diff options
Diffstat (limited to 'src/ft_select_bad_boy_action.c')
-rw-r--r-- | src/ft_select_bad_boy_action.c | 91 |
1 files changed, 3 insertions, 88 deletions
diff --git a/src/ft_select_bad_boy_action.c b/src/ft_select_bad_boy_action.c index 7c845d5..2be17f3 100644 --- a/src/ft_select_bad_boy_action.c +++ b/src/ft_select_bad_boy_action.c @@ -30,13 +30,6 @@ ** rand(0-7) | [0-1] wait | [2] walk | [3-7] fire */ -static double - ft_get_dist(t_sprite sprite, t_cub *cl) -{ - return (sqrt(pow(cl->plist.pos_x - sprite.s_pos_x, 2) + - pow(cl->plist.pos_y - sprite.s_pos_y, 2))); -} - static int8_t ft_set_r_i(void) { @@ -79,86 +72,7 @@ static void &cl->sprites[13][i], &cl->mlist); } -#include <stdio.h> -int8_t - ft_can_it_shoot(int8_t id, double d, t_cub *cl) -{ - uint8_t hit; - t_win *wl; - t_player *pl; - double teta; - double a_big; - double b_big; - double sqx; - double sqy; - - wl = &cl->wlist; - pl = &cl->plist; - a_big = 0; - if (cl->sprites[13][id].s_pos_y > cl->plist.pos_y) - { - while (a_big < cl->sprites[13][id].s_pos_y - cl->plist.pos_y) - a_big += 0.001; - } - else if (cl->sprites[13][id].s_pos_y < cl->plist.pos_y) - { - while (a_big < cl->plist.pos_y - cl->sprites[13][id].s_pos_y) - a_big += 0.001; - } - else - a_big = d; - b_big = 0; - if (cl->sprites[13][id].s_pos_x > cl->plist.pos_x) - { - while (b_big < cl->sprites[13][id].s_pos_x - cl->plist.pos_x) - b_big += 0.0001; - } - else if (cl->sprites[13][id].s_pos_x < cl->plist.pos_x) - { - while (b_big < cl->plist.pos_x - cl->sprites[13][id].s_pos_x) - b_big += 0.0001; - } - if (a_big > b_big) - teta = acos(a_big / d); - else - teta = asin(b_big / d); - cl->rlist.y_ray_dir = 1 * cos(teta); - cl->rlist.x_ray_dir = 1 * sin(teta); - if (cl->plist.pos_y > cl->sprites[13][id].s_pos_y) - cl->rlist.y_ray_dir = -cl->rlist.y_ray_dir; - if (cl->plist.pos_x > cl->sprites[13][id].s_pos_x) - cl->rlist.x_ray_dir = -cl->rlist.x_ray_dir; - hit = 0; - cl->rlist.y_ray_pos = cl->plist.pos_y; - cl->rlist.x_ray_pos = cl->plist.pos_x; - sqy = cl->rlist.y_ray_pos; - sqx = cl->rlist.x_ray_pos; - ft_detection_init_x(cl); - ft_detection_init_y(cl); - while (hit == 0) - { - if (cl->rlist.x_side_dist < cl->rlist.y_side_dist) - { - cl->rlist.x_side_dist += cl->rlist.x_delta_dist; - sqy += cl->mlist.x_step * 0.01; - } - else - { - cl->rlist.y_side_dist += cl->rlist.y_delta_dist; - sqx += cl->mlist.y_step * 0.01; - } - if ((sqy >= cl->sprites[13][id].s_pos_y - 0.15 && - sqy <= cl->sprites[13][id].s_pos_y + 0.15) && - (sqx >= cl->sprites[13][id].s_pos_x - 0.15 && - sqx <= cl->sprites[13][id].s_pos_x + 0.15)) - break ; - if (cl->mlist.map[(uint64_t)(sqy + 0.5)][(uint64_t)(sqx + 0.5)] == '1') - hit = 1; - } - return ((hit == 1) ? (0) : (1)); -} - -void +static void ft_select_action(int8_t i, double d, t_cub *cl) { int8_t can_shoot; @@ -191,7 +105,8 @@ void i = 0; while (i < cl->mlist.sprite_nbr[13]) { - if ((d = ft_get_dist(cl->sprites[13][i], cl)) + if ((d = sqrt(pow(cl->plist.pos_x - cl->sprites[13][i].s_pos_x, 2) + + pow(cl->plist.pos_y - cl->sprites[13][i].s_pos_y, 2))) <= 3 * FT_ENMY_SIGHT_RANGE && cl->bad_boy[i].sleep == 0) { ft_select_action(i, d, cl); |