USE_DIST_APPROX 2 +#endif + +#ifndef RCL_COMPUTE_WALL_TEXCOORDS +#define RCL_COMPUTE_WALL_TEXCOORDS 1 +#endif + +#ifndef RCL_COMPUTE_FLOOR_TEXCOORDS +#define RCL_COMPUTE_FLOOR_TEXCOORDS 0 +#endif + +#ifndef RCL_FLOOR_TEXCOORDS_HEIGHT +#define RCL_FLOOR_TEXCOORDS_HEIGHT 0 /** If RCL_COMPUTE_FLOOR_TEXCOORDS == 1, + this says for what height level the + texture coords will be computed for + (for simplicity/performance only one + level is allowed). */ +#endif + +#ifndef RCL_USE_COS_LUT +#define RCL_USE_COS_LUT 0 /**< type of look up table for cos function: + 0: none (compute) + 1: 64 items + 2: 128 items */ +#endif + +#ifndef RCL_USE_DIST_APPROX +#define RCL_USE_DIST_APPROX 0 /**< What distance approximation to use: + 0: none (compute full Euclidean distance) + 1: accurate approximation + 2: octagonal approximation (LQ) */ +#endif + +#ifndef RCL_RECTILINEAR +#define RCL_RECTILINEAR 1 /**< Whether to use rectilinear perspective (normally + used), or curvilinear perspective (fish eye). */ +#endif + +#ifndef RCL_TEXTURE_VERTICAL_STRETCH +#define RCL_TEXTURE_VERTICAL_STRETCH 1 /**< Whether textures should be + stretched to wall height (possibly + slightly slower if on). */ +#endif + +#ifndef RCL_COMPUTE_FLOOR_DEPTH +#define RCL_COMPUTE_FLOOR_DEPTH 1 /**< Whether depth should be computed for + floor pixels - turns this off if not + needed. */ +#endif + +#ifndef RCL_COMPUTE_CEILING_DEPTH +#define RCL_COMPUTE_CEILING_DEPTH 1 /**< As RCL_COMPUTE_FLOOR_DEPTH but for + ceiling. */ +#endif + +#ifndef RCL_ROLL_TEXTURE_COORDS +#define RCL_ROLL_TEXTURE_COORDS 1 /**< Says whether rolling doors should also + roll the texture coordinates along (mostly + desired for doors). */ +#endif + +#ifndef RCL_VERTICAL_FOV +#define RCL_VERTICAL_FOV (RCL_UNITS_PER_SQUARE / 3) +#endif + +#define RCL_VERTICAL_FOV_TAN (RCL_VERTICAL_FOV * 4) ///< tan approximation + +#ifndef RCL_HORIZONTAL_FOV +#define RCL_HORIZONTAL_FOV (RCL_UNITS_PER_SQUARE / 4) +#endif + +#define RCL_HORIZONTAL_FOV_TAN (RCL_HORIZONTAL_FOV * 4) + +#define RCL_HORIZONTAL_FOV_HALF (RCL_HORIZONTAL_FOV / 2) + +#ifndef RCL_CAMERA_COLL_RADIUS +#define RCL_CAMERA_COLL_RADIUS RCL_UNITS_PER_SQUARE / 4 +#endif + +#ifndef RCL_CAMERA_COLL_HEIGHT_BELOW +#define RCL_CAMERA_COLL_HEIGHT_BELOW RCL_UNITS_PER_SQUARE +#endif + +#ifndef RCL_CAMERA_COLL_HEIGHT_ABOVE +#define RCL_CAMERA_COLL_HEIGHT_ABOVE (RCL_UNITS_PER_SQUARE / 3) +#endif + +#ifndef RCL_CAMERA_COLL_STEP_HEIGHT +#define RCL_CAMERA_COLL_STEP_HEIGHT (RCL_UNITS_PER_SQUARE / 2) +#endif + +#ifndef RCL_TEXTURE_INTERPOLATION_SCALE + #define RCL_TEXTURE_INTERPOLATION_SCALE 1024 /**< This says scaling of fixed + poit vertical texture coord + computation. This should be power + of two! Higher number can look more + accurate but may cause overflow. */ +#endif + +#define RCL_HORIZON_DEPTH (11 * RCL_UNITS_PER_SQUARE) /**< What depth the + horizon has (the floor + depth is only + approximated with the + help of this + constant). */ +#ifndef RCL_VERTICAL_DEPTH_MULTIPLY +#define RCL_VERTICAL_DEPTH_MULTIPLY 2 /**< Defines a multiplier of height + difference when approximating floor/ceil + depth. */ +#endif + +#define RCL_min(a,b) ((a) < (b) ? (a) : (b)) +#define RCL_max(a,b) ((a) > (b) ? (a) : (b)) +#define RCL_nonZero(v) ((v) + ((v) == 0)) ///< To prevent zero divisions. +#define RCL_zeroClamp(x) ((x) * ((x) >= 0)) +#define RCL_likely(cond) __builtin_expect(!!(cond),1) +#define RCL_unlikely(cond) __builtin_expect(!!