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author | JozanLeClerc <bousset.rudy@gmail.com> | 2020-04-04 15:49:46 +0200 |
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committer | JozanLeClerc <bousset.rudy@gmail.com> | 2020-04-04 15:49:46 +0200 |
commit | 85a7a0916a15d0b43cf81a042e2684ec1a99fbc0 (patch) | |
tree | 2f1c86ee2f305c361eccadeb78693f75cd4105eb /src | |
parent | Fixed skeuls shooting, now it's norme time (diff) | |
download | 42-cub3d-85a7a0916a15d0b43cf81a042e2684ec1a99fbc0.tar.gz 42-cub3d-85a7a0916a15d0b43cf81a042e2684ec1a99fbc0.tar.bz2 42-cub3d-85a7a0916a15d0b43cf81a042e2684ec1a99fbc0.tar.xz 42-cub3d-85a7a0916a15d0b43cf81a042e2684ec1a99fbc0.tar.zst 42-cub3d-85a7a0916a15d0b43cf81a042e2684ec1a99fbc0.zip |
Normed
Diffstat (limited to 'src')
-rw-r--r-- | src/ft_can_it_shoot.c | 121 | ||||
-rw-r--r-- | src/ft_select_bad_boy_action.c | 91 |
2 files changed, 124 insertions, 88 deletions
diff --git a/src/ft_can_it_shoot.c b/src/ft_can_it_shoot.c new file mode 100644 index 0000000..0c76f3d --- /dev/null +++ b/src/ft_can_it_shoot.c @@ -0,0 +1,121 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* ft_can_it_shoot.c :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */ +/* +#+#+#+#+#+ +#+ */ +/* Created: 2020/02/14 17:28:51 by rbousset #+# #+# */ +/* Updated: 2020/02/14 17:28:51 by rbousset ### ########lyon.fr */ +/* */ +/* ************************************************************************** */ + +#include <cub3d.h> +#include <stdlib.h> +#include <math.h> + +static double + ft_get_a_big(int8_t id, double d, t_cub *cl) +{ + double a_big; + + a_big = 0; + if (cl->sprites[13][id].s_pos_y > cl->plist.pos_y) + { + while (a_big < cl->sprites[13][id].s_pos_y - cl->plist.pos_y) + a_big += 0.001; + } + else if (cl->sprites[13][id].s_pos_y < cl->plist.pos_y) + { + while (a_big < cl->plist.pos_y - cl->sprites[13][id].s_pos_y) + a_big += 0.001; + } + else + a_big = d; + return (a_big); +} + +static double + ft_get_b_big(int8_t id, t_cub *cl) +{ + double b_big; + + b_big = 0; + if (cl->sprites[13][id].s_pos_x > cl->plist.pos_x) + { + while (b_big < cl->sprites[13][id].s_pos_x - cl->plist.pos_x) + b_big += 0.0001; + } + else if (cl->sprites[13][id].s_pos_x < cl->plist.pos_x) + { + while (b_big < cl->plist.pos_x - cl->sprites[13][id].s_pos_x) + b_big += 0.0001; + } + return (b_big); +} + +static void + ft_init_ray_vars(int8_t id, double d, t_cub *cl) +{ + double a_big; + double b_big; + double teta; + + a_big = ft_get_a_big(id, d, cl); + b_big = ft_get_b_big(id, cl); + if (a_big > b_big) + teta = acos(a_big / d); + else + teta = asin(b_big / d); + cl->rlist.y_ray_dir = 1 * cos(teta); + cl->rlist.x_ray_dir = 1 * sin(teta); + if (cl->plist.pos_y > cl->sprites[13][id].s_pos_y) + cl->rlist.y_ray_dir = -cl->rlist.y_ray_dir; + if (cl->plist.pos_x > cl->sprites[13][id].s_pos_x) + cl->rlist.x_ray_dir = -cl->rlist.x_ray_dir; + cl->rlist.y_ray_pos = cl->plist.pos_y; + cl->rlist.x_ray_pos = cl->plist.pos_x; + ft_detection_init_x(cl); + ft_detection_init_y(cl); +} + +static int8_t + ft_shoot_cast_loop(int8_t id, double sqy, double sqx, t_cub *cl) +{ + uint8_t hit; + + hit = 0; + while (hit == 0) + { + if (cl->rlist.x_side_dist < cl->rlist.y_side_dist) + { + cl->rlist.x_side_dist += cl->rlist.x_delta_dist; + sqy += cl->mlist.x_step * 0.01; + } + else + { + cl->rlist.y_side_dist += cl->rlist.y_delta_dist; + sqx += cl->mlist.y_step * 0.01; + } + if ((sqy >= cl->sprites[13][id].s_pos_y - 0.15 && + sqy <= cl->sprites[13][id].s_pos_y + 0.15) && + (sqx >= cl->sprites[13][id].s_pos_x - 0.15 && + sqx <= cl->sprites[13][id].s_pos_x + 0.15)) + break ; + if (cl->mlist.map[(uint64_t)(sqy + 0.5)][(uint64_t)(sqx + 0.5)] == '1') + hit = 1; + } + return ((hit == 1) ? (0) : (1)); +} + +int8_t + ft_can_it_shoot(int8_t id, double d, t_cub *cl) +{ + double sqx; + double sqy; + + ft_init_ray_vars(id, d, cl); + sqy = cl->rlist.y_ray_pos; + sqx = cl->rlist.x_ray_pos; + return (ft_shoot_cast_loop(id, sqy, sqx, cl)); +} diff --git a/src/ft_select_bad_boy_action.c b/src/ft_select_bad_boy_action.c index 7c845d5..2be17f3 100644 --- a/src/ft_select_bad_boy_action.c +++ b/src/ft_select_bad_boy_action.c @@ -30,13 +30,6 @@ ** rand(0-7) | [0-1] wait | [2] walk | [3-7] fire */ -static double - ft_get_dist(t_sprite sprite, t_cub *cl) -{ - return (sqrt(pow(cl->plist.pos_x - sprite.s_pos_x, 2) + - pow(cl->plist.pos_y - sprite.s_pos_y, 2))); -} - static int8_t ft_set_r_i(void) { @@ -79,86 +72,7 @@ static void &cl->sprites[13][i], &cl->mlist); } -#include <stdio.h> -int8_t - ft_can_it_shoot(int8_t id, double d, t_cub *cl) -{ - uint8_t hit; - t_win *wl; - t_player *pl; - double teta; - double a_big; - double b_big; - double sqx; - double sqy; - - wl = &cl->wlist; - pl = &cl->plist; - a_big = 0; - if (cl->sprites[13][id].s_pos_y > cl->plist.pos_y) - { - while (a_big < cl->sprites[13][id].s_pos_y - cl->plist.pos_y) - a_big += 0.001; - } - else if (cl->sprites[13][id].s_pos_y < cl->plist.pos_y) - { - while (a_big < cl->plist.pos_y - cl->sprites[13][id].s_pos_y) - a_big += 0.001; - } - else - a_big = d; - b_big = 0; - if (cl->sprites[13][id].s_pos_x > cl->plist.pos_x) - { - while (b_big < cl->sprites[13][id].s_pos_x - cl->plist.pos_x) - b_big += 0.0001; - } - else if (cl->sprites[13][id].s_pos_x < cl->plist.pos_x) - { - while (b_big < cl->plist.pos_x - cl->sprites[13][id].s_pos_x) - b_big += 0.0001; - } - if (a_big > b_big) - teta = acos(a_big / d); - else - teta = asin(b_big / d); - cl->rlist.y_ray_dir = 1 * cos(teta); - cl->rlist.x_ray_dir = 1 * sin(teta); - if (cl->plist.pos_y > cl->sprites[13][id].s_pos_y) - cl->rlist.y_ray_dir = -cl->rlist.y_ray_dir; - if (cl->plist.pos_x > cl->sprites[13][id].s_pos_x) - cl->rlist.x_ray_dir = -cl->rlist.x_ray_dir; - hit = 0; - cl->rlist.y_ray_pos = cl->plist.pos_y; - cl->rlist.x_ray_pos = cl->plist.pos_x; - sqy = cl->rlist.y_ray_pos; - sqx = cl->rlist.x_ray_pos; - ft_detection_init_x(cl); - ft_detection_init_y(cl); - while (hit == 0) - { - if (cl->rlist.x_side_dist < cl->rlist.y_side_dist) - { - cl->rlist.x_side_dist += cl->rlist.x_delta_dist; - sqy += cl->mlist.x_step * 0.01; - } - else - { - cl->rlist.y_side_dist += cl->rlist.y_delta_dist; - sqx += cl->mlist.y_step * 0.01; - } - if ((sqy >= cl->sprites[13][id].s_pos_y - 0.15 && - sqy <= cl->sprites[13][id].s_pos_y + 0.15) && - (sqx >= cl->sprites[13][id].s_pos_x - 0.15 && - sqx <= cl->sprites[13][id].s_pos_x + 0.15)) - break ; - if (cl->mlist.map[(uint64_t)(sqy + 0.5)][(uint64_t)(sqx + 0.5)] == '1') - hit = 1; - } - return ((hit == 1) ? (0) : (1)); -} - -void +static void ft_select_action(int8_t i, double d, t_cub *cl) { int8_t can_shoot; @@ -191,7 +105,8 @@ void i = 0; while (i < cl->mlist.sprite_nbr[13]) { - if ((d = ft_get_dist(cl->sprites[13][i], cl)) + if ((d = sqrt(pow(cl->plist.pos_x - cl->sprites[13][i].s_pos_x, 2) + + pow(cl->plist.pos_y - cl->sprites[13][i].s_pos_y, 2))) <= 3 * FT_ENMY_SIGHT_RANGE && cl->bad_boy[i].sleep == 0) { ft_select_action(i, d, cl); |