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/*********************************/
/* THRESHOLD ( // */
/* entityh ( )/ */
/* by salade )(/ */
/* ________________ ( /) */
/* ()__)____________))))) :^} */
/*********************************/
#ifndef ENEMY_H_
#define ENEMY_H_
#include "window.hpp"
#include <map>
#include "weapon.hpp"
class Entity {
public:
int hp;
int radius;
int victims;
int fury;
bool threshold;
float posX;
float posY;
double furyTime;
double reloadTime;
Vector2 direction;
std::map<int, AWeapon*> wp;
AWeapon* currentWeapon;
Image img;
Texture2D idleTex;
Texture2D hurtTex;
Entity();
Entity(int const& h);
~Entity();
};
#endif // ENEMY_H_
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