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//
// mlx_int.h for minilibx
//
// ol@staff.42.fr
//
// include opengl needed before mlx_int.h
//

#import <Cocoa/Cocoa.h>
#import "mlx_int.h"

@interface NSWindowEvent : NSWindow
{
  func_t	event_funct[MAX_EVENT];
  void		*(event_param[MAX_EVENT]);
  int		keyrepeat;
  int		keyflag;
  int		size_x;
  int		size_y;
}
- (NSWindowEvent *) initWithContentRect:(NSRect)rect styleMask:(NSUInteger)winstyle backing:(NSBackingStoreType)bck defer:(BOOL) dfr;
- (void) setEvent:(int)event andFunc:(func_t)func andParam:(void *)param;
- (void) setKeyRepeat:(int)mode;
- (void) exposeNotification:(NSNotification *)note;
- (void) closeNotification:(NSNotification *)note;
@end


@interface MlxWin : NSOpenGLView
{
  NSWindowEvent		*win;
  NSOpenGLContext	*ctx;
  glsl_info_t		glsl;
  int			openglwin;

  int			size_x;
  int			size_y;

  int			pixel_nb;
  GLuint		pixel_vbuffer;
  GLuint		pixel_texture;
  unsigned int		*pixtexbuff;
}

- (id) initWithRect: (NSRect)rect andTitle: (NSString *)title pfaAttrs: (NSOpenGLPixelFormatAttribute *)attrs;
- (void) selectGLContext;
- (void) flushGLContext;
- (void) pixelPutColor: (int)color X:(int)x Y:(int)y;
- (void) mlx_gl_draw;
- (void) mlx_gl_draw_img:(mlx_img_list_t *)img andCtx:(mlx_img_ctx_t *)imgctx andX:(int)x andY:(int)y;
- (void) mlx_gl_draw_font:(mlx_img_list_t *)img andCtx:(mlx_img_ctx_t *)imgctx andX:(int)x andY:(int)y andColor:(int)color glyphX:(int)gx glyphY:(int)gy;
- (NSOpenGLContext *) ctx;
- (NSWindowEvent *) win;
- (void) setEvent:(int)event andFunc:(func_t)func andParam:(void *)param;
- (void) setKeyRepeat:(int)mode;
- (void) ctxNeedsUpdate;
@end