(cond),0) + +#define RCL_logV2D(v)\ + printf("[%d,%d]\n",v.x,v.y); + +#define RCL_logRay(r){\ + printf("ray:\n");\ + printf(" start: ");\ + RCL_logV2D(r.start);\ + printf(" dir: ");\ + RCL_logV2D(r.direction);} + +#define RCL_logHitResult(h){\ + printf("hit:\n");\ + printf(" square: ");\ + RCL_logV2D(h.square);\ + printf(" pos: ");\ + RCL_logV2D(h.position);\ + printf(" dist: %d\n", h.distance);\ + printf(" dir: %d\n", h.direction);\ + printf(" texcoord: %d\n", h.textureCoord);} + +#define RCL_logPixelInfo(p){\ + printf("pixel:\n");\ + printf(" position: ");\ + RCL_logV2D(p.position);\ + printf(" texCoord: ");\ + RCL_logV2D(p.texCoords);\ + printf(" depth: %d\n", p.depth);\ + printf(" height: %d\n", p.height);\ + printf(" wall: %d\n", p.isWall);\ + printf(" hit: ");\ + RCL_logHitResult(p.hit);\ + } + +#define RCL_logCamera(c){\ + printf("camera:\n");\ + printf(" position: ");\ + RCL_logV2D(c.position);\ + printf(" height: %d\n",c.height);\ + printf(" direction: %d\n",c.direction);\ + printf(" shear: %d\n",c.shear);\ + printf(" resolution: %d x %d\n",c.resolution.x,c.resolution.y);\ + } + +/// Position in 2D space. +typedef struct +{ + RCL_Unit x; + RCL_Unit y; +} RCL_Vector2D; + +typedef struct +{ + RCL_Vector2D start; + RCL_Vector2D direction; +} RCL_Ray; + +typedef struct +{ + RCL_Unit distance; /**< Distance to the hit position, or -1 if no + collision happened. If RCL_RECTILINEAR != 0, then + the distance is perpendicular to the projection + plane (fish eye correction), otherwise it is + the straight distance to the ray start + position. */ + uint8_t direction; /**< Direction of hit. The convention for angle + units is explained above. */ + RCL_Unit textureCoord; /**< Normalized (0 to RCL_UNITS_PER_SQUARE - 1) + texture coordinate (horizontal). */ + RCL_Vector2D square; ///< Collided square coordinates. + RCL_Vector2D position; ///< Exact collision position in RCL_Units. + RCL_Unit arrayValue; /** Value returned by array function (most often + this will be the floor height). */ + RCL_Unit type; /**< Integer identifying type of square (number + returned by type function, e.g. texture + index).*/ + RCL_Unit doorRoll; ///< Holds value of door roll. +} RCL_HitResult; + +typedef struct +{ + RCL_Vector2D position; + RCL_Unit direction; // TODO: rename to "angle" to keep consistency + RCL_Vector2D resolution; + int16_t shear; /**< Shear offset in pixels (0 => no shear), can simulate + looking up/down. */ + RCL_Unit height; +} RCL_Camera; + +/** + Holds an information about a single rendered pixel (for a pixel function + that works as a fragment shader). +*/ +typedef struct +{ + RCL_Vector2D position; ///< On-screen position. + int8_t isWall; ///< Whether the pixel is a wall or a floor/ceiling. + int8_t isFloor; ///< Whether the pixel is floor or ceiling. + int8_t isHorizon; ///< If the pixel belongs to horizon segment. + RCL_Unit depth; ///< Corrected depth. + RCL_Unit wallHeight;///< Only for wall pixels, says its height. + RCL_Unit height; ///< World height (mostly for floor). + RCL_HitResult hit; ///< Corresponding ray hit. + RCL_Vector2D texCoords; /**< Normalized (0 to RCL_UNITS_PER_SQUARE - 1) + texture coordinates. */ +} RCL_PixelInfo; + +void RCL_PIXEL_FUNCTION (RCL_PixelInfo *pixel); + +typedef struct +{ + uint16_t maxHits; + uint16_t maxSteps; +} RCL_RayConstraints; + +/** + Function used to retrieve some information about cells of the rendered scene. + It should return a characteristic of given square as an integer (e.g. square + height, texture index, ...) - between squares that return different numbers + there is considered to be a collision. + + This function should be as fast as possible as it will typically be called + very often. +*/ +typedef RCL_Unit (*RCL_ArrayFunction)(int16_t x, int16_t y); +/* + TODO: maybe array functions should be replaced by defines of funtion names + like with pixelFunc? Could be more efficient than function pointers. +*/ + + +RCL_Unit RCL_divRoundDown(RCL_Unit value, RCL_Unit divisor); + +/** + Function that renders a single pixel at the display. It is handed an info + about the pixel it should draw. + + This function should be as fast as possible as it will typically be called + very often. +*/ +typedef void (*RCL_PixelFunction)(RCL_PixelInfo *info); + +typedef void + (*RCL_ColumnFunction)(RCL_HitResult *hits, uint16_t hitCount, uint16_t x, + RCL_Ray ray); + +/** + Simple-interface function to cast a single ray. + + @return The first collision result. +*/ +RCL_HitResult RCL_castRay(RCL_Ray ray, RCL_ArrayFunction arrayFunc); + +/** + Casts a 3D ray in 3D