/*********************************/ /* THRESHOLD ( // */ /* entityh ( )/ */ /* by salade )(/ */ /* ________________ ( /) */ /* ()__)____________))))) :^} */ /*********************************/ #ifndef ENEMY_H_ #define ENEMY_H_ #include "window.hpp" #include #include "weapon.hpp" class Entity { public: int hp; int radius; int victims; int fury; bool threshold; float posX; float posY; double furyTime; double reloadTime; Vector2 direction; std::map wp; AWeapon* currentWeapon; Image img; Texture2D idleTex; Texture2D hurtTex; Entity(); Entity(int const& h); ~Entity(); }; #endif // ENEMY_H_