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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-03 22:10:27 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-03 22:10:27 +0100 |
commit | 0292e135be5f576d14e9589ad0ed8543a03b544c (patch) | |
tree | dc8b0ba9c0c566959ea47871119b56d3fd978a57 /src/gameplay.cpp | |
parent | add circles (diff) | |
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balls move yknow
Diffstat (limited to '')
-rw-r--r-- | src/gameplay.cpp | 34 |
1 files changed, 32 insertions, 2 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index 90b6603..56429d9 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -7,7 +7,13 @@ Enemy::Enemy(void) { posX = GetRandomValue(0, SCREENWIDTH); posY = GetRandomValue(0, SCREENHEIGHT); - direction = (Vector2){posX, posY}; + if (static_cast<int>(posX) & 1) + { + direction = (Vector2){posX / 100, -posY / 100}; + } else { + direction = (Vector2){-posX / 100, posY / 100}; + } + } Enemy::~Enemy() {} @@ -24,10 +30,34 @@ void Game::start() const { std::cout << "----- Gameplay: Start -----" << std::endl; std::cout << "Gameplay: " << nEnemies << "enemies need to be spawned" << std::endl; +} + +void Game::draw() const +{ + for (auto & en : *enemies) + { + DrawCircleV((Vector2){en.posX, en.posY}, 10, RED); + } +} + +void Game::tick() const +{ for (auto & en : *enemies) { - DrawCircleV(en.direction, 10, RED); + if (en.posX >= SCREENWIDTH || en.posX <= 0) + { + en.direction.x = -en.direction.x; + } + if (en.posY >= SCREENHEIGHT || en.posY <= 0) + { + en.direction.y = -en.direction.y; + } + en.posX += en.direction.x; + en.posY += en.direction.y; } +} +void Game::getKeys() const +{ } |