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* Release editionJozanLeClerc2020-05-201-3/+3
* Correct ray dirJozanLeClerc2020-04-021-3/+3
* Correct dir_x dir_y sqy sqxJozanLeClerc2020-04-021-2/+2
* now pthreadJozanLeClerc2020-03-231-3/+6
* This is greatJozanLeClerc2020-03-231-3/+3
* Almost thereJozanLeClerc2020-03-231-8/+9
* Fixed sprite shadowsJozanLeClerc2020-03-231-11/+8
* FixedJozanLeClerc2020-03-231-10/+9
* Normed so farJozanLeClerc2020-03-221-2/+4
* Removed bloatJozanLeClerc2020-03-181-1/+0
* PerfRudy Bousset2020-03-091-1/+1
* NormedRudy Bousset2020-03-081-2/+1
* I'm close afJozanLeClerc2020-03-081-3/+3
* qweqweRudy Bousset2020-03-051-1/+1
* DARKRudy Bousset2020-03-051-6/+15
* Going full stack is bavJozanLeClerc2020-03-031-20/+20
* Changing stuffJozanLeClerc2020-03-031-20/+20
* NormedRudy Bousset2020-02-281-1/+2
* L is now crapaud and you can pass through :^)Rudy Bousset2020-02-281-7/+14
* Removed stdiosRudy Bousset2020-02-191-1/+0
* tweakRudy Bousset2020-02-191-4/+4
* yes :^) !salaaad22020-02-191-19/+0
* okokRudy Bousset2020-02-181-4/+22
* gangsalaaad22020-02-181-1/+3
* pas loinsalaaad22020-02-181-0/+15
* some thingssalaaad22020-02-171-4/+4
* NormeRudy Bousset2020-02-171-6/+6
* small but important changessalaaad22020-02-171-5/+13
* pepere :^) !salaaad22020-02-151-8/+9
* small changezsalaaad22020-02-151-0/+25