// // mlx_int.h for minilibx // // ol@staff.42.fr // // include opengl needed before mlx_int.h // #import #import "mlx_int.h" @interface NSWindowEvent : NSWindow { func_t event_funct[MAX_EVENT]; void *(event_param[MAX_EVENT]); int keyrepeat; int keyflag; int size_x; int size_y; } - (NSWindowEvent *) initWithContentRect:(NSRect)rect styleMask:(NSUInteger)winstyle backing:(NSBackingStoreType)bck defer:(BOOL) dfr; - (void) setEvent:(int)event andFunc:(func_t)func andParam:(void *)param; - (void) setKeyRepeat:(int)mode; - (void) exposeNotification:(NSNotification *)note; - (void) closeNotification:(NSNotification *)note; @end @interface MlxWin : NSOpenGLView { NSWindowEvent *win; NSOpenGLContext *ctx; glsl_info_t glsl; int openglwin; int size_x; int size_y; int pixel_nb; GLuint pixel_vbuffer; GLuint pixel_texture; unsigned int *pixtexbuff; } - (id) initWithRect: (NSRect)rect andTitle: (NSString *)title pfaAttrs: (NSOpenGLPixelFormatAttribute *)attrs; - (void) selectGLContext; - (void) flushGLContext; - (void) pixelPutColor: (int)color X:(int)x Y:(int)y; - (void) mlx_gl_draw; - (void) mlx_gl_draw_img:(mlx_img_list_t *)img andCtx:(mlx_img_ctx_t *)imgctx andX:(int)x andY:(int)y; - (void) mlx_gl_draw_font:(mlx_img_list_t *)img andCtx:(mlx_img_ctx_t *)imgctx andX:(int)x andY:(int)y andColor:(int)color glyphX:(int)gx glyphY:(int)gy; - (NSOpenGLContext *) ctx; - (NSWindowEvent *) win; - (void) setEvent:(int)event andFunc:(func_t)func andParam:(void *)param; - (void) setKeyRepeat:(int)mode; - (void) ctxNeedsUpdate; @end