/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ft_draw_handweap.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: rbousset +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/22 20:02:47 by rbousset #+# #+# */ /* Updated: 2020/02/22 20:02:48 by rbousset ### ########lyon.fr */ /* */ /* ************************************************************************** */ #include #include static void ft_put_weapon_image(int16_t y, int16_t x, t_cub *cl) { } void ft_draw_handweap(t_cub *cl) { const int8_t w_id = cl->plist.handles_weapon; int16_t x_ratio; int16_t y_ratio; int16_t x; int16_t y; x_ratio = (uint8_t)((cl->tweap[w_id][0].img_w << 16) / cl->wlist.x_size / 2) + 1; y_ratio = (uint8_t)((cl->tweap[w_id][0].img_h << 16) / cl->wlist.y_size / 2) + 1; y = 0; while (y < cl->wlist.y_size) { cl->tweap[w_id].tex_y = (y * y_ratio) >> 16; x = cl->wlist.x_size / 3; while (x < cl->wlist.x_size) { cl->tweap[w_id].tex_x = (x * x_ratio) >> 16; x++; } y++; } }