environment with floor and optional ceiling + (ceilingHeightFunc can be 0). This can be useful for hitscan shooting, + visibility checking etc. + + @return normalized ditance (0 to RCL_UNITS_PER_SQUARE) along the ray at which + the environment was hit, RCL_UNITS_PER_SQUARE means nothing was hit +*/ +RCL_Unit RCL_castRay3D( + RCL_Vector2D pos1, RCL_Unit height1, RCL_Vector2D pos2, RCL_Unit height2, + RCL_ArrayFunction floorHeightFunc, RCL_ArrayFunction ceilingHeightFunc, + RCL_RayConstraints constraints); + +/** + Maps a single point in the world to the screen (2D position + depth). +*/ +RCL_PixelInfo RCL_mapToScreen(RCL_Vector2D worldPosition, RCL_Unit height, + RCL_Camera camera); + +/** + Casts a single ray and returns a list of collisions. + + @param ray ray to be cast, if RCL_RECTILINEAR != 0 then the computed hit + distance is divided by the ray direction vector length (to correct + the fish eye effect) + @param arrayFunc function that will be used to determine collisions (hits) + with the ray (squares for which this function returns different values + are considered to have a collision between them), this will typically + be a function returning floor height + @param typeFunc optional (can be 0) function - if provided, it will be used + to mark the hit result with the number returned by this function + (it can be e.g. a texture index) + @param hitResults array in which the hit results will be stored (has to be + preallocated with at space for at least as many hit results as + maxHits specified with the constraints parameter) + @param hitResultsLen in this variable the number of hit results will be + returned + @param constraints specifies constraints for the ray cast +*/ +void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc, + RCL_ArrayFunction typeFunc, RCL_HitResult *hitResults, + uint16_t *hitResultsLen, RCL_RayConstraints constraints); + +RCL_Vector2D RCL_angleToDirection(RCL_Unit angle); + +/** +Cos function. + +@param input to cos in RCL_Units (RCL_UNITS_PER_SQUARE = 2 * pi = 360 degrees) +@return RCL_normalized output in RCL_Units (from -RCL_UNITS_PER_SQUARE to + RCL_UNITS_PER_SQUARE) +*/ +RCL_Unit RCL_cos(RCL_Unit input); + +RCL_Unit RCL_sin(RCL_Unit input); + +RCL_Unit RCL_tan(RCL_Unit input); + +RCL_Unit RCL_ctg(RCL_Unit input); + +/// Normalizes given vector to have RCL_UNITS_PER_SQUARE length. +RCL_Vector2D RCL_normalize(RCL_Vector2D v); + +/// Computes a cos of an angle between two vectors. +RCL_Unit RCL_vectorsAngleCos(RCL_Vector2D v1, RCL_Vector2D v2); + +uint16_t RCL_sqrt(RCL_Unit value); +RCL_Unit RCL_dist(RCL_Vector2D p1, RCL_Vector2D p2); +RCL_Unit RCL_len(RCL_Vector2D v); + +/** + Converts an angle in whole degrees to an angle in RCL_Units that this library + uses. +*/ +RCL_Unit RCL_degreesToUnitsAngle(int16_t degrees); + +///< Computes the change in size of an object due to perspective (vertical FOV). +RCL_Unit RCL_perspectiveScaleVertical(RCL_Unit originalSize, RCL_Unit distance); + +RCL_Unit RCL_perspectiveScaleVerticalInverse(RCL_Unit originalSize, + RCL_Unit scaledSize); + +RCL_Unit + RCL_perspectiveScaleHorizontal(RCL_Unit originalSize, RCL_Unit distance); + +RCL_Unit RCL_perspectiveScaleHorizontalInverse(RCL_Unit originalSize, + RCL_Unit scaledSize); + +/** + Casts rays for given camera view and for each hit calls a user provided + function. +*/ +void RCL_castRaysMultiHit(RCL_Camera cam, RCL_ArrayFunction arrayFunc, + RCL_ArrayFunction typeFunction, RCL_ColumnFunction columnFunc, + RCL_RayConstraints constraints); + +/** + Using provided functions, renders a complete complex (multilevel) camera + view. + + This function should render each screen pixel exactly once. + + function rendering summary: + - performance: slower + - accuracy: higher + - wall textures: yes + - different wall heights: yes + - floor/ceiling textures: no + - floor geometry: yes, multilevel + - ceiling geometry: yes (optional), multilevel + - rolling door: no + - camera shearing: yes + - rendering order: left-to-right, not