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#include "gameplay.hpp"
#include <iostream>
Enemy::Enemy(void)
{
posX = GetRandomValue(0, SCREENWIDTH);
posY = GetRandomValue(0, SCREENHEIGHT);
direction = (Vector2){posX, posY};
}
Enemy::~Enemy() {}
Game::~Game() {}
Game::Game(void)
{
nEnemies = GetRandomValue(5, 15);
enemies = new std::vector<Enemy>(nEnemies);
}
void Game::start() const
{
std::cout << "----- Gameplay: Start -----" << std::endl;
std::cout << "Gameplay: " << nEnemies << "enemies need to be spawned" << std::endl;
for (auto & en : *enemies)
{
DrawCircleV(en.direction, 10, RED);
}
}
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