aboutsummaryrefslogtreecommitdiffstats
path: root/src/ft_select_bad_boy_action.c
blob: 45f9d44e58a532a7d83789c3eed9158db62b15ae (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_select_bad_boy_actions.c                        :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:28:51 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/14 17:28:51 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stdlib.h>
#include <math.h>

/*
** bad_boy.act[] - index summary
** -----------------------------
** 0: wait
** 1: walk
** 2: fire
**
** rand() rules
** ------------
** I. player is not in sight
** rand(0-3) | [0-2] wait | [3] walk
** II. player is in sight
** rand(0-7) | [0-1] wait | [2] walk | [3-7] fire
*/

static int8_t
	ft_set_r_i(void)
{
	int8_t	r;

	if (FT_OS == 2)
		r = random() % 4;
	else
		r = rand() % 4;
	if (r == 3)
		return (1);
	else
		return (0);
	return (0);
}

static int8_t
	ft_set_r_ii(void)
{
	int8_t	r;

	if (FT_OS == 2)
		r = random() % 8;
	else
		r = rand() % 8;
	if (r <= 1)
		return (0);
	else if (r == 2)
		return (1);
	else
		return (2);
	return (0);
}

static void
	ft_bb_act(int8_t r, int8_t i, t_cub *cl)
{
	cl->bad_boy[i].sleep = 1;
	cl->bad_boy[i].act[r](&cl->bad_boy[i],
		&cl->sprites[13][i], &cl->mlist);
}

static void
	ft_select_action(int8_t i, double d, t_cub *cl)
{
	int8_t	can_shoot;
	int8_t	r;

	can_shoot = 0;
	if (cl->bad_boy[i].life <= 0)
		cl->bad_boy[i].does = 3;
	else
		can_shoot = ft_can_it_shoot(i, d, cl);
	if (cl->bad_boy[i].sleep == 0 && cl->bad_boy[i].life > 0 &&
		(d <= FT_ENMY_SIGHT_RANGE &&
		can_shoot == 1))
	{
		r = ft_set_r_ii();
		r = ((r == 1) && (d < 2.0)) ? (2) : (r);
		ft_bb_act(r, i, cl);
	}
	else if (cl->bad_boy[i].sleep == 0 && cl->bad_boy[i].life > 0)
	{
		r = ft_set_r_i();
		ft_bb_act(r, i, cl);
	}
}

void
	ft_select_bad_boy_action(t_cub *cl)
{
	int8_t	i;
	double	d;

	i = 0;
	while (i < cl->mlist.sprite_nbr[13])
	{
		if ((d = sqrt(pow(cl->plist.pos_x - cl->sprites[13][i].s_pos_x, 2) +
			pow(cl->plist.pos_y - cl->sprites[13][i].s_pos_y, 2)))
			<= 3 * FT_ENMY_SIGHT_RANGE && cl->bad_boy[i].sleep == 0)
		{
			ft_select_action(i, d, cl);
		}
		i++;
	}
}