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authorsalaaad2 <arthurdurant263@gmail.com>2022-01-22 07:39:54 +0100
committersalaaad2 <arthurdurant263@gmail.com>2022-01-22 07:39:54 +0100
commitaa872f4f35890027e65c930cc9cc603b5db22906 (patch)
tree48b53e75fd8ed0ac7bea62c73ddd85975cc47f43 /src/weapon.cpp
parentParsing: the great rework (tm) finally works as intended (diff)
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Weapons: amazing job adding another weapon salade ! outstanding
Diffstat (limited to 'src/weapon.cpp')
-rw-r--r--src/weapon.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/weapon.cpp b/src/weapon.cpp
index 4e56117..fb871ed 100644
--- a/src/weapon.cpp
+++ b/src/weapon.cpp
@@ -16,8 +16,14 @@ AWeapon::AWeapon(float const rg,
double const& cd,
const char* s,
const char* r,
- std::string const& nm)
- : range(rg), damage(dmg), max(mag), cooldown(cd), name(nm) {
+ std::string const& nm,
+ bool const& hasProj)
+ : range(rg),
+ damage(dmg),
+ max(mag),
+ cooldown(cd),
+ name(nm),
+ hasProjectiles(hasProj) {
shot = LoadSound(s);
reload = LoadSound(r);
SetSoundVolume(shot, 0.3f);