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#include "window.hpp"
#include "gameplay.hpp"
#include <iostream>
gameState gs = TITLE;
Game* game = new Game;
int main(void) {
initWindow();
// Main game loop
while (!WindowShouldClose()) /* Detect window close button or ESC key */
{
switch (gs) {
case (TITLE):
{
if (IsKeyPressed(KEY_ENTER))
{
gs = GAMEPLAY;
game->start();
}
break ;
}
case (GAMEPLAY):
{
break ;
}
case (ENDING):
{
break ;
}
}
BeginDrawing();
ClearBackground(RAYWHITE);
switch (gs) {
case (TITLE):
{
DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
break ;
}
case (GAMEPLAY):
{
game->getKeys();
game->draw();
break ;
}
case (ENDING):
{
DrawText("GOOD BYE SCREEN", 20, 20, 40, LIGHTGRAY);
break ;
}
}
EndDrawing();
}
CloseWindow();
return 0;
}
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