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/*********************************/
/* THRESHOLD ( // */
/* main ( )/ */
/* by salade )(/ */
/* ________________ ( /) */
/* ()__)____________))))) :^} */
/*********************************/
#include "window.hpp"
#include "gameplay.hpp"
#include <iostream>
#include <raylib.h> // basic libs
#include <map>
#include <filesystem> // additional libs
gameState gs = TITLE;
std::map<int, std::string> pick;
int main(void) {
initWindow();
InitWindow(SCREENWIDTH, SCREENHEIGHT, "WIP -- muchashooter THRESHOLD");
auto nPick = 0;
Game* game = nullptr;
std::string path = "../meta/maps";
int i = 0;
for (const auto & entry : std::filesystem::directory_iterator(path)) { // c++17 lol
if (entry.path().filename().generic_string().find("start") != std::string::npos)
{
pick[i] = entry.path().filename().generic_string();
}
i++;
}
// Main game loop
while (!WindowShouldClose()) /* Detect window close button or ESC key */
{
switch (gs) {
case (TITLE):
{
if (IsKeyPressed(KEY_ENTER))
{
gs = PICK;
}
break ;
}
case (PICK):
{
if (IsKeyPressed(KEY_ENTER))
{
gs = GAMEPLAY;
game->start();
}
if (IsKeyPressed(KEY_DOWN))
{
nPick++;
}
}
case (GAMEPLAY):
{
break ;
}
case (NEXT):
{
if (IsKeyPressed(KEY_ENTER))
{
gs = TITLE;
std::string next("../meta/maps/");
next += game->getNext();
delete game;
CloseAudioDevice();
if (game->getNext() != "0") {
game = new Game(next);
}
}
break ;
}
case (ENDING):
{
if (IsKeyPressed(KEY_ENTER))
{
gs = TITLE;
auto current = game->getCurrent();
delete game;
CloseAudioDevice();
game = new Game(current);
}
break ;
}
}
BeginDrawing();
ClearBackground(COOLPURPLE);
switch (gs) {
case (TITLE):
{
DrawRectangle(200, 100, 1200, 700, RAYWHITE);
DrawRectangle(250, 150, 1100, 600, COOLPURPLE);
DrawRectangle(300, 200, 1000, 500, RAYWHITE);
DrawText("THRESHOLD", 260, 160, 30, RAYWHITE);
DrawText("PRESS ENTER", (SCREENWIDTH / 2) - 140, (SCREENHEIGHT / 2) + 50, 40, MAROON);
break ;
}
case (PICK):
{
DrawRectangle(200, 100, 1200, 700, RAYWHITE);
DrawRectangle(250, 150, 1100, 600, COOLPURPLE);
DrawRectangle(300, 200, 1000, 500, RAYWHITE);
DrawText("THRESHOLD", 260, 160, 30, RAYWHITE);
for (auto n = 0 ; n < pick.size(); n++)
{
DrawText(pick[n].c_str(), SCREENWIDTH / 2,
(SCREENHEIGHT / 2) + n * 40, 40, COOLPURPLE);
}
break ;
}
case (GAMEPLAY):
{
if (auto code = game->getKeys()) {
if (code == 1) // death
{gs = ENDING;}
else if (code == 2) // level end
{gs = NEXT;}
}
game->draw();
break ;
}
case (NEXT):
{
ClearBackground(COOLPURPLE);
DrawCircle(SCREENWIDTH / 2, SCREENHEIGHT / 2, 200, BLACK);
DrawText("STAGE CLEARED\nNEXT LEVEL :\n", (SCREENWIDTH / 2) - 200, (SCREENHEIGHT / 2) - 50, 40, WHITE);
DrawText(game->getNext().c_str(), (SCREENWIDTH / 2) - 100, (SCREENHEIGHT / 2) + 50, 40, WHITE);
break ;
}
case (ENDING):
{
DrawCircle(SCREENWIDTH / 2, SCREENHEIGHT / 2, 200, BLACK);
DrawText("GOOD BYE", (SCREENWIDTH / 2) - 100, SCREENHEIGHT / 2, 40, WHITE);
break ;
}
}
EndDrawing();
}
EndMode2D();
CloseWindow();
return 0;
}
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