Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Skeleton corpses now only give ammo, not the gun | JozanLeClerc | 2020-04-04 | 1 | -1/+1 |
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* | Normed | JozanLeClerc | 2020-04-04 | 2 | -88/+124 |
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* | Fixed skeuls shooting, now it's norme time | JozanLeClerc | 2020-04-04 | 1 | -31/+41 |
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* | Not quite done | JozanLeClerc | 2020-04-03 | 1 | -15/+18 |
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* | YES | JozanLeClerc | 2020-04-03 | 2 | -19/+37 |
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* | Get the teta | JozanLeClerc | 2020-04-03 | 1 | -0/+1 |
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* | Norm | JozanLeClerc | 2020-04-03 | 1 | -0/+1 |
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* | Even better but where is the math | JozanLeClerc | 2020-04-03 | 1 | -6/+8 |
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* | Optimization, still math missing | JozanLeClerc | 2020-04-03 | 1 | -25/+40 |
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* | Shooting fixed, now bad boys view | JozanLeClerc | 2020-04-03 | 1 | -1/+1 |
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* | Sprites fixed, shoot to fix | JozanLeClerc | 2020-04-03 | 2 | -7/+2 |
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* | Sprites still bad, fixed player spawn, still revert if needed | JozanLeClerc | 2020-04-03 | 1 | -11/+11 |
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* | Still sprites, still revert maybe | JozanLeClerc | 2020-04-02 | 1 | -1/+1 |
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* | Fixed coll now sprites, still revert if needed | JozanLeClerc | 2020-04-02 | 1 | -4/+4 |
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* | Revert this if needed, still sprites and collision to do | JozanLeClerc | 2020-04-02 | 7 | -28/+29 |
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* | Correct ray_pos | JozanLeClerc | 2020-04-02 | 5 | -19/+19 |
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* | Correct ray dir | JozanLeClerc | 2020-04-02 | 6 | -24/+24 |
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* | Correct dir_x dir_y sqy sqx | JozanLeClerc | 2020-04-02 | 14 | -116/+120 |
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* | Later | JozanLeClerc | 2020-04-01 | 3 | -17/+57 |
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* | Still segv | JozanLeClerc | 2020-04-01 | 1 | -2/+1 |
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* | Optimization | JozanLeClerc | 2020-04-01 | 2 | -13/+12 |
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* | Normed | JozanLeClerc | 2020-04-01 | 2 | -6/+4 |
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* | Still segv but solved invalid read | JozanLeClerc | 2020-04-01 | 3 | -11/+17 |
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* | Killing skeltons gives ammo, but still segv | JozanLeClerc | 2020-04-01 | 2 | -1/+3 |
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* | Player screams all the time | JozanLeClerc | 2020-03-31 | 1 | -5/+1 |
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* | GOTY | JozanLeClerc | 2020-03-31 | 3 | -3/+2 |
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* | Alright alright | JozanLeClerc | 2020-03-31 | 1 | -1/+2 |
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* | Better sound balance, now hardgimping | JozanLeClerc | 2020-03-31 | 4 | -11/+37 |
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* | Alright sounds | JozanLeClerc | 2020-03-31 | 10 | -11/+174 |
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* | Good | JozanLeClerc | 2020-03-31 | 2 | -5/+6 |
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* | Now that's what I call balance take this SC2 'balance' team haha more like ↵ | JozanLeClerc | 2020-03-31 | 1 | -2/+3 |
| | | | | sc2 zerglance team | ||||
* | Big gameplay | JozanLeClerc | 2020-03-31 | 2 | -15/+71 |
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* | Fixed that gangsta | JozanLeClerc | 2020-03-31 | 5 | -25/+26 |
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* | Nigga ain't gonna stop shootin me | JozanLeClerc | 2020-03-30 | 1 | -1/+1 |
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* | Nigga be shootin' quick af | JozanLeClerc | 2020-03-30 | 6 | -95/+140 |
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* | Fine | JozanLeClerc | 2020-03-30 | 4 | -17/+85 |
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* | Pretty coolio | JozanLeClerc | 2020-03-30 | 3 | -21/+33 |
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* | It's moving! | JozanLeClerc | 2020-03-30 | 7 | -1/+130 |
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* | Commit | JozanLeClerc | 2020-03-30 | 5 | -2/+51 |
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* | Fixed conditionnal jump btw | JozanLeClerc | 2020-03-30 | 5 | -5/+39 |
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* | Less fat sprites | JozanLeClerc | 2020-03-30 | 2 | -2/+3 |
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* | Check missing enemy good | JozanLeClerc | 2020-03-30 | 2 | -10/+16 |
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* | Norm | JozanLeClerc | 2020-03-30 | 1 | -3/+2 |
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* | Even better | JozanLeClerc | 2020-03-30 | 1 | -1/+1 |
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* | Alright | JozanLeClerc | 2020-03-30 | 1 | -2/+1 |
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* | Huge bug fix | JozanLeClerc | 2020-03-30 | 2 | -1/+2 |
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* | Timings fix | JozanLeClerc | 2020-03-30 | 3 | -14/+23 |
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* | Bug fix | JozanLeClerc | 2020-03-30 | 3 | -23/+41 |
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* | Better sword | JozanLeClerc | 2020-03-29 | 1 | -2/+13 |
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* | Norm | JozanLeClerc | 2020-03-29 | 1 | -1/+0 |
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