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-rw-r--r--src/gameplay.hpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/gameplay.hpp b/src/gameplay.hpp
index 5d02e4c..f82121d 100644
--- a/src/gameplay.hpp
+++ b/src/gameplay.hpp
@@ -42,7 +42,7 @@
// #define COOLPURPLE \
// CLITERAL(Color) { 170, 153, 255, 255 } // cool Purple
#define COOLPURPLE \
- CLITERAL(Color) { 153, 0, 0, 255 } // cool Purple
+ CLITERAL(Color) { 153, 0, 0, 255 } // cool Purple
class Game {
int nEnemies; // number of enemies on given level
@@ -57,8 +57,8 @@ class Game {
Entity* player;
- std::string next; // next level
- std::string current; // next level
+ std::string next; // next level
+ std::string current; // next level
std::string background; // next level
int frameWidth;
@@ -70,22 +70,21 @@ class Game {
Texture2D crosshair;
-
public:
Game(std::string const& path);
~Game();
void start();
void draw();
- int tick() ;
- int getKeys() ;
+ int tick();
+ int getKeys();
int shoot() const;
int hit(Entity en, Vector2 add1, Vector2 add2) const;
- std::string const& getNext() const; // returns next level's string
- std::string const& getCurrent() const; // returns next level's string
+ std::string const& getNext() const; // returns next level's string
+ std::string const& getCurrent() const; // returns next level's string
std::string const& getBackground() const; // returns next level's string
- int const& getKills() const; // returns next level's string
+ int const& getKills() const; // returns next level's string
};
#endif // GAMEPLAY_H_