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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_basic_keys.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: fmoenne- <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/14 17:43:55 by fmoenne- #+# #+# */
/* Updated: 2020/02/14 17:43:56 by fmoenne- ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <libft.h>
#include <cub3d.h>
#include <stdint.h>
#include <stdio.h>
/*
** 0 : no
** 1 : so
** 2 : ea
** 3 : we
** 4 : sprite
*/
void ft_draw_texture(t_cub *cl, int x, int y, int tex_y)
{
cl->img.ptr[x * 4 + (cl->img.sizeline * y)] =
(char)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 *
cl->tlist[cl->w_side].img_h * tex_y];
cl->img.ptr[x * 4 + (cl->img.sizeline * y) + 1] =
(char)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 *
cl->tlist[cl->w_side].img_h * tex_y + 1];
cl->img.ptr[x * 4 + (cl->img.sizeline * y) + 2] =
(char)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 *
cl->tlist[cl->w_side].img_h * tex_y + 2];
cl->img.ptr[x * 4 + cl->wlist->x_size * y + 3] = (char)0;
}
void ft_choose_tex(t_cub *clist)
{
if (clist->rlist.side == 0 && clist->rlist.x_ray_dir < 0)
clist->w_side = 1;
else if (clist->rlist.side == 0 && clist->rlist.x_ray_dir > 0)
clist->w_side = 0;
else if (clist->rlist.side == 1 && clist->rlist.y_ray_dir > 0)
clist->w_side = 3;
else
clist->w_side = 2;
}
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