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cmake_minimum_required(VERSION 3.15)
project(threshold)
find_package(raylib 3.0 REQUIRED) # Requires at least version 3.0
set(CMAKE_C_STANDARD 11) # Requires C11 standard
set (CMAKE_CXX_STANDARD 17)
add_executable(${PROJECT_NAME}
src/main.cpp
src/window.cpp
src/gameplay.cpp
src/weapon.cpp
src/wp_shotty.cpp
src/wp_assaultrifle.cpp
src/wp_enemyslingshot.cpp
src/wp_nadelauncher.cpp
src/terrain.cpp
src/entity.cpp)
target_link_libraries(${PROJECT_NAME}
raylib
m
pthread
dl
)
target_compile_options(${PROJECT_NAME}
PRIVATE "-O3"
PRIVATE "-march=native"
)
# Checks if OSX and links appropriate frameworks (only required on MacOS)
if (APPLE)
target_link_libraries(${PROJECT_NAME} "-framework IOKit")
target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
endif()
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