specifically ordered vertically + + @param cam camera whose view to render + @param floorHeightFunc function that returns floor height (in RCL_Units) + @param ceilingHeightFunc same as floorHeightFunc but for ceiling, can also be + 0 (no ceiling will be rendered) + @param typeFunction function that says a type of square (e.g. its texture + index), can be 0 (no type in hit result) + @param pixelFunc callback function to draw a single pixel on screen + @param constraints constraints for each cast ray +*/ +void RCL_renderComplex(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc, + RCL_ArrayFunction ceilingHeightFunc, RCL_ArrayFunction typeFunction, + RCL_RayConstraints constraints); + +/** + Renders given camera view, with help of provided functions. This function is + simpler and faster than RCL_renderComplex(...) and is meant to be rendering + flat levels. + + function rendering summary: + - performance: faster + - accuracy: lower + - wall textures: yes + - different wall heights: yes + - floor/ceiling textures: yes (only floor, you can mirror it for ceiling) + - floor geometry: no (just flat floor, with depth information) + - ceiling geometry: no (just flat ceiling, with depth information) + - rolling door: yes + - camera shearing: no + - rendering order: left-to-right, top-to-bottom + + Additionally this function supports rendering rolling doors. + + This function should render each screen pixel exactly once. + + @param rollFunc function that for given square says its door roll in + RCL_Units (0 = no roll, RCL_UNITS_PER_SQUARE = full roll right, + -RCL_UNITS_PER_SQUARE = full roll left), can be zero (no rolling door, + rendering should also be faster as fewer intersections will be tested) +*/ +void RCL_renderSimple(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc, + RCL_ArrayFunction typeFunc, RCL_ArrayFunction rollFunc, + RCL_RayConstraints constraints); + +/** + Function that moves given camera and makes it collide with walls and + potentially also floor and ceilings. It's meant to help implement player + movement. + + @param camera camera to move + @param planeOffset offset to move the camera in + @param heightOffset height offset to move the camera in + @param floorHeightFunc function used to retrieve the floor height + @param ceilingHeightFunc function for retrieving ceiling height, can be 0 + (camera won't collide with ceiling) + @param computeHeight whether to compute height - if false (0), floor and + ceiling functions won't be used and the camera will + only collide horizontally with walls (good for simpler + game, also faster) + @param force if true, forces to recompute collision even if position doesn't + change +*/ +void RCL_moveCameraWithCollision(RCL_Camera *camera, RCL_Vector2D planeOffset, + RCL_Unit heightOffset, RCL_ArrayFunction floorHeightFunc, + RCL_ArrayFunction ceilingHeightFunc, int8_t computeHeight, int8_t force); + +void RCL_initCamera(RCL_Camera *camera); +void RCL_initRayConstraints(RCL_RayConstraints *constraints); + +#endif diff --git a/src/settings.h b/src/settings.h new file mode 100644 index 0000000..365c5e2 --- /dev/null +++ b/src/settings.h @@ -0,0 +1,28 @@ +#ifndef SETTINGS_H +#define SETTINGS_H + +//Weather Settings +#define CITY_ID "5128581" //New York City https://openweathermap.org/current#cityid +#define OPENWEATHERMAP_APIKEY "f058fe1cad2afe8e2ddc5d063a64cecb" //use your own API key :) +#define OPENWEATHERMAP_URL "http://api.openweathermap.org/data/2.5/weather?id=" //open weather api +#define TEMP_UNIT "metric" //metric = Celsius , imperial = Fahrenheit +#define TEMP_LANG "en" +#define WEATHER_UPDATE_INTERVAL 30 //must be greater than 5, measured in minutes +//NTP Settings +#define NTP_SERVER "pool.ntp.org" +#define GMT_OFFSET_SEC 3600 * -5 //New York is UTC -5 +#define DST_OFFSET_SEC 3600 + +watchySettings settings{ + CITY_ID, + OPENWEATHERMAP_APIKEY, + OPENWEATHERMAP_URL, + TEMP_UNIT, + TEMP_LANG, + WEATHER_UPDATE_INTERVAL, + NTP_SERVER, + GMT_OFFSET_SEC, + DST_OFFSET_SEC +}; + +#endif |