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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-04 14:41:22 +0100 |
---|---|---|
committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-04 14:41:22 +0100 |
commit | b99e5b1d2c6ccef7e9a714d2d4bcef050b99ff01 (patch) | |
tree | f5c5dd1b839568bd13ab9a94b81dd04bcfcc3649 /src | |
parent | shooting is fun hahahahahaha (diff) | |
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start menu and retry
Diffstat (limited to '')
-rw-r--r-- | src/gameplay.cpp | 18 | ||||
-rw-r--r-- | src/gameplay.hpp | 4 | ||||
-rw-r--r-- | src/main.cpp | 23 | ||||
-rw-r--r-- | src/window.hpp | 4 |
4 files changed, 35 insertions, 14 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index 2a208ee..979dd6a 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -6,9 +6,7 @@ Game::Game(void) { - // nEnemies = GetRandomValue(5, 15); - - nEnemies = 4; + nEnemies = 9; enemies = new std::vector<Entity>(nEnemies); player = new Entity; @@ -43,7 +41,7 @@ void Game::draw() const } -void Game::tick() const +int Game::tick() const { for (auto & en : *enemies) { @@ -60,11 +58,13 @@ void Game::tick() const if (CheckCollisionCircles((Vector2){player->posX, player->posY}, 10, (Vector2){en.posX, en.posY}, 10)) { std::cout << "you died" << std::endl; + return (1); } } + return (0); } -void Game::getKeys() const +int Game::getKeys() const { auto oldX = 0, oldY = 0; auto aimer = player->direction; @@ -102,11 +102,15 @@ void Game::getKeys() const DrawLineEx((Vector2){player->posX, player->posY}, Vector2Add((Vector2){player->posX, player->posY}, player->direction), 20, RED); } - if (oldX != player->posX || oldY != player->posY) + if (oldX != player->posX || + oldY != player->posY) { - this->tick(); + if (this->tick()) { + return (1); + } } aimer.x = (player->direction.x / 3); aimer.y = (player->direction.y / 3); DrawLineEx((Vector2){player->posX, player->posY}, Vector2Add((Vector2){player->posX, player->posY}, aimer), 5, GREEN); + return (0); } diff --git a/src/gameplay.hpp b/src/gameplay.hpp index 151b591..4ff3608 100644 --- a/src/gameplay.hpp +++ b/src/gameplay.hpp @@ -19,8 +19,8 @@ class Game { void start() const ; void draw() const ; - void tick() const ; - void getKeys() const ; + int tick() const ; + int getKeys() const ; }; #endif // GAMEPLAY_H_ diff --git a/src/main.cpp b/src/main.cpp index 20a6cdc..0912639 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,3 +1,12 @@ +/*********************************/ +/* THRESHOLD ( // */ +/* main ( )/ */ +/* by salade )(/ */ +/* ________________ ( /) */ +/* ()__)____________))))) :^} */ +/*********************************/ + + #include "window.hpp" #include "gameplay.hpp" #include <iostream> @@ -28,6 +37,10 @@ int main(void) { } case (ENDING): { + if (IsKeyPressed(KEY_ENTER)) + { + gs = TITLE; + } break ; } } @@ -38,18 +51,22 @@ int main(void) { switch (gs) { case (TITLE): { - DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); + DrawText("THRESHOLD", (SCREENWIDTH / 2) - 150, SCREENHEIGHT / 2, 40, RED); + DrawText("PRESS ENTER", (SCREENWIDTH / 2) - 150, (SCREENHEIGHT / 2) + 50, 40, MAROON); break ; } case (GAMEPLAY): { - game->getKeys(); + if (game->getKeys()) { + gs = ENDING; + } game->draw(); break ; } case (ENDING): { - DrawText("GOOD BYE SCREEN", 20, 20, 40, LIGHTGRAY); + DrawCircle(SCREENWIDTH / 2, SCREENHEIGHT / 2, 200, BLACK); + DrawText("GOOD BYE", (SCREENWIDTH / 2) - 100, SCREENHEIGHT / 2, 40, WHITE); break ; } } diff --git a/src/window.hpp b/src/window.hpp index 82abd2a..74fd3ec 100644 --- a/src/window.hpp +++ b/src/window.hpp @@ -5,8 +5,8 @@ int initWindow(void); -#define SCREENWIDTH 800 -#define SCREENHEIGHT 450 +#define SCREENWIDTH 1600 +#define SCREENHEIGHT 900 typedef enum gameState { TITLE = 0, GAMEPLAY, ENDING |