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/*********************************/
/* THRESHOLD ( // */
/* weapon ( )/ */
/* by salade )(/ */
/* ________________ ( /) */
/* ()__)____________))))) :^} */
/*********************************/
#include "weapon.hpp"
#include <iostream>
AWeapon::AWeapon(float const rg,
unsigned int const& dmg,
unsigned int const& mag,
double const& cd,
const char* s,
const char* r,
std::string const& nm)
: range(rg), damage(dmg), max(mag), cooldown(cd), name(nm) {
shot = LoadSound(s);
reload = LoadSound(r);
SetSoundVolume(shot, 0.3f);
SetSoundVolume(reload, 0.3f);
barrel = max;
}
AWeapon::~AWeapon() {}
void AWeapon::refill() {
std::cout << "reload" << std::endl;
PlaySound(reload);
barrel = max;
}
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