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# ifndef CUB3D_DEFINES_H
# define CUB3D_DEFINES_H
/*
** ====== KEYS ======
*/
# ifndef FT_W_KEY
# define FT_W_KEY 13
# endif
# ifndef FT_A_KEY
# define FT_A_KEY 0
# endif
# ifndef FT_S_KEY
# define FT_S_KEY 1
# endif
# ifndef FT_D_KEY
# define FT_D_KEY 2
# endif
# ifndef FT_L_ARR_KEY
# define FT_L_ARR_KEY 123
# endif
# ifndef FT_R_ARR_KEY
# define FT_R_ARR_KEY 124
# endif
# ifndef FT_ESC_KEY
# define FT_ESC_KEY 53
# endif
# ifndef FT_F1_KEY
# define FT_F1_KEY 122
# endif
# ifndef FT_TAB_KEY
# define FT_TAB_KEY 48
# endif
/*
** ====== SCREEN ======
*/
# ifndef FT_SCR_SIZE
# define FT_SCR_SIZE "1920x1080"
# endif
/*
** ====== ERROR MSG ======
*/
# define FT_ERR_MISS_ELEMENT "Missing element:"
# define FT_ERR_MISS_NORTH "north side texture"
# define FT_ERR_MISS_SOUTH "south side texture"
# define FT_ERR_MISS_EAST "east side texture"
# define FT_ERR_MISS_WEST "west side texture"
# define FT_ERR_MISS_SPRITE "sprite texture"
# define FT_ERR_MISS_RESOLUTION "resolution"
# define FT_ERR_MISS_FLOOR_C "floor color"
# define FT_ERR_MISS_CEIL_C "floor color"
# define FT_ERR_MISS_PLAYER_SPAWN "player spawn"
# endif
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