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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_draw_handweap.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/22 20:02:47 by rbousset #+# #+# */
/* Updated: 2020/02/22 20:02:48 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <cub3d.h>
#include <stdint.h>
static void
ft_put_weapon_image(int16_t y, int16_t x, t_cub *cl)
{
}
void
ft_draw_handweap(t_cub *cl)
{
const int8_t w_id = cl->plist.handles_weapon;
int16_t x_ratio;
int16_t y_ratio;
int16_t x;
int16_t y;
x_ratio = (uint8_t)((cl->tweap[w_id][0].img_w << 16)
/ cl->wlist.x_size / 2) + 1;
y_ratio = (uint8_t)((cl->tweap[w_id][0].img_h << 16)
/ cl->wlist.y_size / 2) + 1;
y = 0;
while (y < cl->wlist.y_size)
{
cl->tweap[w_id].tex_y = (y * y_ratio) >> 16;
x = cl->wlist.x_size / 3;
while (x < cl->wlist.x_size)
{
cl->tweap[w_id].tex_x = (x * x_ratio) >> 16;
x++;
}
y++;
}
}
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