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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_draw_handweap.c                                 :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/22 20:02:47 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/22 20:02:48 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <cub3d.h>
#include <stdint.h>

static void
ft_put_weapon_image(int16_t y, int16_t x, t_cub *cl)
{
}

void
	ft_draw_handweap(t_cub *cl)
{
	const int8_t	w_id = cl->plist.handles_weapon;
	int16_t			x_ratio;
	int16_t			y_ratio;
	int16_t			x;
	int16_t			y;

	x_ratio = (uint8_t)((cl->tweap[w_id][0].img_w << 16)
		/ cl->wlist.x_size / 2) + 1;
	y_ratio = (uint8_t)((cl->tweap[w_id][0].img_h << 16)
		/ cl->wlist.y_size / 2) + 1;
	y = 0;
	while (y < cl->wlist.y_size)
	{
		cl->tweap[w_id].tex_y = (y * y_ratio) >> 16;
		x = cl->wlist.x_size / 3;
		while (x < cl->wlist.x_size)
		{
			cl->tweap[w_id].tex_x = (x * x_ratio) >> 16;
			x++;
		}
		y++;
	}
}