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#include "gameplay.hpp"
#include <iostream>
#include "raymath.h"
Game::Game(void)
{
// nEnemies = GetRandomValue(5, 15);
nEnemies = 4;
enemies = new std::vector<Entity>(nEnemies);
player = new Entity;
player->posX = SCREENWIDTH / 2;
player->posY = SCREENHEIGHT / 2;
player->direction.x = 100;
player->direction.y = 100;
}
Game::~Game()
{
delete enemies;
delete player;
}
void Game::start() const
{
std::cout << "----- Gameplay: Start -----" << std::endl;
std::cout << "Gameplay: " << nEnemies << "enemies need to be spawned" << std::endl;
}
void Game::draw() const
{
auto left = std::to_string(nEnemies);
for (auto & en : *enemies)
{
DrawCircleV((Vector2){en.posX, en.posY}, 10, RED);
}
DrawCircleV((Vector2){player->posX, player->posY}, 10, GREEN);
DrawText("Enemies left : ", 10, 10, 20, GREEN);
DrawText(left.c_str(), 150, 10, 20,RED);
}
void Game::tick() const
{
for (auto & en : *enemies)
{
if (!en.hp)
{ continue ; }
if (en.posX >= SCREENWIDTH || en.posX <= 0) {
en.direction.x = -en.direction.x;
}
if (en.posY >= SCREENHEIGHT || en.posY <= 0) {
en.direction.y = -en.direction.y;
}
en.posX += en.direction.x;
en.posY += en.direction.y;
if (CheckCollisionCircles((Vector2){player->posX, player->posY}, 10,
(Vector2){en.posX, en.posY}, 10)) {
std::cout << "you died" << std::endl;
}
}
}
void Game::getKeys() const
{
auto oldX = 0, oldY = 0;
auto aimer = player->direction;
oldX = player->posX;
oldY = player->posY;
if (IsKeyDown(KEY_W)) {
player->posX += 0;
player->posY += -4;
}
if (IsKeyDown(KEY_S)) {
player->posX += 0;
player->posY += 4;
}
if (IsKeyDown(KEY_A)) {
player->posX += -4;
player->posY += 0;
}
if (IsKeyDown(KEY_D)) {
player->posX += 4;
player->posY += 0;
}
if (IsKeyDown(KEY_LEFT)) {
player->direction = Vector2Rotate(player->direction, -0.1f); // left
}
if (IsKeyDown(KEY_RIGHT)) {
player->direction = Vector2Rotate(player->direction, 0.1f);
}
if (IsKeyPressed(KEY_SPACE)) {
for (auto & en : *enemies)
{
if (CheckCollisionPointLine((Vector2){en.posX, en.posY}, (Vector2){player->posX, player->posY}, Vector2Add((Vector2){player->posX, player->posY}, player->direction), 20))
std::cout << "hit enemy at " << en.posX << "|" << en.posY << std::endl;
}
DrawLineEx((Vector2){player->posX, player->posY}, Vector2Add((Vector2){player->posX, player->posY}, player->direction), 20, RED);
}
if (oldX != player->posX || oldY != player->posY)
{
this->tick();
}
aimer.x = (player->direction.x / 3);
aimer.y = (player->direction.y / 3);
DrawLineEx((Vector2){player->posX, player->posY}, Vector2Add((Vector2){player->posX, player->posY}, aimer), 5, GREEN);
}
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