aboutsummaryrefslogtreecommitdiffstats
path: root/src/gameplay.hpp
diff options
context:
space:
mode:
authorsalaaad2 <arthurdurant263@gmail.com>2022-01-14 14:12:14 +0100
committersalaaad2 <arthurdurant263@gmail.com>2022-01-14 14:12:14 +0100
commitf3b2fcb95f0eb21d3b1e5977659c6447ccffeb82 (patch)
tree6899f16faabe3210989792de92c8b021f112d78a /src/gameplay.hpp
parentboss has the correct textures (diff)
downloadthreshold-f3b2fcb95f0eb21d3b1e5977659c6447ccffeb82.tar.gz
threshold-f3b2fcb95f0eb21d3b1e5977659c6447ccffeb82.tar.bz2
threshold-f3b2fcb95f0eb21d3b1e5977659c6447ccffeb82.tar.xz
threshold-f3b2fcb95f0eb21d3b1e5977659c6447ccffeb82.tar.zst
threshold-f3b2fcb95f0eb21d3b1e5977659c6447ccffeb82.zip
strange behavior... I WILL find out whats going on !
Diffstat (limited to 'src/gameplay.hpp')
-rw-r--r--src/gameplay.hpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/gameplay.hpp b/src/gameplay.hpp
index 5d02e4c..f82121d 100644
--- a/src/gameplay.hpp
+++ b/src/gameplay.hpp
@@ -42,7 +42,7 @@
// #define COOLPURPLE \
// CLITERAL(Color) { 170, 153, 255, 255 } // cool Purple
#define COOLPURPLE \
- CLITERAL(Color) { 153, 0, 0, 255 } // cool Purple
+ CLITERAL(Color) { 153, 0, 0, 255 } // cool Purple
class Game {
int nEnemies; // number of enemies on given level
@@ -57,8 +57,8 @@ class Game {
Entity* player;
- std::string next; // next level
- std::string current; // next level
+ std::string next; // next level
+ std::string current; // next level
std::string background; // next level
int frameWidth;
@@ -70,22 +70,21 @@ class Game {
Texture2D crosshair;
-
public:
Game(std::string const& path);
~Game();
void start();
void draw();
- int tick() ;
- int getKeys() ;
+ int tick();
+ int getKeys();
int shoot() const;
int hit(Entity en, Vector2 add1, Vector2 add2) const;
- std::string const& getNext() const; // returns next level's string
- std::string const& getCurrent() const; // returns next level's string
+ std::string const& getNext() const; // returns next level's string
+ std::string const& getCurrent() const; // returns next level's string
std::string const& getBackground() const; // returns next level's string
- int const& getKills() const; // returns next level's string
+ int const& getKills() const; // returns next level's string
};
#endif // GAMEPLAY_H_